Vue normale

Reçu — 18 août 2025 Développement logiciel
  • ✇FreshRSS releases
  • FreshRSS 1.27.0
    Milestone A few highlights ✨: Implement support for HTTP 429 Too Many Requests and 503 Service Unavailable, obey Retry-After Add sort by category title, or by feed title Add search operator c: for categories like c:23,34 or !c:45,56 Custom feed favicons Several security improvements, such as: Implement reauthentication (sudo mode) Add Content-Security-Policy: frame-ancestors Ensure CSP everywhere Fix access rights when creating a new user Several bug fixes, such as: Fix redirections when
     

FreshRSS 1.27.0

Par : Alkarex
18 août 2025 à 12:03

A few highlights ✨:

  • Implement support for HTTP 429 Too Many Requests and 503 Service Unavailable, obey Retry-After
  • Add sort by category title, or by feed title
  • Add search operator c: for categories like c:23,34 or !c:45,56
  • Custom feed favicons
  • Several security improvements, such as:
    • Implement reauthentication (sudo mode)
    • Add Content-Security-Policy: frame-ancestors
    • Ensure CSP everywhere
    • Fix access rights when creating a new user
  • Several bug fixes, such as:
    • Fix redirections when scraping from HTML
    • Fix feed redirection when coming from WebSub
    • Fix support for XML feeds with HTML entities, or encoded in UTF-16LE
  • Docker alternative image updated to Alpine 3.22 with PHP 8.4 (PHP 8.4 for default Debian image coming soon)
  • Start supporting PHP 8.5+
  • And much more…

This release has been made by @Alkarex, @Inverle, @the7thNightmare and newcomers @Deioces120, @Fraetor, @Tarow, @dotsam, @hilariousperson, @pR0Ps, @triatic, @tryallthethings

Full changelog:

  • Features
    • Implement support for HTTP 429 Too Many Requests and 503 Service Unavailable, obey Retry-After #7760
    • Add sort by category title, or by feed title #7702
    • Add search operator c: for categories like c:23,34 or !c:45,56 #7696
    • Custom feed favicons #7646, #7704, #7717,
      #7792
    • Rework fetch favicons for fewer HTTP requests #7767
    • Add more unicity criteria based on title and/or content #7789
    • Automatically restore user configuration from backup #7682
    • API add support for states in s parameter of streamId #7695
    • Improve sharing via Print #7728
    • Redirect to the login page from bookmarklet instead of 403 #7782
    • Clean local cache more often, when refreshing feeds #7827
  • Security
    • Implement reauthentication (sudo mode) #7753
    • Add Content-Security-Policy: frame-ancestors #7677
    • Ensure CSP everywhere #7810
    • Show warning when unsafe CSP policy is in use #7804
    • Fix access rights when creating a new user #7783
    • Improve security of form for user details #7771, #7786
    • Disallow setting non-existent theme #7722
    • Regenerate cookie ID after logging out #7762
    • Require current password when setting new password #7763
    • Add missing access checks for feed-related actions #7768
    • Strip more unsafe attributes such as referrerpolicy, ping #7770
    • Remove unneeded execution permissions #7802
  • Bug fixing
    • Fix redirections when scraping from HTML #7654, #7741
    • Fix multiple authentication HTTP headers #7703
    • Fix HTML queries with a single feed #7730
    • WebSub: only perform a redirection when coming from WebSub #7738
    • Include enclosures in entries’ hash #7719
      • Negative side-effect: users of the option to automatically mark updated articles as unread will once have some articles with enclosures re-appear as unread
    • Fix cancellation of slider exit UI #7705
    • Honor disable update on update page #7733
    • Fix no registration limit setting #7751
    • Fix XML encoding of sharing functions #7822
  • SimplePie
  • Deployment
    • Docker default image (Debian 12 Bookworm) updated to PHP 8.2.29 #7805
    • Docker alternative image updated to Alpine 3.22 with PHP 8.4.11 and Apache 2.4.65 #7740, #7740,
      #7803
    • Start supporting PHP 8.5+ #7787, #7826
      • Docker Alpine dev image :newest updated to PHP 8.5-alpha and Apache 2.4.65 #7773
    • Docker: interpolate FRESHRSS_INSTALL and FRESHRSS_USER variables #7725
    • Docker: Reduce how much data needs to be chown/chmod’ed on container startup #7793
    • Test for database PDO typing support during install (relevant for MySQL / MariaDB with obsolete driver) #7651
  • Extensions
    • Add API endpoint for extensions #7576
    • Expose the reading modes for extensions #7668, #7688
    • New extension hook before_login_btn #7761
  • UI
    • Improve mark as read request showing popup due to onbeforeunload #7554
    • Fix lazy-loading for <video poster="..."> and <image> #7636
    • Avoid styling <code> inside of <pre> #7797
    • Improve confirmation logic with data-auto-leave-validation #7785
    • Update chart.js to 4.5.0 #7752, #7816
    • Various UI and style improvements: #7616, #7811
  • I18n
  • Misc.

Reçu — 12 août 2025 Développement logiciel
  • ✇The Linux Mint Blog
  • Linux Mint 22.2 “Zara” – BETA Release
    This is the BETA release for Linux Mint 22.2 “Zara”. Linux Mint 22.2 is a long term support release which will be supported until 2029. It comes with updated software and brings refinements and many new features to make your desktop even more comfortable to use. New features: This new version of Linux Mint contains many improvements. For an overview of the new features please visit: “What’s new in Linux Mint 22.2“. Important info: The release notes provide important information about known iss
     

Linux Mint 22.2 “Zara” – BETA Release

Par : Clem
12 août 2025 à 04:18

This is the BETA release for Linux Mint 22.2 “Zara”.

Linux Mint 22.2 is a long term support release which will be supported until 2029. It comes with updated software and brings refinements and many new features to make your desktop even more comfortable to use.

New features:

This new version of Linux Mint contains many improvements.

For an overview of the new features please visit:

What’s new in Linux Mint 22.2“.

Important info:

The release notes provide important information about known issues, as well as explanations, workarounds and solutions.

To read the release notes, please visit:

Release Notes for Linux Mint 22.2

System requirements:

  • 2GB RAM (4GB recommended for a comfortable usage).
  • 20GB of disk space (100GB recommended).
  • 1024×768 resolution (on lower resolutions, press ALT to drag windows with the mouse if they don’t fit in the screen).

Upgrade instructions:

  • This BETA release might contain critical bugs, please only use it for testing purposes and to help the Linux Mint team fix issues prior to the stable release.
  • Upgrade instructions will be published after the stable release of Linux Mint 22.2.
  • It will be possible to upgrade from this BETA to the stable release.
  • It will also be possible to upgrade from Linux Mint 22.1.

Bug reports:

  • Bugs in this release should be reported on Github at https://github.com/linuxmint/mint22.2-beta.
  • Create one issue per bug.
  • As described in the Linux Mint Troubleshooting Guide, do not report or create issues for observations.
  • Be as accurate as possible and include any information that might help developers reproduce the issue or understand the cause of the issue:
    • Bugs we can reproduce, or which cause we understand are usually fixed very easily.
    • It is important to mention whether a bug happens “always”, or “sometimes”, and what triggers it.
    • If a bug happens but didn’t happen before, or doesn’t happen in another distribution, or doesn’t happen in a different environment, please mention it and try to pinpoint the differences at play.
    • If we can’t reproduce a particular bug and we don’t understand its cause, it’s unlikely we’ll be able to fix it.
  • The BETA phase is literally a bug squashing rush, where the team is extremely busy and developers try to fix as many bugs as fast as possible.
  • There usually are a huge number of reports and very little time to answer everyone or explain why a particular report is not considered a bug, or won’t get fixed. Don’t let this frustrate you, whether it’s acknowledged or not, we appreciate everyone’s help.

Download links:

Cinnamon Edition:

Xfce Edition:

MATE Edition:

Integrity and authenticity checks:

Once you have downloaded an image, please verify its integrity and authenticity.

Anyone can produce fake ISO images, it is your responsibility to check you are downloading the official ones.

Enjoy!

We look forward to receiving your feedback. Many thanks in advance for testing the BETA!

Reçu — 3 août 2025 Développement logiciel
  • ✇Feeder News
  • 2.12.2 released
    🐛 Bug Fixes & Minor Changes Increased allowed cache sizes (#862) by @spacecowboy in #862 🌐 Translations Updated Latvian translation using Weblate by @Coool in commit Updated Hungarian translation using Weblate in #811 Updated Thai translation using Weblate by @bowornsin in commit Updated Bulgarian translation using Weblate by @trunars in commit Updated Tamil translation using Weblate by @TamilNeram in #825 Updated Slovak translation using Weblate by @martinco78 in #850 Updated Indonesian
     

2.12.2 released

Par : Jonas
3 août 2025 à 10:54

🐛 Bug Fixes & Minor Changes

  • Increased allowed cache sizes (#862) by @spacecowboy in #862

🌐 Translations

  • Updated Latvian translation using Weblate by @Coool in commit
  • Updated Hungarian translation using Weblate in #811
  • Updated Thai translation using Weblate by @bowornsin in commit
  • Updated Bulgarian translation using Weblate by @trunars in commit
  • Updated Tamil translation using Weblate by @TamilNeram in #825
  • Updated Slovak translation using Weblate by @martinco78 in #850
  • Updated Indonesian translation using Weblate by @zmni in commit
  • Updated Finnish translation using Weblate by @Ricky-Tigg in #861
  • Updated Portuguese (Portugal) translation using Weblate by @SantosSi in commit

❤️ New Contributors

  • @martinco78 made their first contribution in #850

Reçu — 14 juillet 2025 Développement logiciel
  • ✇The Linux Mint Blog
  • Monthly News – July 2025
    Hello everyone, Many thanks to our sponsors and to all of you who support the project with your donations. Linux Mint 22.2 The team is working on a BETA release for Linux Mint 22.2. This new version introduces an HWE kernel, fingerprint authentication, theme updates, accent color support and improved libAdwaita compatibility. Work also continues in the Cinnamon edition, to make input methods and keyboard layouts compatible with Wayland. Packages and projects are being finalized. Pull requests ar
     

Monthly News – July 2025

Par : Clem
14 juillet 2025 à 05:41

Hello everyone,

Many thanks to our sponsors and to all of you who support the project with your donations.

Linux Mint 22.2

The team is working on a BETA release for Linux Mint 22.2.

This new version introduces an HWE kernel, fingerprint authentication, theme updates, accent color support and improved libAdwaita compatibility. Work also continues in the Cinnamon edition, to make input methods and keyboard layouts compatible with Wayland.

Packages and projects are being finalized. Pull requests are being merged. There is no set date for the release but we’re hoping to get the BETA out by the end of July or the beginning of August.

LMDE 7

After Linux Mint 22.2 gets its stable release, the focus is likely to switch in September to LMDE 7, codenamed “Gigi”.

Gigi will come with all the improvements featured in Linux Mint 22.2 but on top of a Debian 13 package base instead of Ubuntu 24.04.

Another key improvement in LMDE 7 compared to LMDE 6 will be that it will support OEM installations.

Moderation

We unfortunately had to tighten moderation settings on this blog and it’s a real shame.

When we say everyone is welcome here, it means absolutely EVERYONE, no exceptions. This can only work if divisive topics are left behind and people refrain from labeling or excluding each other. Here, we’re all the same. Everybody’s welcome to participate. There’s no such thing as “freedom of speech”. We’re not here to fight for such or such ideas, we’re here to build something together and to protect our project and our community. We want comments to be on-topic and constructive, always.

We will not tolerate any kind of ideology.

We’re already bombarded by commercial spam. This is one of the last places in our community where you can interact without having to authenticate. I’m really hoping it can stay that way.

Sponsorships:

Linux Mint is proudly sponsored by:

Gold Sponsors:
Linux VPS Hosting
IPv6.rs
Silver Sponsors:
Datadog
Sucuri
ThinkPenguin: For Everything Freedom
Bronze Sponsors:
AYKsolutions Server & Cloud Hosting
Agile.Coach
BGASoft Inc
C0MPLÉX1 SEO
Chargeblast
nesevo GmbH & Co. KG
Tinken Inc
VANT

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  • ✇The Linux Mint Blog
  • Monthly News – June 2025
    Hello everyone, Many thanks to our sponsors and to all of you who support the project with your donations. Sponsorships: Linux Mint is proudly sponsored by: Gold Sponsors: Silver Sponsors: Bronze Sponsors: Donations in May: A total of $15,377 were raised thanks to the generous contributions of 501 donors: $707 (6th donation), Daniel P. aka “Monkey” $531 (4th donation), Andreas B. $531 (2nd donation), Olli P. $318, Laurent J. aka “Mad Rabbit” $300 (6th donation), Keith M.
     

Monthly News – June 2025

Par : Clem
14 juillet 2025 à 05:41

Hello everyone,

Many thanks to our sponsors and to all of you who support the project with your donations.

Sponsorships:

Linux Mint is proudly sponsored by:

Gold Sponsors:
Linux VPS Hosting
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Donations in May:

A total of $15,377 were raised thanks to the generous contributions of 501 donors:

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Reçu — 27 juin 2025 Développement logiciel
  • ✇GIMP
  • Interview with Sevenix (author of GIMP 3.0’s splash image)
    A few years ago, we had started a series of interviews (mitch and schumaml). More were planned, but things don’t always go as planned. Well let’s try again! Today we are interviewing Sevenix, the digital artist who contributed the very cool splash screen image (which appears when starting GIMP) for the GIMP 3.0 series. This interview was held asynchronously and remotely with questions from myself, Liam Quin and Alx Sa. GIMP 3.0 splash screen by Sevenix — CC by-sa 4.0 International Wilber
     

Interview with Sevenix (author of GIMP 3.0’s splash image)

Par : Jehan
26 juin 2025 à 18:00

A few years ago, we had started a series of interviews (mitch and schumaml). More were planned, but things don’t always go as planned.

Well let’s try again! Today we are interviewing Sevenix, the digital artist who contributed the very cool splash screen image (which appears when starting GIMP) for the GIMP 3.0 series.

This interview was held asynchronously and remotely with questions from myself, Liam Quin and Alx Sa.

GIMP 3.0 splash screen, by Sevenix (CC by-sa 4.0)
GIMP 3.0 splash screen by Sevenix — CC by-sa 4.0 International

Wilber (GIMP team): Hello Sevenix! Could you introduce yourself?

Sevenix: Hello! My name is Fredrik Persson and I’m a programmer located in Sweden in my late thirties. I like music, movies and video games with the latter being one of my major points of artistic inspiration. Most of my drawings, even if not necessarily related to a specific game, take a lot of inspirations from the games I enjoy. One game in specific was actually the reason I got into digital artwork at all.

Fredrik Persson (a.k.a. Sevenix)
Fredrik Persson (a.k.a. Sevenix) — all rights reserved

W: You use GIMP for illustrations. Is this a hobby? Do you use GIMP for a living?

S: I use GIMP for a lot of things but my main use would probably be creating illustrations, or digital artwork, yes. Ever since I was little I enjoyed drawing vast landscapes and simply filling them to the brim with little details. I use GIMP as a hobby, and while I have taken commission works earlier, I tend to not these days. The way I work is rather slow and heavily dependent on my inspiration over several months. Taking on projects that are not based on my own inspiration as well as demanding deadlines, it was simply not an enjoyable experience for me.

W: Could you talk a bit about your workflow please?

S: Funny thing, most who read this would probably expect me to be good at drawing, but truth is, I’m really not. I would consider myself below mediocre when it comes to real life drawing. I’ve always had the will and compulsion to draw, but I was never really any good at it. As such, I belong to a rather small minority who produce my artwork, not with a drawing tablet and pen, but with keyboard and mouse.

W: You work with fairly large images - what sizes are typical, and do you need to do anything special in your workflow to handle them?

S: Since I work with digital art, my main focus has always been to create wallpapers for desktops. As such I started off making regular 16:9 images in 1920x1080 pixels (HD) which during the later years I have increased to 3840x2160 (UHD). That being said, this resolution and aspect ratio is only my final aim. Sometimes websites etc. will use some different aspect ratio which I would have to adhere to, and I found it easier to create my work with this in mind from the start, rather than try to add more to the image afterwards. Print on Demand sites like Displate for example create prints in a 1.4:1 ratio. So, the first parts of all my work is to create an image that would fit a Displate 1.4:1 print. My next step is to immediately make sure to add guides or framing to make sure I do most of my detail work inside the areas which will later become the 16:9 wallpaper. This way I get a resulting image that is a 16:9 wallpaper, but with the option to extend the image to a 1.4:1 without having to create anything new.

W: You told us that you only use a mouse (no graphics tablet). Why is that?

S: One of the major advantages with digital work compared to conventional is that you can undo steps. Whenever I need to draw a line or arc, I can literally have infinite amount of attempts to get it just right. I try once and see if I’m happy with the result, if not, I do a quick Undo and try again. I mentioned that I’m bad at actual drawing and ever since I came to accept that I’ve started considering the work I do less of “drawing”, and more of “Brute Forcing Pixels”.

I believe using a graphic tablet could be great if you like it and it’s a skill you already have, but I equally believe that achieving a similar skill and familiarity with a mouse isn’t much harder. I suppose an answer to this question in it’s simplest form would be: I do my work with keyboard and mouse, because it’s how I learned to do it and it’s what I feel comfortable with.

W: Your art uses a rather specific art style, could you tell us a bit about it?

S: I can try. The way I got into actual art was trying to replicate the art of the game Fallen London. They use rather simple shapes, fog and lights. Creating more of a Silhouette of their objects rather than actually drawing them. They also tend to use images with very few colors, which is also something I’ve taken with me. This way I was able to create expansive landscapes by placing layer after layer on top of each other. This results in an image that is hard to describe digitally but when people ask I tend to describe it as a Digital Paper Diorama, which I find very apt.

The way I tend to work consists of really just a few techniques, repeated for each of my “layers”

  1. I Create a new Layer Group and name it with a number. This layer group will contain everything I need for one segment of my image.
  2. I draw my silhouetted landscape on a layer in this group, this is my Base layer.
  3. I add a linear gradient ontop of the base layer and make it apply to only the layer below it by setting the clipping option of the layer to Clip to Background.
  4. I add another layer group inside the layer group. This one I name “Lights”. It consists of a base layer as well which are the shapes. but in order to easily be able to change the color of these lights I make another layer ontop of it and naming it Color, similarly setting it to only apply to the Lights layer below it. Once I feel satisfied with this layer I duplicate it and run a Gaussian Blur on it, making it create a glow bloom on the light sources.

I replicate this Group Layer structure for each of the “layers” I need in my images. I usually end up with around 10 to 20 of these groups in my images. And while the above list is the base of them, many become more advanced as I need things added.

Illustration by Sevenix demonstrating his layer organization
Illustration by Sevenix demonstrating his layer organization — all rights reserved

What’s important to me with this structure is the fact that it’s very easy to go back to it and edit it. At any point in my workflow I want to be able to determine that “This part here on layer 3 doesn’t really work with this great tree placement on layer 13”. At those points I don’t want there to be anything to stop me from going back to Layer 3 and change it to how I need it to be.

As I see it, the more non-destructive editing I do, the less I become tied down to decisions I made 10 hours back in my workflow.

This does create some rather large files, but as long as my computer can handle it I feel it’s a crucial part of my workflow.

Just for an example, the latest piece I did was a piece related to Remedy Entertainments Alan Wake games. The whole project took some 15h of work time and ended up with some 170 individual layers.

W: Is there any of your illustrations that hold a special place in your mind?

S: There are many, I could pick a lot out of my early work that were the point where I felt like I was actually happy with my results, and eager to show them off. But instead I will pick a piece I named Land of the Cherry Blossoms.

Land of the Cherry Blossoms, illustration by Sevenix (used during 3.0 release candidates)
“Land of the Cherry Blossoms”, illustration by Sevenix (used during 3.0 release candidates) — CC by-sa 4.0 International

This was probably the first real piece I did that was not simply based on other works. Up to this point I had made most my work by trying to replicate styles, testing out techniques and basing it on already existing lore. This piece was the first time I made something that felt like it was me putting something on the canvas that was all me.

There are a lot of inspirations in this piece of course. A classic Japanese setting in pink with Sakura trees are in no way mind-bending. But it was mine, straight out of my head, and piled on with all the thousands of small details I like adding to my work.

This was also one of my first pieces to become really popular on Print on Demand sites, providing me with visions of a potential future where I could actually do this for a job.

All of this. The positive feedback, the actual small amounts of money it brought in, not to mention the joy I felt with creating it, really put this piece as one of the most impactful of my digital artist career.

W: What do you think of the latest GIMP 3 series?

S: I really like it! There were some issues in the very earliest releases but they were fixed fast and I now moved over to using 3.0 for my regular, daily work. It looks much more modern to start, but what really wins me over are some long awaited features such as non-destructive editing.

W: Any specific feature in 3.0 that caught you by surprise?

S: Multi-layer selection. When I first heard about it being added to GIMP I had no idea how perfectly it would fit into my workflow. The ability to save selections allow me to easily select all of my “color” layers of the color I want to replace, then simply fill them all with my new color.

In the old workflow I had to change one layer first, then click every other layer one by one, repeating the same action on each of them. Even providing I was happy with the end result, this was still some 20 or 30 actions I had to do manually.

In 3.0 I can do all that in just 4 actions!

W: What are your favorite features or main reasons why you appreciate GIMP?

S: I enjoy the fact that it is open source and free. I say that as someone who would never have gotten into image editing or digital art unless I would have been able to simply download it and start trying.

W: What are the features you really wished GIMP had, or things you’d like to see improved or changed?

I’ve been using the 2.10 version since I started with digital art, and as such there was always the continuous rumors about a 3.0 version arriving sometime in the far future. It wasn’t till I actually got into the GIMP community that I realized that the 3.0 version really didn’t seem that far off at all. Ever since then I’ve followed the development and believe it or not, just about everything I wished for seems to be implemented in 3.0. Multi-layer select, Non-destructive editing. Just such a simple thing as the decision to change the default Paste functionality from the very beginner hostile Paste as Floating Layer was great.

There are of course things that still can improve, and definitely things I could see myself using if they were implemented. And if you forced me to mention one I think it would be something similar to Adobes Smart Objects. Being able to add another GIMP image into your current GIMP image.

W: Apart from contributing to the project with illustrations, you also help with moderation on Discord. Could you talk about it?

S: I was very happy when I found the Discord. GIMP is an advanced program and in that it can be very hard to navigate when you are new. Joining the community on Discord allowed me access to a quick way to throw out “stupid” questions whenever I got stuck. Issues that would usually provide me with enough frustration to simply stand up and walk away from my computer suddenly just took a quick question in a chat channel, a cool head, and some patience.

As for the moderation. I’m a person who enjoy finding things I like doing. And as I get better at them, I really enjoy helping others find that same joy.

In GIMP, most of the time when you get stuck it’s usually because of 2 or 3 common issues. Maybe you got a checkbox active that you shouldn’t. Maybe you accidentally set your layer to 0% opacity. Maybe you happened to set the Mode of your brush to Screen.

In either of those cases, you learn each time you figure it out. And with some help that goes much faster. As soon as I had gotten stuck enough times, I was able to help answer literally half the questions that were asked in the Discord channel. And people were always so appreciative. Most of the times those that get help there also end up posting the results of their work a bit later, and it’s awesome to know we were part of making that happen.

I say We because I’m in no way alone in this. While I was later promoted to a moderation role in the discord, the moderation itself has always been quite easy. What really impressed me is how popular the Discord server has become. These days it’s frequented by so many people that you hardly got a chance to answer questions unless you literally pounce at them the moment they appear.

My work as a moderator is a very easy one, all thanks to the absolute amazing community in there that crave to help others, improve their own work, or show off their latest creative works.

W: Any closing remarks for this interview?

S: Thanks for picking me for this. As I mentioned earlier, I love talking about and sharing my passions. Combining not only Digital Art but the general history and development of GIMP into the same interview could literally have me talking for ages.


A few links to know more about this artist:


Bonus: here is the alternative banner version of the GIMP 3.0 splash image, also contributed by Sevenix for irregular promotion of the software on the Microsoft Store (it is designed so that it can be cropped for various form factors and with space left on the left for the software’s name and some additional text):

Microsoft Store banner for GIMP 3.0.0 by Sevenix
Microsoft Store banner for GIMP 3.0.0 by Sevenix — CC by-sa 4.0 International
Reçu — 23 juin 2025 Développement logiciel
  • ✇GIMP
  • GIMP 3.1.2: First Development Release towards GIMP 3.2
    In keeping with our new release schedule, we’re proud to announce GIMP 3.1.2, the first development version of what will become GIMP 3.2! This release contains a number of new features that we’ve been working on in-between bugfixes for GIMP 3.0. We’re looking forward to your testing and feedback as we continue adjusting and tweaking the code and design of them. New development splash screen by Ville Pätsi - GIMP 3.1.2 Our new development splash screen was created by Ville Pätsi and commemo
     

GIMP 3.1.2: First Development Release towards GIMP 3.2

Par : GIMP Team
22 juin 2025 à 18:00

In keeping with our new release schedule, we’re proud to announce GIMP 3.1.2, the first development version of what will become GIMP 3.2! This release contains a number of new features that we’ve been working on in-between bugfixes for GIMP 3.0. We’re looking forward to your testing and feedback as we continue adjusting and tweaking the code and design of them.

GIMP 3.1.2: splash screen
New development splash screen by Ville Pätsi - GIMP 3.1.2

Our new development splash screen was created by Ville Pätsi and commemorates our recent visit to the 2025 Libre Graphics Meeting

Note that a development release is not ready for production use. It might crash. If it didn’t have problems it would be 3.2 already. So please do test, but understand this is a feature release for early adopters and for the more adventurous!

Theme colors for Brush, Font, and Palette

Brush previews in GIMP are printed on a white background. For grayscale brushes, we use black to represent the brush stroke. Since the Brush dockable displays many brush previews side by side, it can create a distractingly bright section if you’re using the Dark or Gray themes, especially in grid mode.

We now have a toggle to make brush previews rendered with the theme foreground and background colors instead. This means that in dark mode, the brush background will be a darker color while the brush itself will be lighter. The fonts dockable also has this toggle, and palette displays will automatically use the theme colors. Note that this is a cosmetic change only and does not affect how you create brushes.

Default Colors Theme Colors
Dialog filled with brushes over white background Dialog filled with brushes over dark background

Brush preview before and after theme color toggle - GIMP 3.1.2

Auto-match Windows and Linux OS theme

GIMP defaults to the Dark mode version of our Default theme on first load. Thanks to the hard work of several contributors (Hari Rana, Niels De Graef, Isopod, and Jehan), we know have an additional “System Colors” color scheme so that GIMP matches your current OS theme preferences on Windows and Linux (provided your OS supports the portal). GIMP’s theme will also automatically update if you change your system preference.

You can of course still explicitly set a color scheme in Preferences or the Welcome Dialog if you’d prefer to use a scheme that’s different from your OS.

Screenshot of Welcome Dialogue with System Colors theme set
Screenshot of Welcome Dialogue with System Colors theme - GIMP 3.1.2

If you’re a macOS developer and are interested in adding support for this feature on your platform, please reach out!

New Paint Mode: Overwrite

New contributor Woynert implemented a new paint blend mode called Overwrite. It allows you to directly replace the pixels over the area you paint, without blending the transparency values of the brush and the existing pixels in that area.

Example of how Overwrite blending mode works
Example of how Overwrite blending mode works - GIMP 3.1.2

This new mode is particularly useful for pixel art, when you want to overwrite your target opacity over the source opacity, and is mostly targetted at the Pencil tool. With the brush tool or other paint tools, some interpolation of opacity and color will still happen for softer transitions as this is what is usually expected with these tools.

For these non-pencil use cases, we are still tweaking the algorithm and we welcome feedback. For the pencil tool use cases though, the sharp overwrite of color and alpha is pretty much what is expected from this mode.

Note also that this new mode is only available as a paint mode (in particular, you won’t find it in the list of layer modes or effect modes).

New Text Outline Option

There’s a new setting in the text tool to control the direction of the text outline. You can have the text outline grow inward, outward, or in both directions!

Screenshot of new Outline Direction option in the text tool
Screenshot of new Outline Direction option in the text tool - GIMP 3.1.2

Non-destructive editing

Co-Maintainer Michael Natterer spent several days during the Libre Graphics Meeting, going over the non-destructive filter code in order to clean it up and refactor it. While this is mostly behind-the-scenes work, this should reduce bugs and make future development and maintenance much easier.

Building on this work, GIMP now supports adding non-destructive filters to channels! The Channels dockable now shows the same Fx column as the Layers dockable, so you can edit, rearrange, delete, and merge filters on channels just like you can with layers.

CMYK

The CMYK Color Selector now calculates and displays the Total Ink Coverage of the selected color. This is useful when printing, as depending on the printing system and the media used, there may be a limit on how much ink can be applied.

Screenshot of CMYK Color Selector showing Total Ink Coverage
Screenshot of CMYK Color Selector showing Total Ink Coverage - GIMP 3.1.2

File format support

We have added support for several new formats and improved some existing ones. Are there image formats you need? Let us know and we can investigate whether we can add them.

ART Raw Loader

We’re adding support for using ART (AnotherRawTherapee) as a Camera Raw loader in GIMP, in addition to our existing support for darktable and RawTherapee. If you have ART already installed, GIMP should automatically recognize it and use it to load Camera Raw format images for further editing. If that doesn’t work for you, please reach out and let us know!

Krita Palette

By request, we’ve added a new option to export to Krita‘s .kpl palette format from GIMP. You can do this by choosing Export as from the menu in the Palette dockable.

Photoshop Patterns

Jacob Boerema has added support for importing Photoshop patterns! You can put Adobe .pat files in the GIMP pattern folder and automatically load them in the same way as GIMP’s own .pat files. We have tested this feature with RGB and grayscale Photoshop patterns, but if you run into any issues with your patterns, please let us know (and include the pattern file)!

Photoshop Curves and Levels presets

You can now use presets from Photoshop’s Curves and Levels filters in GIMP’s Curves and Levels filters! When you use these filters, choose Import Current Settings from File... from the Preset menu and select your .acv or .alv preset respectively. If your preset doesn’t work with those filters, please let us know (and include the preset files)!

Screenshot of Curves filter with Photoshop .acv preset loaded
Screenshot of Curves filter with Photoshop .acv preset loaded (image by Daniel Squires, CC0) - GIMP 3.1.2

PSD/PSB

Alx Sa has implemented initial support for exporting PSBs, Photoshop Large format. It is very similar to PSDs - the main difference is that you can export images up to 300,000 pixels wide and tall instead of PSD’s 30,000 limit. Thanks to Ville Pätsi for their initial testing. If you work with very large images (or PSBs in general), we’d appreciate your testing and feedback!

Also, our PSD/PSB importer now recognizes legacy Drop Shadow and Inner Shadow non-destructive filters. These will be converted to GIMP’s non-destructive Dropshadow filter so you can edit and adjust them after opening the image.

APNG

GIMP can now import APNG animations. People building or packaging GIMP should note that we used the standard libpng for this, not a patched version, so no changes are needed.

OpenEXR

We’ve now added support for loading multi-layer OpenEXR images. For instance, if you export a multi-view image from other software such as Blender, all views should show up in GIMP as individual layers.

JPEG 2000

We have had import support for JPEG 2000 images for many years. Steve Williams of Advance Software implemented an export plug-in for their own use and shared a GIMP 3 compatible version with us. We have merged it into the existing JPEG 2000 loader, so now you can both import and export JPEG 2000 images!

Screenshot of JPEG 2000 export dialogue
Screenshot of JPEG 2000 export dialogue (image by Robb Hannawacker, CC0) - GIMP 3.1.2

Playstation TIM

Andrew Kieschnick originally developed a GIMP 2 plug-in to load and export Sony Playstation 1 TIM textures and images. We have updated the code to be compatible with GIMP 3 and incorporated it as a standard image plug-in.

OpenRaster

OpenRaster is a file format intended to help share layered images between graphics editors (such Krita, MyPaint, and Scribus). In addition to the standard format (which GIMP already supports), there are two official extensions to remember which layers were selected and which ones were content locked. GIMP now supports exporting and importing both.

Over The Air Bitmap

We’ve added import support for Nokia’s historical black and white Over-the-Air Bitmap format. (Hey, ImageMagick supports it too!)

Jeff’s Image Format

As promised in our April news post, we have added import support for the GIF variant known as Jeff’s Image Format (.jif).

AVCI and HEJ2

Daniel Novomeský has added support for importing Advanced Video Coding (AVCI) still images. They’ve also added support for exporting HEJ2 images, which is an HEIF file that contains a JPEG 2000 image.

UX/UI

Denis Rangelov, Reju, Michal Vašut, and other designers have been working on a number of UX/UI updates for GIMP 3.2 in the UX repository. While the larger changes are still being designed and reviewed, we have been implementing several of their quality of life fixes:

  • We found several instances where the Foreground Selection algorithm would run when switching to another tool, even if no selection had been made yet. This caused an unnecessary lag, so we adjusted the algorithm to avoid running in those cases.

  • A few more areas where the system theme could conflict with GIMP’s theme were found and fixed. In fact, a few of these glitches were found while taking screenshots for this news post!

  • The Palette dockable now automatically selects the next swatch when you delete a previous one, allowing you to quickly delete several swatches by just clicking the Delete button repeatedly.

  • The state of the “Merge Filter” checkbox for non-destructive filters should no longer be affected if you apply a filter that currently has to be destructive, like Lens Blur. In prior versions, applying a destructive filter would always enable the checkbox for other filters, even if you had turned it off before.

  • Lock pixels” now generates an undo step in undo history, just like “Lock Position” and other locks.

Notable bug and regression fixes

Unique Color Count

The Color Cube Analysis plug-in was removed from GIMP 3, as most of its functionality already exists in the Histogram dockable. We say most, because one feature was missed - the display of how many unique colors the image has. Thankfully, Google Summer of Code student Gabriele Barbero has reimplemented this feature! You can enable it by checking “Compute unique colors” in the Histogram dockable. The count will update live as you edit the image.

Screenshot of Histogram Editor with unique colors count highlighted
Screenshot of Histogram Editor with unique colors count highlighted - GIMP 3.1.2

Additional Fixes

Some image formats do not allow images to have transparent sections. This can be confusing if you’re not familiar with all the details of the image you imported, especially when rotating or applying a filter with transparency such as Color to Alpha. We now detect if a filter or transformation would require transparency, and automatically add an alpha channel to the layer to prevent unexpected distortions.

Jacob Boerema implemented a fix for ZDI-CAN-25082, which potentially affected loading certain DDS images on a 32-bit machine.

In the 3.0.4 news post, we implemented a fix for transparency padding when pasting a selection to other programs. Cheesequake extended this fix to also cover copy and pasting full layers to other programs. Please let us know if you notice any other related regressions!

Estecka fixed a bug where editing filters on a hidden layer would automatically cause the layer to reappear.

The legacy Jigsaw filter has been updated to work on transparent layers. While it’s not a non-destructive filter, this fix should allow you to apply it to a separate transparent layer and then use it as an overlay for your image.

Plug-in/Script Developers

We’ve added a new API to create a GimpCoordinates widget in the auto-generated dialogue. gimp_procedure_dialog_get_coordinates () will connect two numeric parameters with a chain link and a unit type dropdown. You can see an example of how it’s used in our Tile plug-in, or in our GimpUi API documentation.

Due to an oversight, unsigned integer parameters did not generate widgets in GimpProcedureDialog despite being functionally this same. This has been corrected, so now gimp_procedure_add_uint_argument () will create input fields automatically just like gimp_procedure_add_int_argument () does.

Also, Jehan added a new default behavior to the GimpChoice parameter type. If you make one with only two options, the auto-generated dialog will display radio buttons instead of a dropdown menu. You can of course override this default with gimp_procedure_dialog_get_widget (), but we think this will help save people some clicks for simple options.

Build Process

Bruno Lopes continues their hard work to improve our build and packaging processes. A few of the highlights:

  • Our build system now automatically generates a list of image formats that GIMP can open on Windows. This means rather than manually maintaining (and often forgetting to update) a list, the installer and MSIX will associate all supported images as we implement them, like the ones mentioned in this news.

  • Our Linux builds now have a similar method of auto-generating image format associations via their mimetype too. We hope to implement this feature for macOS builds as well in a future update.

  • All previously non-portable build scripts of GIMP repository have been made POSIX-compliant. This means that it’s now easier to use these on platforms like BSD. Bruno has also implemented more checks in our CI pipelines to prevent non-portable code from being reintroduced in the future. Even though most of these utility scripts will not be used on daily basis by packagers (we ported the important .sh scripts used by Meson to .py scripts since GIMP 3.0.4 development cycle), this makes our builds truly cross-platform.

Release stats

Since GIMP 3.0.4, in the main GIMP repository:

  • 42 reports were closed as FIXED.
  • 55 merge requests were merged.
  • 302 commits were pushed.
  • 12 translations were updated: Bulgarian, Catalan, Chinese (China), Dutch, Galician, Georgian, Norwegian Nynorsk, Persian, Slovenian, Swedish, Turkish, Ukrainian.

29 people contributed changes or fixes to GIMP 3.1.2 codebase (order is determined by number of commits; some people are in several groups):

  • 14 developers to core code: Jehan, Michael Natterer, Alx Sa, Jacob Boerema, Bruno Lopes, Christoph Reiter, Estecka, Gabriele Barbero, Hari Rana, Ondřej Míchal, Philip Zander, cheesequake, lloyd konneker, woynert.
  • 9 developers to plug-ins or modules: Alx Sa, Bruno Lopes, Jehan, lloyd konneker, Jacob Boerema, Advance Software, Anders Jonsson, Daniel Novomeský, Natanael Copa.
  • 12 translators: Luming Zh, Martin, Yuri Chornoivan, Ekaterine Papava, Alexander Shopov, Kolbjørn Stuestøl, Nathan Follens, Anders Jonsson, Danial Behzadi, Emin Tufan Çetin, Jordi Mas, Yago Raña.
  • 1 theme designers: Alx Sa.
  • 2 contributors on other types of resources: Jehan, Bruno Lopes.
  • 11 build, packaging or CI contributors: Bruno Lopes, Alx Sa, lloyd konneker, Jehan, Advance Software, Christoph Reiter, Michael Natterer, Natanael Copa, Sam James, woynert, Ondřej Míchal

Contributions on other repositories in the GIMPverse (order is determined by number of commits):

  • Our UX tracker had 3 reports closed as FIXED.
  • ctx had 186 commits since 3.0.4 release by 1 contributor: Øyvind Kolås.
  • gimp-data had 10 commits by 4 contributors: Jehan, Bruno Lopes, Ville Pätsi, Alx Sa.
  • The gimp-test-images (unit testing repository) repository had 2 commits by 1 contributor: Jacob Boerema.
  • The gimp-macos-build (macOS packaging scripts) release had 18 commits by 2 contributors: Lukas Oberhuber, Bruno Lopes.
  • The flatpak release had 7 commits by 2 contributors: Bruno Lopes, Jehan.
  • Our main website (what you are reading right now) had 26 commits by 3 contributors: Alx Sa, Jehan, Bruno Lopes.
  • Our developer website had 20 commits by 3 contributors: Bruno Lopes, Lloyd Konneker, Jehan.
  • Our 3.0 documentation had 40 commits by 9 contributors: Kolbjørn Stuestøl, Alevtina Karashokova, Nathan Follens, Jacob Boerema, Alx Sa, Matthew Leach, Alevtina, Anders Jonsson, Yuri Chornoivan.

Let’s not forget to thank all the people who help us triaging in Gitlab, report bugs and discuss possible improvements with us. Our community is deeply thankful as well to the internet warriors who manage our various discussion channels or social network accounts such as Ville Pätsi, Liam Quin, Michael Schumacher and Sevenix!

Note: considering the number of parts in GIMP and around, and how we get statistics through git scripting, errors may slip inside these stats. Feel free to tell us if we missed or mis-categorized some contributors or contributions.

Team news

Our Google Summer of Code students are making great progress with their summer projects!

Gabriele Barbero is making some much-requested improvements to our on-canvas text editor. In their test branch, they’ve made the style editor moveable, and each text layer remembers its editor’s position when you switch between them. With a little more polish and bug-testing, this feature should show up in a future 3.1 development release!

Ondřej Míchal has created a GEGL Filter Browser prototype in their own test branch. This involved a lot of research, as there any a number of edge cases and formats to account for. When finished, this feature will be very useful for script and plug-in developers, especially with the new filter API that lets them create and apply any effect available in GIMP!

Shivam is working on a website to list and display third-party GIMP extensions (the rebirth of the GIMP registry that older creators may have known). A first version of the script to generate extensions’ web pages from their metadata has already been merged.

Around GIMP

We printed stickers of the new Wilber logos for the 2025 Libre Graphics Meeting.

Photo of Wilber stickers from Libre Graphics Meeting
Photo of Wilber stickers from Libre Graphics Meeting (taken by mL)

You can use this file if you’d like to print your own Wilber stickers. You can also request reimbursement if you’re planning to print enough to hand out at a local event or GIMP User Group meeting. Note that we are still working out the procedure for these requests, but we encourage you to reach out and discuss your idea.

Downloading GIMP 3.1.2

You will find all our official builds on GIMP official website (gimp.org):

  • Linux AppImages for x86 and ARM (64-bit)
  • Linux flatpaks for x86 and ARM (64-bit)
  • Universal Windows installer for x86 (32 and 64-bit) and for ARM (64-bit)
  • Microsoft Store package for x86 and ARM (64-bit)
  • macOS DMG packages for Intel hardware
  • macOS DMG packages for Apple Silicon hardware

Other packages made by third-parties are obviously expected to follow (Linux or *BSD distributions’ packages, etc.).

There is no development release for the manual, but you can continue to use the existing GIMP 3.0 documentation from GIMP 3.1.

What’s next

This first development release contains many new features we’ve been working on during 3.0 development. Our main focus for GIMP 3.2 on the roadmap is developing two new types of non-destructive layers - linked layers and vector layers. We hope to share more information about these in future news posts.

This faster pace release schedule also proves to be quite stimulating and relies on years of infrastructure and procedure preparations. So far, it looks like it works quite well!

While we remind that this is a development version and therefore we advise against using it for production, we also really welcome feedback and bug reports. At every first stable release in a new series, too many bugs are discovered. GIMP is a community, first and foremost. The software will improve because many people participate! Now that we are starting the development releases for a brand new stable series, we are really relying on everyone so that the upcoming GIMP 3.2 can be as stable and good as possible.

Don’t forget you can donate and personally fund GIMP developers, as a way to give back and accelerate the development of GIMP. Community commitment helps the project to grow stronger!

Reçu — 14 juin 2025 Développement logiciel
  • ✇Feeder News
  • 2.12.1 released
    🌐 Translations Updated Turkish translation using Weblate by @weblate in commit Updated Hungarian translation using Weblate by @summoner001 in commit Updated Italian translation using Weblate by @Wiccio in #804
     
Reçu — 11 juin 2025 Développement logiciel
  • ✇Inkscape
  • Libre Graphics Meeting 2025
    https://libregraphicsmeeting.org/2025/ Right after Inkscape Summit in Nuremberg, from May 28th to the 31st, the team attended to the Libre Graphics Meeting 2025, also in Nuremberg. It was a great opportunity to learn and share, and a unique experience to see how Inkscape contributes to the Libre Graphics scenario globally. LGM 2025 featured a series of talks and workshops, covering aspects of creative software development, demoing real use cases for libre graphics, and pushing boundaries of t
     

Libre Graphics Meeting 2025

8 juin 2025 à 18:53
Banner with graphic art and the sayings Libre Graphics Meeting 2025, Nuremberg, May 28 — 31, RE:Imagination
https://libregraphicsmeeting.org/2025/

Right after Inkscape Summit in Nuremberg, from May 28th to the 31st, the team attended to the Libre Graphics Meeting 2025, also in Nuremberg. It was a great opportunity to learn and share, and a unique experience to see how Inkscape contributes to the Libre Graphics scenario globally.

LGM 2025 featured a series of talks and workshops, covering aspects of creative software development, demoing real use cases for libre graphics, and pushing boundaries of technology as a platform for creative experimentation. From graphic design to embroidery stitching, XML editing to retro video game UI emulation, Inkscape showed up as an important part on the arts, design, and maker communities.

lgm-group-photo-2025.jpg

Ink/Stitch — Talk

https://libregraphicsmeeting.org/2025/program/ink-stitch/
Daniel K. Schneider gave an excellent overview around embroidery stitching as a durable and versatile artistic expression, with many areas of application. All existing embroidery machinery use proprietary file formats and require expensive software. Ink/Stitch is an Inkscape extension that offers a full-fledged, cross-platform embroidery digitizing platform. It is based entirely on free and open-source software. In the past year, Ink/Stitch had 225 thousand downloads. It's user base have an active community of 10k+ french speaking users in a Facebook group.

Daniel mentioned that one of Inkscape's advantage for building Ink/Stitch is that it is already familiar to the makers community, from other activities (like laser cutting). Inkscape's drawing conventions can be used to define stitch types (a thick stroke translates to satin stitches, for example), which is interpreted and converted by Ink/Stitch into real embroidery patterns. It is super cool to see Ink/Stitch converting SVGs and simulating the output.

A screen recording depicting Ink/Stitch UI and the vector drawing of an elephant being converted into embroidery patterns

How to Run a Film Festival on Libre Graphics — Talk

https://libregraphicsmeeting.org/2025/program/how_to_run_a_film_festival_on_libre_graphics/
Marc Rodrigues organized and ran the first LusOFest — Festival for Portuguese-Language Film in Offenbach am Main. Lusofest 2025 featured work from 6 countries and received 6 film makers. It's more than 350 visitors were able to attend to 3 feature films exhibitions and watch 40 out of 500+ submitted short films. As stated by Marc, "Organising a film festival is 90% communication". Marc covered the importance of advertising and rooting for people to come for your festival. All communication and promotional materials, were done entirely with FOSS. And as mentioned by Marc, Inkscape was the obvious choice for all the Graphic Design work, producing printed post cards, social media postings, and more.

A photo of a slide with the sayings 'The Oscars 2025', 'I'm Still Here' wins Best International Feature Film, 'Flow' wins Best Animated Feature Film, and a picture of directors Walter Salles and Gints Zilbalodis hugging and holding their awards. Lusofest.

Inkscape UI Vision Going Forward — Talk

https://libregraphicsmeeting.org/2025/program/inkscape_ui_vision_going_forward/
UX designer Henrique Perticarati walked through the design process for an Inkscape UI vision work, and how this proposal gained traction with the community. Henrique proposes that a friendlier UI would be more inviting to new users, and a larger user base would lead to more contributions. He also pointed out that tools like Blender, GIMP and Scribus had recently gone through UI redesigns, and that there's momentum in the community for a UX-led transformation. This vision work helped Henrique to build trust with Inkscape's community and start collaborating with other members (Yotam Guttman, Wen-Wei Kao, Adam Belis, Mike Kowalski) around the future of Inkscape UX. During the talk, Henrique covered some insights about UX related users' interests, based on analysis of Gitlab issues. These insights will help determine further research and UI explorations. Stay tuned for news around the UX initiative!

A graphic representation of a new User Interface for Inkscape

CapyPDF — Lightning talk

https://libregraphicsmeeting.org/2025/program/lightning_talks_thursday/
Jussi Pakkanen had a 10 min lightning talk about CapyPDF, a low level library for generating PDF files.
It exposes all PDF object specifications, nothing more, nothing less. CapyPDF is also the basis for the upcoming Inkscape CMYK-capable PDF exporter we've been all waiting for (our own Martin Owens is one of the project collaborators).

Other mentions to Inkscape

Picture of LGM attendees sitting around a restaurant table for dinner
After four days of exchanging knowledge and experiences with the community, we are excited about getting back to work!
Reçu — 8 juin 2025 Développement logiciel
  • ✇The Linux Mint Blog
  • Monthly News – May 2025
    Hello everyone, Many thanks to our sponsors and to all of you who support the project with your donations. Mint 20.x EOL It’s been 5 years already! Linux Mint 20.x releases (i.e. 20, 20.1, 20.2 and 20.3) reached EOL (End of Life) and are no longer supported. They will continue to work but they will no longer receive security updates from the repositories. If you’re running Mint 20.x, you have two main options: – Fresh installation of Linux Mint 22.1 (recommended): This is supported until 2029 an
     

Monthly News – May 2025

Par : Clem
8 juin 2025 à 05:02

Hello everyone,

Many thanks to our sponsors and to all of you who support the project with your donations.

Mint 20.x EOL

It’s been 5 years already!

Linux Mint 20.x releases (i.e. 20, 20.1, 20.2 and 20.3) reached EOL (End of Life) and are no longer supported. They will continue to work but they will no longer receive security updates from the repositories.

If you’re running Mint 20.x, you have two main options:

– Fresh installation of Linux Mint 22.1 (recommended): This is supported until 2029 and is the cleanest approach – backup your data and do a fresh install.

– Upgrade path through Mint 21: This gets you support until 2027 and involves multiple steps:

The minor upgrades towards 20.3 are quite simple, easy and fast. The upgrade from 20.3 to 21 on the other hand is a major upgrade. It is longer and more complicated. Take your time with this one and don’t hesitate to seek assistance within the community, in the chat room or on the forums.

For more information on upgrades visit https://linuxmint-user-guide.readthedocs.io/en/latest/upgrade.html.

Fingerprint Authentication

Linux Mint 22.2 will feature a brand new app called “Fingwit“.

Fingwit is a fingerprint configuration tool.

It detects if your computer has a fingerprint reader and lets you record your fingerprints.

It then configures your system to use fingerprint authentication for:

  • The login screen
  • The screensaver
  • sudo commands
  • Admin apps (pkexec)

Under the hood, Fingwit uses fprintd but provides a smarter PAM module than pam_fprintd.so. Whereas fprintd just uses fingerprint authentication all the time, Fingwit is able to detect problematic cases and dynamically switch between fingerprint and password authentication. For instance if you’re trying to log in but your home directory is encrypted, fingerprint authentication would log you in but your session would crash since ecryptfs requires your password. Fingwit detects that kind of things so you get fingerprint authentication as much as possible, but avoid such issues.

Fingwit is an XApp so it works everywhere, in any desktop environment and on any Linux distribution.

XViewer color correction

While working on themes and colors, it came to our attention that the XViewer image viewer was applying an EDID-based color correction filter to pictures and wasn’t showing pictures exactly as they were.

This “feature” could sometimes lead to a scenario where you could take a screenshot of an app, open up the screenshot, color pick the app and the screenshot of the app and get different color codes.

Color management is already handled at hardware and desktop level, so we found this feature in Xviewer surprising and counter-intuitive. We decided to make it optional and to disable it by default.

libAdwaita apps and patches

Starting with Linux Mint 22.2, libAdwaita will be patched to work with themes. Support for libAdwaita was added to Mint-Y, Mint-X and Mint-L.

The following apps will be upgraded to their libAdwaita versions:

  • gnome-calendar
  • simple-scan
  • baobab

libAdapta fork

In the scope of XApp and for our own projects, libAdwaita was forked into libAdapta:

https://github.com/xapp-project/libadapta

LibAdapta is libAdwaita with theme support and a few extra.

It provides the same features and the same look as libAdwaita by default.

In desktop environments which provide theme selection, libAdapta apps follow the theme and use the proper window controls.

LibAdapta also provides a compatibility header which makes it easy for developers to switch between libAdwaita and libAdapta without requiring code changes.

Framework

Last but not least, I wanted to talk about Framework a little bit.

The company sent me some of their hardware so I was able to test the Laptop 13 and the gaming Desktop already.

Their products are really nice. I hope to be able to review them soon and add them to our store section.

This isn’t just a commercial partnership. By testing this hardware we boost compatibility for the brand and significantly improve Linux Mint.

It’s thanks to Framework we implemented power profiles in Linux Mint 22.1. It’s also thanks to them that we worked on fingerprint authentication or pushed towards an HWE kernel in Linux Mint 22.2.

Their hardware challenges us to do better, because it’s packed with features in need for support.

It’s a lot of fun to play with modern tech and it’s a real treat when it contributes to making Linux Mint better!

Sponsorships:

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Donations in April:

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  • ✇Feeder News
  • 2.12.0 released
    🚀 Features Removed Nostr support (#784) by @spacecowboy in #784 Removed Conscrypt library (#789) by @spacecowboy in #789 Android 10 (sdk29) is now the oldest supported version (#796) by @spacecowboy in #796 🐛 Bug Fixes & Minor Changes Ensured app is compatible with 16KB page sizes on modern Android devices (#781) by @spacecowboy in #781 Update feed URLs based on reported URL in feed (#785) by @spacecowboy in #785 🌐 Translations Updated Japanese translation using Weblate by @larouxn in #
     

2.12.0 released

Par : Jonas
8 juin 2025 à 04:55

🚀 Features

  • Removed Nostr support (#784) by @spacecowboy in #784
  • Removed Conscrypt library (#789) by @spacecowboy in #789
  • Android 10 (sdk29) is now the oldest supported version (#796) by @spacecowboy in #796

🐛 Bug Fixes & Minor Changes

  • Ensured app is compatible with 16KB page sizes on modern Android devices (#781) by @spacecowboy in #781
  • Update feed URLs based on reported URL in feed (#785) by @spacecowboy in #785

🌐 Translations

  • Updated Japanese translation using Weblate by @larouxn in #765
  • Updated Turkish translation (#783) by @mikropsoft in #783
  • Updated Catalan translation using Weblate by @sf0nt in commit
  • Updated Latvian translation using Weblate by @Coool in #782
  • Changed “API Key” to “API key” (#802) by @GerbillLife in #802

❤️ New Contributors

  • @GerbillLife made their first contribution in #802

Reçu — 1 juin 2025 Développement logiciel
  • ✇Inkscape
  • Inkscape Summit in Nuremberg
    From May 24-28, 2025, we hosted an Inkscape Summit in Nuremberg, Germany, just before this year's Libre Graphics Meeting. With 14 on-site participants, 2 remote participants and 3 external guests (Cedric, Elisa and Tiar), this was Inkscape's largest physical event yet, and a good sign the project is healthy and growing.  While we also got a fair amount of code done - 33 merge requests were opened over the course of the summit by its participants - the focus of this summit was on strategic plann
     

Inkscape Summit in Nuremberg

1 juin 2025 à 15:34

From May 24-28, 2025, we hosted an Inkscape Summit in Nuremberg, Germany, just before this year's Libre Graphics Meeting. With 14 on-site participants, 2 remote participants and 3 external guests (Cedric, Elisa and Tiar), this was Inkscape's largest physical event yet, and a good sign the project is healthy and growing. 

While we also got a fair amount of code done - 33 merge requests were opened over the course of the summit by its participants - the focus of this summit was on strategic planning and team discussions. 

On Sunday, the team visited the ZAM Erlangen makerspace to observe and try out what Inkscape is used for in the wild. We had fun stitching logos, lasercutting coasters, or drawing on eggs with an EggBot. 

Inkscape team members observe an egg being decorated by an Inkscape-operated EggBot at ZAM Erlangen
Inkscape team members observe an egg being decorated by an Inkscape-operated EggBot at ZAM Erlangen

This event was made possible with community funds, i.e. your donations. Thanks for your generous support! 

Below is an account of the meetings we had during the summit. Many of those pointed to strategic improvements in the project's direction. Help with these is greatly appreciated - if you want to contribute towards any of them, do get in touch!

Future of Live Path Effects

Marc proposed a redesign of the Live Path Effect system. In short, the proposal aims to enable procedural, non-destructive effects in Inkscape, with inspiration drawn from Blender's geometry nodes and Graphite. This would enable many workflows which now need either scripting (extensions) or are impossible to achieve, and make the entire path effect system much more robust. 

The custom additions to the SVG file format would be designed and specified, code sprawl of LPE-related code reduced and test coverage increased. 

We agreed on a set of changes for a prototype of this system.

UX Quality Initiative

Henrique presented his UX research; in dozens of hours of work, he had categorized all UX / UI related issues in our bugtrackers and localized areas most in need of attention. 

During the summit, a team consisting of ltlnx, Yoti, Adam and Henrique condensed it into a proposal to hire a UX designer and a developer as contractors; after a period of UX studies, the designer would come up with actionable changes and the developer would implement them. This proposal will be iterated upon and then be submitted for a vote to the Project Leadership Committee (PLC).

Roadmap / Project Priorities Working Group

Martin presented a proposal to form a Roadmap Working Group. This group would comprise of representatives from all of the project's subgroup, and its task would be to maintain a list of priority areas in the project (without explicitly promising them to users). 

This list would then inform decisions such as hiring and project selection for Google Summer of Code or Outreachy; it could also serve as guidance for contributors looking for inspiration. 

While the team maintained that we are in no position to attach dates to the roadmap, such a working group would be useful as a forum, and would tie in well with other initiatives, such as the Grants program. 

Martin plans to finish up the proposal and submit it for a vote soon.

Quality assurance

Despite a small number of automated tests that check against regressions in the Inkscape code, most of our test coverage is proved by manual user testing. 

Rafał presented his recent work towards improving the quality and stability of Inkscape by providing a good infrastructure for unit testing, in particular by providing a solid CMake infrastructure, mock objects and example unit tests. 

Good unit testing will become a focus in our code review process.

Steam Release

Our guest Tiar from the Krita team presented to us how Krita successfully released on Steam, and how they generate a significant amount of revenue from this channel. She showed us the most important rules for a successful Steam launch: from number of Wishlist items to Daily Deal, from discounts to the importance of good screenshots. 

The Inkscape PLC had recently decided to enable a Steam release; the necessary paperwork is currently under review by the SFC, our fiscal host. Vaibhav will coordinate the process of releasing on Steam.

Developer Documentation

Our developer documentation is currently spread around in many places: some is on the main website (with outdated translations), some is in the Wiki, some in the git repository. 

We formulated our requirements for the documentation and decided to migrate it in the main repository (except for short-lived or work-in-progress). Outdated Wiki information will be removed. Max already made progress towards this by moving our build instructions to git. 

Selected parts of the documentation may be auto-deployed to inkscape.org. Unfortunately we had to disable indexing of most of our website because AI crawlers quickly overwhelm it otherwise, so the last word on documentation remains to be spoken.

Node tool improvements

Rafał presented his plans to refactor the node tool with a number of architectural changes of the backend. These changes will not be visible to uses at first except for some outstanding bugfixes, but will enable better control of path-like objects in the long run - from his work on manipulating arc segments to control points for B-Splines, Spiro curves or κ-curves.

Extension packaging

Triggered by Mario's experience of maintaining a large set of extensions (MightyScape), we discussed how to make the process of packaging, submitting, reviewing and presenting an extension more efficient and transparent. Drawing inspirations from projects like OctoPrint and Typst, which have a healthy extension ecosystem around them, we came up with a process that now needs to be discussed with other extension stakeholders and finally implemented.

Finishing up the GTK4 migration & releasing Inkscape 1.5

In the last year, Inkscape has successfully migrated to GTK4, and the GTK4 version (master) has become the basis for all other development work. 

Nevertheless, there is a number of outstanding problems, especially on Windows and macOS. Many of those issues require fixes in the upstream GTK framework. 

During the summit, Jonathan, PBS and ltlnx came up with a proposal to hire contractors - both from within the Inkscape project and outside GTK experts - to finish up the work, targeting a 1.5 release early next year. 

A photo of the Inkscape Summit participants in front of the venue (Youth Hostel Nuremberg, Germany)
The 2025 Inkscape Summit Nuremberg particpants in front of the venue (Youth Hostel Nuremberg, Germany).

After the summit

Most of the team will stay for the Libre Graphics Meeting, held directly afterwards in Nuremberg, which even features two Inkscape-related presentations: Henrique will again present his UX initiative, and Daniel Schneider will give a talk about InkStitch. Looking forward to the next Inkscape meeting! 

Adam, Henrique, Ishaan, Jonathan, KrIr17, ltlnx, Marc, Mario, Martin, Max, Mike, PBS, Rafał, Tavmjong, Vaibhav and Yoti

 

Reçu — 24 mai 2025 Développement logiciel
  • ✇Inkscape
  • 2-in-1 release – Inkscape 1.4.2 is out!
    The first minor release since Inkscape 1.4 is here! No worries, you didn't miss 1.4.1! Due to a signficant bug that was only discovered shortly before its planned release, 1.4.1 has been merged with 1.4.2.  With lots of fixes, some smaller improvements and even a few new features around file format support, we believe it was well worth the wait. Here's a summary of what to expect from the new release: A new splash screen, providing a visual cue while Inkscape loads in the background Ini
     

2-in-1 release – Inkscape 1.4.2 is out!

12 mai 2025 à 14:40

Draw your world by Kess Marks, CC-By-SA 4.0

The first minor release since Inkscape 1.4 is here!

No worries, you didn't miss 1.4.1! Due to a signficant bug that was only discovered shortly before its planned release, 1.4.1 has been merged with 1.4.2. 

With lots of fixes, some smaller improvements and even a few new features around file format support, we believe it was well worth the wait.

Here's a summary of what to expect from the new release:

  • A new splash screen, providing a visual cue while Inkscape loads in the background
  • Initial support for importing Vectornator / Linearity Curve files
  • A new extension to Clean up Paths
  • Substantially improved Affinity Designer files (.afdesign) import
  • 20 crash/freeze fixes, many of which affected PDF import
  • more than 50 other bug fixes and small improvements, including improvements to Boolean operations, layer selection, minimal window width and restoration of Spray tool buttons' functionality
  • and 15 updated translations!

For more detailed information on the changes in version 1.4.2 available in the release notes.

Again, thanks to all Inkscape users and contributors for their support in identifying and flagging these critical issues for us through sending bug reports for our volunteer developers to examine and solve.

Should you experience an issue while using Inkscape, please let us know! We've put together a step-by-step video to help you post your first bug reports on Gitlab.

Built with the power of a team of mostly volunteers, this open source vector graphics editor represents the combined efforts, passion and work of many hearts and hands from around the world, ensuring that Inkscape remains available free for everyone to download and enjoy.

If you'd like to contribute to the project, you are more than welcome in our project's global community! You'll find the list of ways to connect with us here.

You can also help Inkscape to stay alive and evolve by making a donation.

Get Inkscape 1.4.2 for Linux, Windows or macOS!

Draw Freely.

  • ✇Inkscape
  • Inkscape Summit Frankfurt 2025
    For the past few days, 7 Inkscape Members met up in Frankfurt, Germany to collaborate on various projects and get to know each other. We were especially delighted to have two InkStitch maintainers, a major downstream project of Inkscape, join us. This way, we got to learn about the struggles and worries of projects using Inkscape better, and even built a new capability for extensions to interact with Inkscape during the event. Marc, our release manager, cleared out our merge request backlog, r
     

Inkscape Summit Frankfurt 2025

5 février 2025 à 08:14

For the past few days, 7 Inkscape Members met up in Frankfurt, Germany to collaborate on various projects and get to know each other.

We were especially delighted to have two InkStitch maintainers, a major downstream project of Inkscape, join us. This way, we got to learn about the struggles and worries of projects using Inkscape better, and even built a new capability for extensions to interact with Inkscape during the event.

Marc, our release manager, cleared out our merge request backlog, reviewing and merging various contributions. He also set up a new web-based translation service, so that translators don't have to learn how to use git, and we hopefully see better Inkscape translations in many languages. He also collaborated with Vaibhav on getting the handles behave well when editing Text to Path.

Jonathan, extensions maintainer, enabled Inkscape to tell extensions in real-time about changes in the document (merge request), and even update the document in return. The new system works on all major platforms. This feature was requested by our InkStitch friends, who will use it to build a preview of the stitch pattern while the user is working on the document. Variations of this feature were often requested by extension authors, so we're excited what the community will use it for!

Tav was working on delivering color font support, and helped Martin and Vaibhav with a wide variety of text-related problems.

Martin wasn't able to attend in-person, but did join via Video Chat to work on PDF support and help answering questions with other people in Frankfurt. He got up at 3am his time to attend!

Ravi is one of our GSoC students from 2024, and we're happy that we got to know him better & to integrate him into our team! He is still working on the node-based filter editor, his GSoC project (merge request), and is hopefully finished soon.

Vaibhav also is a former GSoC student, but is contributing regularly since. He is currently working on improving Text on Path (merge request). Thanks to his work during the Summit, Text on Path now loops around on closed paths (an SVG2 feature)  and has correct and intuitive handle movement.

Kaalleen, InkStitch maintainer, helped us understand their packaging process and helped shape the direction of development on the extensions environment. Apart from that, she worked on various InkStitch issues, including support for long-arm quilting machines. Also, she gifted all of us beautiful bags with the 1.4 About screen stitched on (she also has a tutorial for this on the InkStitch website).

 

The beautiful embroidery Kaalleen gifted to the other participants (from the InkStitch Website).

After 3 days full of coding and enlightening conversations, we now take home with new ideas in our luggage, and look forward to the next meeting - May 2025 in Nuremberg, just before LGM.

The 7 participants of the Frankfurt Summit.

  • ✇Inkscape
  • Inkscape at 21 is growing up and getting organized
      November 6, 2024, marks the end of the 20th anniversary year for the Inkscape project, and the beginning of a new decade of adventure. There were a few milestones this past year, among them an informal global celebration, a bug-fix program, an About Screen Contest, an Inkscape Summit, a summer of code, and the launch of version 1.4. Here’s a brief look at some of those milestones: Bringing contributors from around the world together in real time online Looking back over the past year, ou
     

Inkscape at 21 is growing up and getting organized

6 novembre 2024 à 12:07

Flourishing Inkscape by Sreya Saju, CC-By-SA 4.0

 

November 6, 2024, marks the end of the 20th anniversary year for the Inkscape project, and the beginning of a new decade of adventure. There were a few milestones this past year, among them an informal global celebration, a bug-fix program, an About Screen Contest, an Inkscape Summit, a summer of code, and the launch of version 1.4.

Here’s a brief look at some of those milestones:

Bringing contributors from around the world together in real time online

Looking back over the past year, our 20th anniversary got off to an active start with an online anniversary party in November 2023, where users and contributors gathered over the span of several time zones to welcome guests who shared their passion for Inkscape, their art, and discussed how and why they contribute to the project. The world showed up to hang out and filled us all with pride to be part of this open source community.

From there, things moved quickly with preparations for version 1.4 and all the elements that come together before the annual version release.

Inkscape’s 1.4 About Screen Contest

Preparations for the popular About Screen Contest began early in the year, setting up the voting space and rallying contributors to organize the promotion and review of contest entries. The winning entry was featured in the 1.4 release that launched in the Fall of 2024. If you’re curious about the contest, feel free to check out the rules and history of this tradition.

Inkscape’s Contributor Blog

Some of our developers, especially those who are paid by the project (i.e. from your donations), publish articles about their work in our Contributor Blog, which can be found on the web site under the News tab. Among the blog posts include ones the progress made on our Bug Accelerator program, the Adobe Illustrator File import project, and the GTK4 migration work. You can find the posts through to Spring 2024 online.

Inkscape Summit 2024 in Rennes, France!

We had a great Inkscape Summit in Rennes, France, in May 2024. Our three-day meeting was well attended and offered an opportunity for developers and a couple of other contributors to meet, work, and discuss the future of the project. A member of the SFC was in attendance and participants had a chance to exchange with a representative from the Open Document Project, too, on open source projects.

Learning to Code through Contributing to Inkscape

Inkscape developers continued the longstanding tradition of participating in the Google Summer of Code (GSOC) program, which enables people new to open source projects and students to learn about software development and gain experience within a project environment. Several Inkscape developers mentored three students in 2024, one of whom is still working hard. If you’re curious to know what these students accomplished, their code journeys can be found on the GSOC site.

When it comes to the software itself, Inkscape has been embarking on big changes that will span a couple of future versions, specifically the transition to GTK4. This year marked a big milestone as the master branch was successfully migrated to the new code base. Also in the works is the future of CMYK color inside of Inkscape, though there is no final date set yet for integrating a system.

Inkscape Monthly Art Challenges

This past year has seen regular monthly Inkscape Challenges in the forum, posted on social media channels, to encourage Inkscape artists to share their work and learn new skills. From easy to intermediate projects to challenge your Inkscape skills, there’s something for everyone who is curious to learn. These challenges, along with the many opportunities to learn and collaborate within the project, have helped to bring new contributors to the table, too. You’ll find plenty of art to enjoy in the project’s forums!

Looking at Possible Futures for the Project

In October, an informal discussion was held among contributors to look at the possibilities of taking the  project in a new direction in the future. As with some other open source projects in the past, Inkscape is seeking to grow and explore possible futures, including being an independent organization. While there are no immediate plans to move from SFC, the discussion led to contributors beginning to imagine what Inkscape might look like three years down the road. At 21, it’s time to consider the possible bright futures ahead.

For now, we would like to say a big thank you to all of you, Inkscape users, contributors, and supporters. It’s in working together that this software program continues to develop and grow.

Curious to know what contributing to Inkscape might bring to your world? Get in touch!

In the meantime, enjoy using Inkscape, a professional quality vector graphics software on your Linux, Mac OS X and / or Windows desktop computers.

Draw Freely.

  • ✇Inkscape
  • Inkscape’s 20th Anniversary
    On November 18, 2023, the Inkscape project celebrated its 20th anniversary. The anniversary celebration was an online get-together of Inkscape users and contributors. This was an initiative by the Vectors team and the intention was to bring Inkscape users and contributors together to celebrate 20 years of Inkscape. Inkscape is used by people around the world. To accommodate that, two sessions were organized in different time zones. The first session was scheduled at 12:00 UTC for folks from r
     

Inkscape’s 20th Anniversary

5 novembre 2024 à 18:59

On November 18, 2023, the Inkscape project celebrated its 20th anniversary.

The anniversary celebration was an online get-together of Inkscape users and contributors.

This was an initiative by the Vectors team and the intention was to bring Inkscape users and contributors together to celebrate 20 years of Inkscape.

Inkscape is used by people around the world. To accommodate that, two sessions were organized in different time zones. The first session was scheduled at 12:00 UTC for folks from regions like Eastern North America, Europe, India, & Indonesia. The second session started at 18:00 UTC for other regions, including Oceania.

The attendees were invited to share their approximate location in the world so that we could “map” the Inkscape community that came together to celebrate the anniversary. The interactive map can be viewed online. It is a beautiful souvenir of Inkscape’s global reach.

 

Map of attendees of Anniversary Celebration in November 2023
Map of attendees of Anniversary Celebration in November 2023

The larger Inkscape community also sent birthday wishes which were read during the sessions. An interactive slideshow of the wishes is available on Gitlab.

These sessions featured interviews from people in the Inkscape community. The interviewers asked guests about their Inkscape journey, how they discovered Inkscape, what they liked most about using Inkscape, among other questions. Guests answered that they use Inkscape for various things, some of them being designing board games, a children’s book for their loved ones, doing professional design work. One guest said they loved the feeling of freedom when designing with Inkscape. Another guest wanted a free vector graphics application, they stumbled upon Inkscape and found a bug. After reporting it, they ended up eventually contributing translations for their language.

After the interview ended, the room was opened to the chat so that people could ask the guests questions. The sessions went well over time as those in attendance wanted to keep the great Inkscape party going.

You can get involved with the Inkscape project, too, and help make the next 20 years even greater!

  • ✇Inkscape
  • Inkscape launches version 1.4, with powerful new accessible and customizable features
    After months of waiting, we are finally ready to unbox the latest version of Inkscape... meet 1.4, the Geek edition, where accessibility and customization reign. Inkscape project developers, most of them volunteer contributors from countries around the world, have been plugging away behind the scenes on new features, improving current ones, bug fixes and setting the stage for the arrival of GTK 4. Let’s dig into some of the new and improved features that enable more customization and better
     

Inkscape launches version 1.4, with powerful new accessible and customizable features

13 octobre 2024 à 14:44

After months of waiting, we are finally ready to unbox the latest version of Inkscape... meet 1.4, the Geek edition, where accessibility and customization reign.

Inkscape project developers, most of them volunteer contributors from countries around the world, have been plugging away behind the scenes on new features, improving current ones, bug fixes and setting the stage for the arrival of GTK 4.

Let’s dig into some of the new and improved features that enable more customization and better accessibility in Inkscape in a cool, geeky sort of way. Inkscape Power Users, this one’s for you!

Filter Gallery Dialog

The Inkscape 1.4 Filter Gallery dialog is your new entry point into the world of filters. Head to the Filters menu to find it and your favorites more easily, with previews by category or by typing key words in the search bar. This includes those custom filters you’ve added – look for them in the Personal category. Accessibility features here include the ability to change the size of the preview of thumbnails.

The Filter Gallery with previews and search
The Filter Gallery with previews and search

Modular Grids

For those of you seeking the ultimate in symmetry and accuracy, you’ll find the new grid selector buttons a quicker, more visual way of identifying your grid of choice. For the new modular grids, you can adjust plenty of grid parameters separately, from height and width to horizontal and vertical gaps – including adjustments at the grid module (rectangle) level. Enable this option by heading to document properties.

Example of a modular
Example of a modular grid

Swatches Dialog

Inkscape’s Swatches dialog has a fresh new face. It now includes a drop-down menu with previews of color palettes. You can display them with their colors’ names as a list or a grid. For Power Users, you can now increase the tile size, too. Search for your custom swatches, or those of your customers, too. Import palettes from the dialog, including those from Adobe Color Book that use CIELAB colours, while support for those with CMYK is still limited for now. Transitioning from CMYK to RGB has been improved.

Refactored 'Swatches' dialog with search field
Refactored 'Swatches' dialog with search field

SVG Font Editor

For those of you who have a thing for fonts, Inkscape 1.4 is your new go-to for customization. You’ll find an easier route to buttons for sorting glyphs and removing pairs. Powerful customization at it’s finest in Inkscape!

Unified Font Browser

Inkscape is testing out a unified font browser preview. Activate this feature in Preferences and restart. After that, you will access visual previews for fonts with settings such as adding your own sample text. Check for particular font characteristics by searching fonts by collection type. Click on the one you want and watch it be applied to your text.

Adjusting the dialog by its various options
Adjusting the dialog by its various options

Customizable Handles

With Inkscape 1.4, you’ll now see that the on-canvas handles are customizable by size, colour, stroke width, outline and opacity. This will be updated live in Inkscape when the CSS file has been saved.

The new default handles
The new default handles

Shape Builder

You can now tackle quick edits on raster (pixel) images within Inkscape using the Shape Builder tool. Load an image and select sections that you want to isolate. Choose them with Shape Builder to clip them. Note that to edit them, you’ll need to release the clip and then unlink the clone. This tool is useful for a quick fix, isolating part or parts of an image quickly.

Using the Shape Builder Tool to quickly split a raster graphic into multiple
    parts
Using the Shape Builder Tool to quickly split a raster graphic into multiple parts

Object Properties Dialog

As of Inkscape 1.4, the Objective Attributes and Object Properties dialogs have been rolled up into one. This one-stop-shop is where you can change the different properties of objects, including rotations and corners.

The refactored 'Object Properties' dialog
The refactored 'Object Properties' dialog

Import & Export Updates

If you use Inkscape to develop and publish documents, you’ll be happy to know that you can now add links from one page to another within a PDF document–think table of contents.

Additionally, Inkscape 1.4 can now open Affinity Designer files, adding more versatility to the program.

Icon Sets

Welcome, Dash, the latest icon set to be accessible within Inkscape. For those of you who like customizing, you’ll appreciate this additional set of 500 plus icons to explore. These include cursors, both scalable and symbolic versions, that work on light and dark themes.

That concludes our brief wander through some of the top features included in Inkscape 1.4. For more information, the Inkscape 1.4 Release Notes are up to date to with information on all the changes included in this edition.

New icon set in use in the Inkscape interface
New icon set in use in the Inkscape interface

Get Inkscape 1.4 for Linux, Windows or macOS!

If you have questions for us, head to our web site and find our online community, where you can also find ways to get involved in the project.

In the meantime,
  Draw Freely.

  • ✇Inkscape
  • Inkscape Summit 2024
    We had a great Inkscape Summit in Rennes, France. Our three-day meeting was hosted by long-time Inkscaper's Elisa and Cédric in their school of design Activ.design Five Inkscaper's travelled to the event (Marc, Mikekov, Adam Belis, S-Rafael, and Tav). Two more were present via video (Martin and René). Jonathon dropped in occasionally. And our hosts hung out with us when they weren't too busy preparing for LGM (Libre Graphics Meeting). In previous years we called these events "Hackfests", but ha
     

Inkscape Summit 2024

16 mai 2024 à 13:35

We had a great Inkscape Summit in Rennes, France. Our three-day meeting was hosted by long-time Inkscaper's Elisa and Cédric in their school of design Activ.design

Five Inkscaper's travelled to the event (Marc, Mikekov, Adam Belis, S-Rafael, and Tav). Two more were present via video (Martin and René). Jonathon dropped in occasionally. And our hosts hung out with us when they weren't too busy preparing for LGM (Libre Graphics Meeting). In previous years we called these events "Hackfests", but have decided in order to be more inclusive to non-programmers and encourage greater partipation these events will be known as "Inkscape Summits".

These important events give the contributors of Inkscape a place where they can get some work done. Rafael [pictured left] is seen here working on some graphic user interface code at the event space. Mike, Adam, and Rafael spent a lot of time discussing and implementing UX designs. Marc did lots of merges, especially forward porting. We had great discussions on the future of Inkscape, including a plan for an improved Live Path Effects system (more of a Live Object system), better testing, etc..

During breaks and after the day, the contributors will go out for a meal and socialise. Rafael, Adam, Mikekov, Tav and Marc [pictured right] sit at a restaurant near the event space for lunch and get to know each other better.

All of these activities are funded by the Inkscape project, who provides travel and event expenses and run by one of the team. This is all funded by our kind donors who help the project cover the costs to run these important events. So a big thank you to all of you, you know who you are!

After the Inkscape Summit event, everyone was able to participate in the Libre Graphics Meeting (LGM) which happened directly afterwards. We will often try and organise our own physical meetings along side another conference or event. Tav [pictured left] is seen talking to other LGM attendees who will be contributors to other Free Software projects such as Blender, Krita, Penpot, etc. While smaller than in the past, there were still lots of great talks including talks on color, type, animation, and chocolate.

Meeting with the wider community of Free Software contributors helps us stay up to date with what's happening in the wider industry as well as meeting with some pretty cool people who help run a lot of the software which our users also depend upon. Big thanks for the organisers of LGM for running the event this year, which is the first in person event since Covid.

See you all next time!

 

  • ✇Inkscape
  • Congratulations to Inkonic on winning Inkscape 1.4 About Screen Contest
    We have a winner! Congratulations to the winning entry by artist Inkonic for their artwork "Inkscape's Path–Artist's Blossom".  The theme this year was "Growth" and Inkonic's winning artwork depicted this wonderfully with branches and leaves growing directly out of the work of artists' hands using artists' tools ― literally drawing themselves and their worlds into existence and making them grow. Congratulations to Inkonic ― and thank you for helping Inkscape continue to grow! We would also
     

Congratulations to Inkonic on winning Inkscape 1.4 About Screen Contest

6 mai 2024 à 10:20

We have a winner! Congratulations to the winning entry by artist Inkonic for their artwork "Inkscape's Path–Artist's Blossom". 

The theme this year was "Growth" and Inkonic's winning artwork depicted this wonderfully with branches and leaves growing directly out of the work of artists' hands using artists' tools ― literally drawing themselves and their worlds into existence and making them grow. Congratulations to Inkonic ― and thank you for helping Inkscape continue to grow!

We would also like to thank all of the artists who submitted artwork for the contest. Our deepest gratitude to you for showing myriad ways Inkscape can be used to create incredible artworks. These examples are invaluable to helping the project grow and thrive by inspiring and educating artists.

We encourage everyone to take a moment and download any of the artworks you find interesting and explore the objects, nodes, effects, layers, and groups that make up these complex artworks. And if you want to help out the Inkscape Project even more, you can review these artworks by testing the Inkscape 1.4 beta release that will feature this winning artwork here.

Finally, we'd like to extend a big thank you to all of the community members ― more than 250 of you! ― who cast votes in the initial round and selected the top finalists as well as the 23 Inkscape contributors served as the final round of judges for the 1.4 About Screen Contest.

If you’re interested in getting started with or better at using Inkscape check out this month’s challenge.

Thanks to all of you for helping Inkscape continue to grow. 

 Draw freely.

  • ✇Inkscape
  • 1.4 About Screen Contest
      Announcing the About Screen Contest for Inkscape 1.4! Calling all artists! Each new version of Inkscape, we run a fun contest inviting all seasoned Inkscape artists and newcomers to participate in the "About Screen" contest. The About Screen is the image that you see when you click on Help → About in Inkscape to find more information about the version of the program installed on your device. This release the topic is "GROWTH". This could be interpreted in many ways! Trees, hair, and grass
     

1.4 About Screen Contest

2 mars 2024 à 19:24

Inkscape 1.4 About Screen Contest by Kyle R. Conway, CC-By-SA 4.0

 

Announcing the About Screen Contest for Inkscape 1.4! Calling all artists! Each new version of Inkscape, we run a fun contest inviting all seasoned Inkscape artists and newcomers to participate in the "About Screen" contest. The About Screen is the image that you see when you click on Help → About in Inkscape to find more information about the version of the program installed on your device.

This release the topic is "GROWTH". This could be interpreted in many ways! Trees, hair, and grass grow. Children grow. How have you grown as an artist this year? How has the Inkscape project grown? How have the benefits of free software "grown" in your mind?

We are so excited to see what great art is submitted this year and excited to have artists be a part of it!

Keep in mind that the About Screen Contest is about much more than the About Screen. Submitted contest artwork is not only shared with the entire inkscape community, but is often featured in other places to help the project!

Entering the contest as an artist and/or voting for your favorites is a great way to help the Inkscape project continue to thrive! Each and every submission also helps us test the newest version of Inkscape.

Learn more about the contest here

Draw Freely.

  • ✇Inkscape
  • It’s time to celebrate the success of GSOC 2023 and recruit for 2024 with Inkscape
    Inkscape’s involvement in Google’s Summer of Code (GSoC) program is one of the ways the project helps to advance both learning and new and improved features in the program. We’re excited to be taking part in GSoC once more in 2024! For more information on the timeline and details for applying to collaborate with Inkscape this year, head to our project page on Google's Summer of Code website. If you’re curious to know more about what some of Inkscape’s GSoC students accomplished in 2023, keep r
     

It’s time to celebrate the success of GSOC 2023 and recruit for 2024 with Inkscape

23 février 2024 à 16:09

Inkscape’s involvement in Google’s Summer of Code (GSoC) program is one of the ways the project helps to advance both learning and new and improved features in the program. We’re excited to be taking part in GSoC once more in 2024!

For more information on the timeline and details for applying to collaborate with Inkscape this year, head to our project page on Google's Summer of Code website.

If you’re curious to know more about what some of Inkscape’s GSoC students accomplished in 2023, keep reading!

Customize the appearance of your Canvas Controls

GSoC 2023 Inkscape student Sanidhya Singh was a sophomore undergraduate student in Computer Science and Engineering at the Indian Institute of Technology Roorkee (IIT Roorkee), India.

Sanidhya spent the summer working on developing a customizable appearance for canvas controls under the mentorship of Inkscape core developer Marc Jeanmougin.

What are these canvas controls, you ask? If you’ve drawn a shape using the Pen tool and tried to later edit it using the Node Tool, you might have noticed the circular (or square) handles Inkscape provides to manipulate and transform the shape. These are called "canvas controls" or more commonly "node handles". The style of these controls has been the same since at least Inkscape 0.48, and was in need of a refresh – one that would enable the user to have more flexibility in changing the style. Sanidhya stripped out the old handle styling part and replaced it with an easily editable CSS file, so that users can now change styles by just editing the file. This also enabled better default colors for the controls which will hopefully land in Inkscape 1.4.

You can read more about Sanidhya's work.

Preparing behind the scenes for GTK4 Migration

GSoC 2023 student Vaibhav Malik is from New Delhi, India. Once again, he joined Inkscape devs who have been putting a lot of work into the GTK4 migration. GTK is the user interface toolkit Inkscape uses to draw things like text boxes, buttons, etc. on the screen. Inkscape currently uses GTK3 which is version 3 of the toolkit. The migration to the latest version of the toolkit - GTK4, is what Vaibhav worked on under the mentorship of Inkscape core developer Tavmjong Bah (Tav).

Vaibhav's changes are mostly under-the-hood changes so that Inkscape works as expected with GTK4. One noticeable user-facing change is the addition of popovers for smaller screens. Below a particular window size, Inkscape will automatically adjust the items in the toolbar so that they're still usable on a smaller screen!

You can read more about Vaibhav’s work.

Collaborating with Inkscape developers is a learning experience and helps our free and open source program to advance for all Inkscape users.

Reach out, ask questions and get involved with our global team of volunteer contributors!

Draw Freely.

  • ✇Inkscape
  • Creators: Don't Fall for Inkscape Impersonator
    The project has received multiple requests for confirmation from creators, asking us whether we have been reaching out to them about collaborations / partnerships. They have been approached by someone who used the name “Inkscape PhotoEditor,” which does not exist. This is not us. Any official invitations to collaborate from the project will be listed prominently on our website (i.e. here).  
     

Creators: Don't Fall for Inkscape Impersonator

14 février 2024 à 10:41

The project has received multiple requests for confirmation from creators, asking us whether we have been reaching out to them about collaborations / partnerships. They have been approached by someone who used the name “Inkscape PhotoEditor,” which does not exist. This is not us. Any official invitations to collaborate from the project will be listed prominently on our website (i.e. here).

 

  • ✇The Linux Mint Blog
  • Monthly News – April 2025
    Hello everyone, Many thanks to our sponsors and to all of you who support the project with your donations. Codenames The codenames for the next releases of Linux Mint and LMDE were chosen: Linux Mint 22.2 will be called “Zara” LMDE 7 will be called “Gigi” PewDiePie We have a new user! How many of us now? We don’t count. Dozens at least, dozens! Welcome to Linux PewDiePie! A hint of Blue in Mint-Y We’re adding a little bit of blue in our theme. This is common practice in UI design. It’s done o
     

Monthly News – April 2025

Par : Clem
8 mai 2025 à 08:37

Hello everyone,

Many thanks to our sponsors and to all of you who support the project with your donations.

Codenames

The codenames for the next releases of Linux Mint and LMDE were chosen:

  • Linux Mint 22.2 will be called “Zara”
  • LMDE 7 will be called “Gigi”

PewDiePie

We have a new user!

How many of us now? We don’t count. Dozens at least, dozens! 🙂

Welcome to Linux PewDiePie!

A hint of Blue in Mint-Y

We’re adding a little bit of blue in our theme.

This is common practice in UI design. It’s done on mobile, desktop and all over the web. Grey is rarely completely grey, it usually has a little bit more blue in it than red and green.

Take your color picker and check the grey on GitHub. It’s not #f8f8f8, it’s #f6f8fa. Firefox does that well, Google docs, Trello etc..

The reason this is done is to make grey slightly more metallic looking and appear more modern. Pure grey is neutral, it can be perceived as cold or warm based on its surroundings. By bumping the blue (or in the case of github both the green and the blue) we force it to look cold.

Here’s an interesting discussion on the topic: https://www.reddit.com/r/UXDesign/comments/1cd40iz/why_apples_systemwebsite_grey_shades_always_lean/

Another reason this makes the UI look more modern is because this is done a lot nowadays but it wasn’t done so much 10 years ago. Like with all new trends, sticking to past standards can make things feel outdated.

Interestingly libAdwaita also just did this.

If you update your Flatpak libAdwaita applications you’ll see they now use #222226 for dark and #ebebed for light.

Because there are many libAdwaita apps already in Flathub and since our own theme is already quite close to it in terms of colors,  we’re adapting Mint-Y to use the same colors.

The difference in the light theme is subtle. It probably wouldn’t be noticed by someone who wasn’t told this had been done. The headers go from #e8e8e8 to #ebebed.

The difference is more visible in the dark theme, which also affects dark apps and the panel and cinnamon clutter elements in the default theme. This one is going from #2b2b2b to #222226 and #404040 to #2e2e33. It looks more modern but also much softer than before.

These changes bring the following improvements:

  • The themes look more modern
  • The dark theme and Cinnamon elements are softer and much nicer looking
  • Flatpak libAdwaita applications fit in a little bit better since they use the same colors

Accent Colors

We made a small change to the XDG Desktop Portal XApp to support accent colors.

The XApp desktop portal simply scans the GTK theme for a named color called “accent_color”. If this color is present it provides it via the XDG Settings API.

Put simply this changes the accent color in Flatpak libAdwaita applications based on your chosen GTK theme.

This works in Cinnamon, MATE and Xfce. All that is needed is for the theme to define its “accent_color”.

Note to theme artists: This is a one-liner in your GTK CSS.

@define-color accent_color #9ab87c;

libAdwaita

A year ago we complained about libAdwaita, not because it was bad, but because it didn’t support us. Applications made with this library only properly integrated with GNOME and broke functionality in Cinnamon, MATE and Xfce.

With the release of Linux Mint 22, GNOME Apps which used libAdwaita were downgraded back to their GTK3 versions so that they could continue to function properly in the desktop environments we support. This was a temporary solution until these applications either got replaced, removed, forked, or until we found a way to continue to use them.

I know our audience isn’t ready to let theming die. It would be extremely unpopular right now if we were to remove theme selection. And since we provide it, it has to work. We cannot ship with a desktop that provides theme selection and a core set of applications which violate it.

As shown above, we’ve updated Mint-Y to use the same colors as libAdwaita. We also made the libAdwaita accent color follow the theme. This helps the integration but it’s only a small step towards properly integrating these applications. It doesn’t solve the issue with window controls and doesn’t help with other themes.

Whether we downgrade or fork applications, I know many of the GNOME developers are as sad as we are about this fragmentation and duplication of efforts. We were talking about extracting epub support in Xreader last week and making a new app. It would take between a week and a month to achieve the level of functionality we see in something like Foliate, but what’s the point long-term? Wouldn’t it be better for Foliate to work outside of GNOME and for us to use it?

Within our XApp discussions we talk about Qt, GTK3, application alternatives, forks and rewrites. What we looked at recently is slightly different. How do we make GNOME apps continue to work outside of GNOME?

Is there anything actually wrong with them once they follow the theme and provide proper window controls?

We gave it a try. We added libAdwaita stylesheets in Mint-X and Mint-Y and made a few changes in libAdwaita to not use its own stylesheet.

As you can see, the layout and style of libAdwaita widgets is different than in traditional GTK3 applications. It’s more touch friendly with sidepanes, split navigation headerbars rather than menubars and toolbars. It works really well for some of the apps though.

In the GIF above, gnome-calendar, gnome-characters and foliate are libAdwaita applications. They integrate really well.

If we apply these patches to libAdwaita we probably won’t need to continue to downgrade the GNOME applications.

Upstream and long-term, if we continue to use libAdwaita applications we probably need an XApp platform lib similar to libAdwaita, either in the form of a soft-forks (libs and/or apps which are often rebased on upstream) or in the form of an extension library (something that extends libAdwaita, similar to libGranite).

Sponsorships:

Linux Mint is proudly sponsored by:

Gold Sponsors:
Linux VPS Hosting
IPv6.rs
Silver Sponsors:
Datadog
Sucuri
ThinkPenguin: For Everything Freedom
Bronze Sponsors:
Vault Networks *
AYKsolutions Server & Cloud Hosting
hSo
Agile.Coach
BGASoft Inc
C0MPLÉX1 SEO
Chargeblast
chr0meice91 on TikTok
nesevo GmbH & Co. KG
Tinken Inc
VANT

Donations in March:

A total of $14,716 were raised thanks to the generous contributions of 523 donors:

$500 (8th donation), Matthew P.
$250 (3rd donation), Tom K.
$212, Daniel C.
$159, Sylvain L.
$150, ROMAN T.
$130 (7th donation), J aka “look but don’t touch. Thank you”
$127, Norbert B.
$125, Charles H. C.
$106 (2nd donation), Dennis K.
$106 (2nd donation), Thomas F.
$106, Anonyme A.
$106, Harland F.
$106, Jiří B.
$106, Markus H.
$106, Raiko Z.
$106, Tero J.
$106, Thomas J.
$106, Tobias R.
$100 (7th donation), Jaxon L.
$100 (7th donation), Konrad W.
$100 (7th donation), Sivaguru
$100 (6th donation), James F.
$100 (5th donation), Jamison G.
$100 (2nd donation), Thomas P.
$100, Alan F. T.
$100, Christina S.
$100, Ethan D.
$100, Jason R.
$100, Leon K.
$100, Network Informatics Inc
$100, Nigel A.
$84, Simon D.
$79 (11th donation), Jacques P.
$79, Florian S.
$76, James W.
$74 (3rd donation), Peter P.
$63 (2nd donation), David M.
$53 (8th donation), Richard H.
$53 (5th donation), Birgit B.
$53 (3rd donation), jo
$53 (3rd donation), Willem L.
$53 (2nd donation), Anonymous
$53 (2nd donation), Joachim H.
$53 (2nd donation), Laobhan
$53 (2nd donation), Matthijs S.
$53, Anonymous A.
$53, Baptiste C.
$53, Felix K.
$53, Frank W.
$53, Gerd W.
$53, Jakub B.
$53, JAUME E. E. P.
$53, Lars L.
$53, Maik T.
$53, MALCOLM T.
$53, Marcus B.
$53, Markus N.
$53, Martin E.
$53, michael H.
$53, MICHAEL J.
$53, Nicolas O.
$53, Olaf P.
$53, Poppy
$53, SIMONA B.
$53, Stefan K.
$53, Thomas G.
$53, Thomas K.
$51 (20th donation), Adam K.
$50 (19th donation), John Mc aka “Land Research Project”
$50 (6th donation), Clark R.
$50 (6th donation), Gerard S.
$50 (6th donation), Lynn H.
$50 (6th donation), Mothy
$50 (4th donation), Gregory A.
$50 (4th donation), Norman K.
$50 (3rd donation), Anthony C. aka “Ciak”
$50 (3rd donation), Beatrice G.
$50 (3rd donation), Brenda C.
$50 (3rd donation), Carlos L.
$50 (3rd donation), Donald L.
$50 (3rd donation), Frank J.
$50 (3rd donation), Robert L.
$50 (3rd donation), William E. aka “Bill”
$50 (2nd donation), Brian S.
$50 (2nd donation), Kris J.
$50 (2nd donation), Michael T.
$50 (2nd donation), Paul J. C.
$50 (2nd donation), Wade L.
$50, Alejandro E. G. V.
$50, Declan S.
$50, Derek M.
$50, Frank B.
$50, Gary W.
$50, Hallet B. I.
$50, James W.
$50, Jasmin K.
$50, John M.
$50, Kellee C.
$50, Kevin H.
$50, Mark P.
$50, Michael S.
$50, Mikko-Ilkka P. H.
$50, Nancy W.
$50, Patrick O.
$50, Peter G.
$50, Peter G.
$50, Phill R.
$50, Ronald F.
$50, Shu Hai Teng
$50, Sim%F3n Benito Stuardo Novoa
$50, suzanne E.
$50, Verne P.
$50, Wally Hale
$42 (2nd donation), F. S.
$42, Andreas N.
$42, Cazelle
$42, Szlovak J.
$42, Tony M.
$42, Wolfgang S.
$40 (10th donation), Robert T.
$38, Fabrice D.
$37, Luka L.
$35 (17th donation), B. H. .
$35 (12th donation), John Eady
$35 (5th donation), P W E.
$33, Alexis F.
$31 (6th donation), R. Sch.
$31 (2nd donation), Fernando M.
$31, ALEXANDROS K.
$31, CASALINI M.
$31, Emilie G.
$31, Francien V. D.
$31, Jonas K. D. L. R.
$31, Pélage
$30 (2nd donation), Abu
$30 (2nd donation), Jonathan N.
$30, debashis B.
$30, Marco V.
$26 (70th donation), Michael R.
$26 (2nd donation), Hans-werner J.
$26, Benjamin M.
$26, Heiko P.
$26, Klaus S.
$26, Martin D.
$26, Martin W.
$26, R. O. P.
$26, Tiago N.
$25 (49th donation), Linux Mint Sverige
$25 (16th donation), Donna B.
$25 (8th donation), Mihnea Rădulescu
$25 (8th donation), Timothy L.
$25 (7th donation), Chuck G.
$25 (6th donation), Antonio John Ettorre aka “AJ”
$25 (5th donation), John N.
$25 (2nd donation), David W.
$25, Adam Y. W.
$25, Collum C. L.
$25, Colten B.
$25, Daniel d. A.
$25, David P. G.
$25, Garry D.
$25, Matthew C.
$25, Nicholas K.
$25, RENEE A. R.
$22 (4th donation), Pj Sylvia.
$22, Tate G.
$21 (24th donation), Stefan W.
$21 (19th donation), Benjamin W. aka “UncleBens”
$21 (13th donation), Brandon W.
$21 (7th donation), Artur K.
$21 (5th donation), Juri N. aka “Electronic music connoisseur”
$21 (4th donation), Clifford C.
$21 (3rd donation), David K.
$21 (3rd donation), Declan K.
$21 (3rd donation), Dirk S.
$21 (3rd donation), Elisabeth D.
$21 (3rd donation), Giordano A.
$21 (3rd donation), John R.
$21 (3rd donation), John S.
$21 (3rd donation), Jörg B.
$21 (3rd donation), Matthias K.
$21 (3rd donation), Tim S.
$21 (3rd donation), Ulrich J.
$21 (2nd donation), Alexandre R.
$21 (2nd donation), Alexandros D.
$21 (2nd donation), Armin K.
$21 (2nd donation), Ben Coyote
$21 (2nd donation), Cyril A.
$21 (2nd donation), Denick M.
$21 (2nd donation), Ester V.
$21 (2nd donation), Gunnar H.
$21 (2nd donation), Jochen M.
$21 (2nd donation), Renato P.
$21 (2nd donation), Salvatore C.
$21, aka “Denali”
$21, Adam D.
$21, Alexander B.
$21, Andrej D.
$21, Anne-Christine U.
$21, Arthur M.
$21, Bernd E.
$21, Bruno J.
$21, CARLOS H. N.
$21, Christian K.
$21, Christoph K.
$21, Christophe C.
$21, christophe O.
$21, david G.
$21, David L.
$21, David L. V. aka “12elotro”
$21, didier B.
$21, Enrico Pitea aka “Zippex”
$21, Frazer
$21, G%FCnther H.
$21, giovanni A.
$21, Guenther K.
$21, Horst D.
$21, I%F1aki F.
$21, J M. P.
$21, James I.
$21, Jens K.
$21, Johan R.
$21, Johannes J.
$21, Jonathan S.
$21, Jose G.
$21, Kim F.
$21, Konstantin M.
$21, Lee P.
$21, LEVENTE V.
$21, M J. P.
$21, Markus F.
$21, Markus S.
$21, Martin B.
$21, Martin D.
$21, Mateusz M.
$21, Matthew K.
$21, Michael B.
$21, Michael H.
$21, Michael W. M.
$21, Paolo Bee
$21, Patrick P.
$21, Paul G.
$21, Peter N.
$21, Robert V. D.
$21, Roland H.
$21, Sam H.
$21, Sebastian L.
$21, sisko M.
$21, Stefan R.
$21, Stephan R.
$21, Sven T.
$21, Toms Web Solutions
$21, Wil L.
$21, Yixue W.
$20 (66th donation), Bryan F.
$20 (51st donation), Stefan M. H.
$20 (32nd donation), vagrantcow
$20 (14th donation), Carl K.
$20 (11th donation), Lamont C.
$20 (10th donation), Daniel V. M.
$20 (9th donation), Eric W. aka “powerwagon75”
$20 (8th donation), Chris B.
$20 (7th donation), Eric W.
$20 (6th donation), Alex S.
$20 (6th donation), Allen S.
$20 (6th donation), Jim W.
$20 (6th donation), Mark C.
$20 (6th donation), Wladyslaw Tom Tomkiewicz
$20 (5th donation), Cheryl Meril, Notary Public
$20 (5th donation), Keith M.
$20 (4th donation), Eric H.
$20 (4th donation), Jack H.
$20 (4th donation), Vincent D.
$20 (3rd donation), Larry G.
$20 (2nd donation), Bergis H.
$20 (2nd donation), M Jay K.
$20 (2nd donation), Orville M G.
$20 (2nd donation), Thomas T.
$20 (2nd donation), Vincent A.
$20, Andrew
$20, Anthony C.
$20, Arjun J.
$20, Bartosz P.
$20, BK
$20, Bradley I.
$20, Chris H.
$20, Daniel R.
$20, Dean D.
$20, Ian D.
$20, Jason T.
$20, Jerry M. H.
$20, Jin Z.
$20, John K.
$20, John R.
$20, Madison W.
$20, Marc N.
$20, Mark S.
$20, matthew V.
$20, Reed Love
$20, Richard G.
$20, Stanley K.
$20, Terry D.
$20, Vernard E.
$20, Winston M.
$19, Stephen P.
$18 (4th donation), Piermarcello P.
$18, zoomonus
$17, Christoph aka “Stoffelchris”
$16 (85th donation), Andreas S.
$15 (105th donation), Johann J.
$15 (9th donation), Alexander H.
$15 (9th donation), Florian P.
$15, Andrej S.
$15, KENNETH W.
$15, Thaha J.
$15, Viktor S.
$12, Carsten B.
$12, Thejas L. U.
$11 (8th donation), Brian H.
$11 (4th donation), aka “mw-wonder”
$11 (4th donation), Alessandro S.
$10 (108th donation), Thomas C.
$10 (57th donation), Peter E.
$10 (52nd donation), Philip Woodward
$10 (35th donation), Tugaleres.com
$10 (17th donation), Thevirtua
$10 (16th donation), Christian B.
$10 (14th donation), Philip E.
$10 (13th donation), Karlheinz R.
$10 (12th donation), Axel R.
$10 (12th donation), Axel R. aka “Airwave”
$10 (12th donation), TONY aka “STRUZZIN ELECTRONICS
$10 (11th donation), Michiel B. aka “Fairyland Ironwolves
$10 (9th donation), Donatas Dainys
$10 (9th donation), JvdB
$10 (9th donation), Tom M.
$10 (8th donation), Jacques V.
$10 (8th donation), Roy S.
$10 (7th donation), Dino G.
$10 (7th donation), Marco B. aka “Erouc
$10 (7th donation), Michael W.
$10 (6th donation), Kjerkreit Ytre, Anders Kiær
$10 (6th donation), Daniel H.
$10 (6th donation), Erik L.
$10 (6th donation), Gary R.
$10 (6th donation), Joseph G.
$10 (6th donation), Steven L.
$10 (6th donation), Tomasz K.
$10 (5th donation), Carlo R.
$10 (5th donation), Robert S.
$10 (5th donation), Tommy H.
$10 (4th donation), Axel P.
$10 (4th donation), Dafydd F.
$10 (4th donation), David G.
$10 (4th donation), Edward G.
$10 (4th donation), Fernando A. P.
$10 (4th donation), Gene E.
$10 (4th donation), Guillaume M.
$10 (4th donation), Mario M.
$10 (4th donation), Simon M.
$10 (4th donation), Tristan V.
$10 (3rd donation), Abe Z.
$10 (3rd donation), Artem Ignatyev aka “ZaZooBred”
$10 (3rd donation), Bruno L.
$10 (3rd donation), Craig D.
$10 (3rd donation), David J.
$10 (3rd donation), Francis S.
$10 (3rd donation), George P.
$10 (3rd donation), James G.
$10 (3rd donation), M.B.
$10 (3rd donation), Mike A.
$10 (3rd donation), Timothy L.
$10 (2nd donation), Christian G.
$10 (2nd donation), Christian O.
$10 (2nd donation), Devin S.
$10 (2nd donation), Diego Moya
$10 (2nd donation), Gerhard K.
$10 (2nd donation), Gunnar A.
$10 (2nd donation), Joseph M.
$10 (2nd donation), Mauro D.
$10 (2nd donation), Michael M.
$10 (2nd donation), Terry S.
$10 (2nd donation), Umberto B.
$10 (2nd donation), Vanderlei G. D. S.
$10, aka “Mint supporter”
$10,
$10, Adam J. V. R.
$10, Adithya
$10, Adriano C.
$10, Alain C.
$10, Aldo Acquistapace aka “Aldo.acqui”
$10, Alexis G. G.
$10, Alfio G.
$10, Alfonso F. aka “alf”
$10, ALTAMIR J.
$10, Anastasios A.
$10, andrej B.
$10, Anel S.
$10, ARIS J. J. N.
$10, Arne J.
$10, Askeldaja
$10, B.N. B.
$10, bartolameotti D.
$10, Bram B.
$10, bruno B.
$10, Capital Region Technology and Computer Support
$10, carlo Z.
$10, Carlos G.
$10, Chris S.
$10, CHRISTOS T.
$10, CLAUDE V.
$10, Constantin R.
$10, Daniel A. L. H.
$10, Daniel H.
$10, Dave J.
$10, Dener L. D. S.
$10, Dennis J.
$10, Didier F.
$10, Dirk N.
$10, Edward L.
$10, Eugen S.
$10, Felix P.
$10, Frank H.
$10, Geoffrey N.
$10, Giancarlo M.
$10, Hugo P.
$10, Ingo W.
$10, John G.
$10, Juan S. G.
$10, LORENZO A.
$10, M%E1rcio F.
$10, Manfred R.
$10, Marian P.
$10, Mario M.
$10, Mario R.
$10, Marlon R.
$10, Mateusz G.
$10, Matthias E.
$10, Michaela H.
$10, Michel W.
$10, MIGUEL A. A. G.
$10, Norberto C. N.
$10, Oliver S.
$10, Patrick G.
$10, Paul R.
$10, Peter K.
$10, Rainer B.
$10, Ramiro M.
$10, Randall R.
$10, Reinhart S.
$10, riccardo G.
$10, Richard M.
$10, Rodrigo C.
$10, ROMANAZZI G.
$10, Salvatore C.
$10, Salzgrotte Meissen
$10, Silvio E.
$10, Spencer D.
$10, Stefan L.
$10, Sydney C.
$10, Thomas S.
$10, Tony A.
$10, Udo S.
$10, valentino U.
$10, Vasco K. aka “Vascoder”
$10, Werner B.
$10, werner B.
$10, Yaroslav V.
$10, Yasir R.
$10, Yogerlan L. A.
$8, Matija K.
$196 from 51 smaller donations

If you want to help Linux Mint with a donation, please visit https://www.linuxmint.com/donors.php

Patrons:

Linux Mint is proudly supported by 1,559 patrons, for a sum of $4,149 per month.

To become a Linux Mint patron, please visit https://www.patreon.com/linux_mint

  • ✇The Linux Mint Blog
  • Monthly News – March 2025
    Hi everyone, Before we start with the news, I’d like to thank all the people who donate, sponsor and contribute in various ways to our project. Many thanks to all of you! Note: The features which are previewed in this post are planned for upcoming releases. They are not available right now. Searching for files in Nemo The Nemo file manager was improved. Its search functionality was enhanced. A new filter was added to find files using regular expressions matching their filenames. Cinnamon in Way
     

Monthly News – March 2025

Par : Clem
9 avril 2025 à 10:02

Hi everyone,

Before we start with the news, I’d like to thank all the people who donate, sponsor and contribute in various ways to our project. Many thanks to all of you!

Note: The features which are previewed in this post are planned for upcoming releases. They are not available right now.

Searching for files in Nemo

The Nemo file manager was improved.

Its search functionality was enhanced. A new filter was added to find files using regular expressions matching their filenames.

Cinnamon in Wayland

We’re working on adding support for keyboard layouts and input methods to Cinnamon in Wayland.

Will this be included in the next release? Hopefully.

It’s functional but it’s not fully ready yet. Although it’s great news for Wayland compatibility, it can impact toolkit compatibility and input methods for Asian languages. We need a little bit more time to finalize it and properly test it.

OEM Support in LMDE

LMDE 7, which will be based on the next version of Debian Stable, will come with full support for OEM installations.

Thanks to OEM installs, Linux Mint can be pre-installed on computers which are sold throughout the World. It’s a very important feature and it’s one of the very few remaining things which wasn’t supported by LMDE.

OEM stands for “Original Equipment Manufacturers”. It’s used to refer not only to manufacturers but to any company big or small which sells computers. This feature is also used by individuals who either donate or sell their computers.

When you prepare a computer to be sold, you don’t know its future user. You can’t select the username or the password. Big companies might not even know the user’s language, timezone or keyboard layout. So this feature allows the system to be pre-installed on the computer, without selecting user details.

These details are later asked to the user via a first-run wizard when the computer is turned on.

CJS

We’re changing how we handle version numbers for the JavaScript engine that powers the Cinnamon desktop.

Previously, our JavaScript interpreter (CJS) shared the same version number as the Cinnamon desktop environment and was only updated when Cinnamon itself was updated.

Moving forward, CJS will be versioned according to the Mozilla JavaScript engine it uses, and we’ll update it independently from Cinnamon. This means:

  • Updates can happen more frequently and efficiently
  • New JavaScript engine improvements can be added without waiting for a full Cinnamon release
  • The desktop environment can work with multiple versions of the JavaScript engine

This change will especially benefit Linux distributions like Debian and Ubuntu, making it easier for them to ship Cinnamon without having to maintain multiple versions of the Mozilla JavaScript engine.

Sponsorships:

Linux Mint is proudly sponsored by:

Gold Sponsors:
Linux VPS Hosting
IPv6.rs
Silver Sponsors:
Datadog
Sucuri
ThinkPenguin: For Everything Freedom
Bronze Sponsors:
Vault Networks *
AYKsolutions Server & Cloud Hosting
hSo
Agile.Coach
BGASoft Inc
C0MPLÉX1 SEO
Chargeblast
chr0meice91 on TikTok
nesevo GmbH & Co. KG
Tinken Inc
VANT

Donations in February:

A total of $14,904 were raised thanks to the generous contributions of 502 donors:

$1000 (7th donation), Mikhail Chabanov
$250 (2nd donation), Gary S.
$216, Anna V.
$216, Christian F.
$200 (3rd donation), Curt B.
$200, David Z.
$108 (10th donation), Christian G. aka “Chrissy”
$108 (5th donation), Thomas I.
$108 (2nd donation), Klaus J.
$108 (2nd donation), Werner F.
$108, Anneliese R.
$108, Dirk B.
$108, Michael A.
$106, ossian B.
$100 (11th donation), John M.
$100 (11th donation), Timothy P.
$100 (3rd donation), Christopher G.
$100 (3rd donation), Ronald W.
$100, Artem K.
$100, Catherine H.
$100, Christopher W.
$100, Donald P.
$100, Lawrence L.
$100, Michael R.
$100, Philipp M.
$100, Prateek S.
$100, Ryan G.
$100, Stephen L.
$81, Michael P.
$75 (6th donation), David B.
$75 (4th donation), Warren A.
$68 (6th donation),
$65, Ralf H.
$60 (13th donation), James L.
$54 (9th donation), Jyrki A.
$54 (9th donation), Stoyan
$54 (7th donation), Thomas M.
$54 (4th donation), Christof S.
$54 (4th donation), Hubert F.
$54 (4th donation), Joost S.
$54 (4th donation), Rolf H.
$54 (3rd donation), Alain M.
$54 (3rd donation), John F.
$54 (3rd donation), Michel B.
$54 (2nd donation), Bernhard M.
$54 (2nd donation), Kai G.
$54, aka “Hp1200
$54, Albert van Alphen aka “Phoerax”
$54, Andrea L.
$54, Benedikt H.
$54, Christopher C.
$54, Gerret S.
$54, Javier P.
$54, Job S.
$54, Karsten H.
$54, Lotte L.
$54, Manuel B.
$54, Marc L.
$54, Marcel F.
$54, Markus R.
$54, Massimo R.
$54, Michael H.
$54, Michael M.
$54, Nadine B.
$54, Rico B.
$54, Simon Speich
$54, Stefan R.
$54, Wolfram K.
$53 (2nd donation), Yusuf D.
$53, ALAN M.
$53, G D. W.
$53, Mar I.
$50 (10th donation), Greg C.
$50 (10th donation), John B.
$50 (7th donation), Dean R.
$50 (7th donation), W G. M.
$50 (5th donation), Jason B.
$50 (5th donation), Mothy
$50 (4th donation), Alan L.
$50 (3rd donation), Andri A.
$50 (3rd donation), Guillermo A.
$50 (3rd donation), John D.
$50 (3rd donation), Neal C.
$50 (2nd donation), Brian Milot Sr
$50 (2nd donation), Anthony C. aka “Ciak”
$50 (2nd donation), Benjamin P.
$50 (2nd donation), Richard M.
$50, ANDREW H.
$50, Arthur S.
$50, Brian D.
$50, BRIAN N.
$50, David T.
$50, Eric K.
$50, Frank S.
$50, Geekazon.com
$50, James H.
$50, Kelley W.
$50, Kira S.
$50, Mathieu D.
$50, Max
$50, Michael K.
$50, Mitch N.
$50, Monica R.
$50, Nils T.
$50, Rob F. aka “CheekinRob”
$50, Suzanne S.
$50, Thomas W.
$50, Travis M.
$50, WILLIAM M.
$49 (7th donation), Fred W.
$45 (2nd donation), Hesham A.
$45, Nicholas A.
$44 (4th donation), Juri N. aka “Electronic music connoisseur”
$43 (14th donation), Roger aka “GNU/Linux werkgroep
$43 (2nd donation), Claire P.
$43, Lele
$40 (3rd donation), Leah M.
$40 (2nd donation), Daniel P.
$38 (8th donation), Vittorio F.
$38, Michael W.
$37, Frank N.
$35 (4th donation), P W E.
$35, Timothy K.
$32 (16th donation), Anthony M.
$32 (10th donation), Alexander M.
$32 (4th donation), Jean-claude M.
$32 (4th donation), Paul R.
$32 (3rd donation), A. P. .
$32 (3rd donation), Martin B.
$32 (2nd donation), Daniel M.
$32 (2nd donation), Daniel T.
$32 (2nd donation), John B.
$32, Andreas K.
$32, David M.
$32, Wulf S L.
$31, Tony D.
$30 (3rd donation), Devon B.
$30, Calvin N.
$30, Eduardo N. aka “edunkt”
$30, Jeffrey B.
$30, Kevin P.
$29 (4th donation), Birger M.
$29, Richard K.
$27 (23rd donation), John K. aka “jbrucek”
$27 (8th donation), Jonathan. H
$27 (6th donation), Peter M.
$27 (2nd donation), Jürgen N.
$27, Lars B.
$27, Marcello M.
$27, Mr. R.
$25 (48th donation), Linux Mint Sverige
$25 (19th donation), Richard N.
$25 (13th donation), John W.
$25 (7th donation), Mihnea Rădulescu
$25 (5th donation), Miles S. P.
$25 (4th donation), John N.
$25 (4th donation), Richard T. aka “RichT54”
$25 (3rd donation), JeffK969
$25 (3rd donation), Mr C. aka “oldpeculier”
$25 (3rd donation), Pablo J.
$22 (23rd donation), Stefan W.
$22 (19th donation), Marek S.
$22 (10th donation), Francis N.
$22 (9th donation), Bobcam Computer Solutions aka “Rob
$22 (8th donation), Maurice G. aka “guilmau”
$22 (7th donation), Francesc M. C.
$22 (7th donation), Holger B.
$22 (6th donation), Artur K.
$22 (4th donation), Michael M.
$22 (3rd donation), Willem G. D. L.
$22 (2nd donation), Andreas O.
$22 (2nd donation), Bernd Z.
$22 (2nd donation), Börje Å.
$22 (2nd donation), Gerard W.
$22 (2nd donation), Jean-B. N.
$22 (2nd donation), Michael R.
$22 (2nd donation), Oleksandr P.
$22 (2nd donation), Sylvain Brunerie
$22 (2nd donation), Thorsten S.
$22 (2nd donation), Vladimir S.
$22 (2nd donation), Volkmar G.
$22, Attila L.
$22, Bernd B.
$22, Bernd M.
$22, Cesar B.
$22, Christoph K.
$22, Daniel K.
$22, Davy V.
$22, Dieter L.
$22, Emil H.
$22, Florian H.
$22, Gerard C.
$22, Giampaolo N.
$22, Hugo Z.
$22, Imrich P.
$22, Janis L.
$22, Jefferson F.
$22, Joerg A.
$22, Klaus K.
$22, Laurent R.
$22, Leonardo S.
$22, Luis P.
$22, Mads Damgaard M.
$22, Marco F.
$22, Martin F.
$22, Michael W.
$22, Olcay Ö.
$22, Patrick L.
$22, Peter H.
$22, Peter L.
$22, Raphaël A.
$22, René H.
$22, Rico D.
$22, Rob T.
$22, Robert E.
$22, Robert M.
$22, Robert P.
$22, Rodion S.
$22, Sebastian P.
$21 (6th donation), Mario N.
$21 (4th donation), Lawrence K.
$21 (4th donation), Rienk R.
$21 (3rd donation), Johnny B.
$21 (2nd donation), Andrea V.
$21, Basil aka “Cätch”
$21, M
$21, Manuel L.
$21, Marcel
$21, Marcus R.
$21, Mario O.
$21, MICHELE B.
$21, Oliver J.
$21, Stichting Elektoor
$20 (45th donation), John D.
$20 (24th donation), Pawel M.
$20 (10th donation), Mark R.
$20 (7th donation), Ray W.
$20 (6th donation), Andrew D.
$20 (6th donation), Bezantnet, L.
$20 (6th donation), Eric W.
$20 (5th donation), Richard W.
$20 (4th donation), Alonzo J.
$20 (4th donation), Daniel S.
$20 (4th donation), David P.
$20 (4th donation), Geoff A.
$20 (4th donation), Martin F.
$20 (4th donation), Simon H.
$20 (4th donation), Steven M.
$20 (3rd donation), All-Access Customer
$20 (3rd donation), Christopher O.
$20 (3rd donation), Christopher W.
$20 (3rd donation), Darwin H.
$20 (3rd donation), Eric H.
$20 (3rd donation), John R.
$20 (3rd donation), Leela A.
$20 (3rd donation), Perry B.
$20 (2nd donation), Adam F.
$20 (2nd donation), DH
$20 (2nd donation), Jacob L.
$20 (2nd donation), Luke M.
$20 (2nd donation), Oren K.
$20, 2MC Home Solutions
$20, Andrew R.
$20, Brett H.
$20, Clinton B.
$20, Cynthia T.
$20, Dale B.
$20, David P.
$20, Dylan C.
$20, Earl P.
$20, Ernesto G.
$20, Frederick B.
$20, George A. R.
$20, George Quentin H.
$20, Jack C.
$20, Julian L.
$20, Max R.
$20, Steven R.
$20, T J S.
$20, Timothy D.
$16 (84th donation), Andreas S.
$15 (104th donation), Johann J.
$15 (14th donation), Fred B.
$15 (9th donation), Bogdan P.
$15, Alexander F.
$15, K V
$15, Kenneth S.
$15, Onerahtokon M.
$13 (2nd donation), Bernd S.
$13, Stefan B.
$12 (13th donation), Bengt Falke aka “Falke”
$12 (3rd donation), Alessandro S.
$12, Martin B.
$11 (58th donation), Daniel S.
$11 (45th donation), Thomas R.
$11 (34th donation), Tugaleres.com
$11 (32nd donation), Denys G. aka “GD Next
$11 (18th donation), Adis H.
$11 (17th donation), Francois B. aka “Makoto
$11 (15th donation), Frank J.
$11 (15th donation), Robert W.
$11 (14th donation), Alan B.
$11 (14th donation), Ronald S.
$11 (9th donation), Alfred H.
$11 (9th donation), Antoni Aloy Torrens
$11 (8th donation), Jeanmichel T.
$11 (8th donation), Jerome M.
$11 (7th donation), Mark W.
$11 (6th donation), H.V. L.
$11 (5th donation), Frank H.
$11 (5th donation), Jorge F. M.
$11 (4th donation), Gines S.
$11 (4th donation), Marco Z.
$11 (4th donation), Michele D.
$11 (4th donation), Peter S.
$11 (3rd donation), Andreas H.
$11 (3rd donation), Arvidas S.
$11 (3rd donation), Hakan C.
$11 (3rd donation), Matthew D.
$11 (2nd donation), Artem Ignatyev aka “ZaZooBred”
$11 (2nd donation), Christoph V.
$11 (2nd donation), Denis Š.
$11 (2nd donation), Etienne G.
$11 (2nd donation), Holger K.
$11 (2nd donation), Jean Charles A.
$11 (2nd donation), Junaid N.
$11 (2nd donation), M.B.
$11 (2nd donation), Markus Z.
$11 (2nd donation), Richard L.
$11 (2nd donation), Sergei Petrov
$11 (2nd donation), Thaha J.
$11, A. Dent
$11, Adam J.
$11, Alain C.
$11, Andreas W.
$11, Antonio S.
$11, Basil M.
$11, Bokor A.
$11, Chris L.
$11, Christian E.
$11, Christian H.
$11, Christian K.
$11, Christian O.
$11, Cristian G.
$11, Cristian Virgil B.
$11, Daniel A.
$11, Enea L.
$11, Fortunato M.
$11, Franco D.
$11, Georg W.
$11, Gerald H.
$11, Gerhard Z.
$11, Giuliano L.
$11, Guerrino C.
$11, Hakan C.
$11, Harald F.
$11, Igor C.
$11, Ines G.
$11, Jason C.
$11, Jerome L.
$11, Jochen M.
$11, Johanna F.
$11, John D.
$11, Jørn D.
$11, Kamil G.
$11, Krzysztof S.
$11, Leonard H.
$11, Marco P.
$11, Marek C.
$11, Martin D.
$11, Michael M.
$11, Michael W.
$11, Miloš H.
$11, Norman S.
$11, Oliver A.
$11, Paolo B.
$11, Pawat A.
$11, Peter T.
$11, Robert S.
$11, Roberto M.
$11, Rolf B.
$11, Romano C.
$11, Salvatore C.
$11, Sandor A.
$11, Saro E.
$11, Sascha A.
$11, Scholtz T.
$11, Stephan K.
$11, Thomas S.
$11, Thomas W.
$11, Thomas W.
$11, Troels R.
$11, Ulrich H.
$11, Umberto B.
$11, zukasz K.
$10 (107th donation), Thomas C.
$10 (26th donation), Bruce M.
$10 (18th donation), Slobodan Vrkacevic
$10 (15th donation), platypus products
$10 (14th donation), Tomi P.
$10 (11th donation), TONY aka “STRUZZIN ELECTRONICS
$10 (10th donation), Kleiner Funk-Electronic
$10 (9th donation), redman
$10 (7th donation), Geoffrey P.
$10 (5th donation), Joseph G.
$10 (5th donation), Stan aka “Dataful.Tech
$10 (5th donation), Steven L.
$10 (4th donation), jacobsen.biz
$10 (4th donation), James N.
$10 (4th donation), Jefferson Fernando L.
$10 (3rd donation), Gene E.
$10 (3rd donation), Helena K.
$10 (3rd donation), Jorge Arturo V.
$10 (3rd donation), Narate T.
$10 (2nd donation), aka “Vel”
$10 (2nd donation), Abe Z.
$10 (2nd donation), Chris P.
$10 (2nd donation), Craig D.
$10 (2nd donation), Detlef D.
$10 (2nd donation), Gerold H.
$10 (2nd donation), Jonathan E D.
$10 (2nd donation), Jose Vicente M.
$10 (2nd donation), Sebit M.
$10 (2nd donation), Seby C.
$10, Alexander M.
$10, Alfred P.
$10, Andranik S.
$10, Carlos G.
$10, CHAN S. C.
$10, Chris P.
$10, CobyW50
$10, Dana W.
$10, Daniel G.
$10, ihar I.
$10, James G. C.
$10, John H.
$10, John M.
$10, Johnathan B.
$10, Lawrence C.
$10, leo M.
$10, Maarten van der Loo aka “Lodewijk”
$10, Murad M.
$10, Paul Ove M.
$10, Richard H.
$10, Roy F.
$10, Sergei S.
$10, SERGIO IVAN LIRA RODRIGUEZ
$10, Stephen M.
$10, Stephen W.
$10, Thomas D.
$10, Tizian D.
$10, William B.
$10, William L.
$184 from 46 smaller donations

If you want to help Linux Mint with a donation, please visit https://www.linuxmint.com/donors.php

Patrons:

Linux Mint is proudly supported by 1,528 patrons, for a sum of $3,810 per month.

To become a Linux Mint patron, please visit https://www.patreon.com/linux_mint

  • ✇The Linux Mint Blog
  • Monthly News – February 2025
    Hi everyone, Many thanks for your donations and support. Here are the news for this month. Important Firefox Update On March 14, 2025, a root certificate used by Firefox will expire. When this happen, Firefox version 128 (and lower) will suffer significant issues related to: configuration add-ons signed content DRM-protected media playback To avoid these problems, make sure you’re up to date in your Update Manager. Press Refresh and apply all updates. This is important for security reasons, an
     

Monthly News – February 2025

Par : Clem
1 mars 2025 à 06:49

Hi everyone,

Many thanks for your donations and support.

Here are the news for this month.

Important Firefox Update

On March 14, 2025, a root certificate used by Firefox will expire.

When this happen, Firefox version 128 (and lower) will suffer significant issues related to:

  • configuration
  • add-ons
  • signed content
  • DRM-protected media playback

To avoid these problems, make sure you’re up to date in your Update Manager. Press Refresh and apply all updates.

This is important for security reasons, and in this case it’s also important to avoid regressions.

Firefox 135.0.1 is available on all supported Linux Mint releases.

Firefox 135.0.1 was also sent as an emergency update to the following discontinued releases:

  • Linux Mint 19.3, 19.2, 19.1 and 19
  • LMDE 5
  • LMDE 4

If you are using a discontinued version of Linux Mint (20 or older) or LMDE (5 or older) please upgrade or reinstall Linux Mint.

For more information on upgrades read https://linuxmint-user-guide.readthedocs.io/en/latest/upgrade.html.

Website Maintenance

The backend for the main Linux Mint website was completely rewritten and containerized. This allowed us to minimize the interactions between the site and the hosting server, making it easier to upgrade the server and maintain/develop the website on different computers.

Sometimes we make a tiny little change and everybody loves it. This time it’s the opposite. It took a lot of time to get this done, yet nobody will be able to tell the difference.

The URLs were kept unchanged to avoid 404 errors.

Stripe was integrated and is now fully supported. Donations made with Stripe are now automatically handled and included in our stats.

Cinnamon App Menu

Work started on a redesign of the Cinnamon application menu.

This project is led by Joseph in our development team.

Here’s a preview of what it currently looks like:

Desktop and Release Stats

Our Datadog stats show us the following breakdown for our different desktops:

Note that these stats reflect downloads over the last 7 days, not usage.

Cinnamon represents 60% of our downloads, followed by Xfce and MATE at roughly 20% each.

The following chart gives us a breakdown per release:

Linux Mint 22.1 represents 70%, followed by LMDE 6 at 14%, Mint 22 at 8% and Mint 21.3, still relevant also at around 8%.

As previously announced, Linux Mint 22.x will not have an EDGE release. Starting with Linux Mint 22.2, the HWE kernel will be used.

Sponsorships:

Linux Mint is proudly sponsored by:

Gold Sponsors:
Linux VPS Hosting
IPv6.rs
Silver Sponsors:
Datadog
Sucuri
ThinkPenguin: For Everything Freedom
Bronze Sponsors:
Vault Networks *
AYKsolutions Server & Cloud Hosting
hSo
Agile.Coach
BGASoft Inc
C0MPLÉX1 SEO
DeepTide, LLC
HamoniKR
Tinken Inc
VANT

Donations in January:

A total of $18,676 were raised thanks to the generous contributions of 668 donors:

$300 (13th donation), Plamen Penev Atanasov
$250, Victor B.
$200 (3rd donation), Edmund B.
$200, Edgar Y.
$200, Robert F D.
$150, Adam S.
$140, RS
$120 (8th donation), Markus S.
$108 (9th donation), Christian G. aka “Chrissy”
$108 (5th donation), Kristoff S.
$108 (2nd donation), Peter V.
$108, Chris W.
$102, Data Eng team on behalf of Tymek!
$100 (37th donation), Wolfgang P.
$100 (22nd donation), Philip W.
$100 (18th donation), John Mc aka “Land Research Project”
$100 (9th donation), Jean P. R.
$100 (9th donation), Michael C.
$100 (7th donation), John B.
$100 (5th donation), Charles H.
$100 (5th donation), James F.
$100 (4th donation), Philip M.
$100 (3rd donation), David S.
$100 (3rd donation), Donald C.
$100 (3rd donation), Emily L.
$100 (3rd donation), Vincent P.
$100 (2nd donation), Charles W.
$100 (2nd donation), Steven W B.
$100, Curtis K.
$100, Daniel W.
$100, David T.
$100, Donkeydude
$100, Gary H.
$100, James P.
$100, Justin M.
$100, Kyle T.
$100, Pierre-emmanuel V.
$100, Robert H.
$100, Steven M.
$81 (3rd donation), Thomas B.
$80 (4th donation), Terry Ya!
$72 (2nd donation), Andy Frank S.
$54 (21st donation), Bernard H.
$54 (13th donation), Roland H.
$54 (10th donation), Mimi
$54 (9th donation), Jorge R. R.
$54 (9th donation), Peter W.
$54 (8th donation), Johanan M.
$54 (7th donation), Daniel K.
$54 (7th donation), Jean-luc W.
$54 (7th donation), Nurettin G.
$54 (7th donation), Rolf-Jürgen G.
$54 (6th donation), erwn16 aka “erwn”
$54 (6th donation), Gerald H.
$54 (6th donation), Marcin G.
$54 (6th donation), Thomas R.
$54 (5th donation), Bobby
$54 (5th donation), Guenter B.
$54 (5th donation), Winfried B.
$54 (4th donation), Athanasios M.
$54 (4th donation), Bernard R. aka “Beer4661”
$54 (4th donation), Gerard B.
$54 (4th donation), Karl-heinz P.
$54 (4th donation), Mark K.
$54 (4th donation), Stefan N.
$54 (3rd donation), Siegfried S.
$54 (2nd donation), Alfred G.
$54 (2nd donation), António Salsinha – Graphic Designer
$54 (2nd donation), Christian S.
$54 (2nd donation), Domagoj Ž.
$54 (2nd donation), Enrico V.
$54 (2nd donation), James C.
$54 (2nd donation), Klaas M.
$54 (2nd donation), Mori aka “Romio”
$54 (2nd donation), Peter S.
$54, Andreas K.
$54, Andrew R N.
$54, Craig E.
$54, Dieter H.
$54, Dirk M.
$54, Dominique S.
$54, Francesco G.
$54, Hannu H.
$54, Jens M.
$54, Jonathan H.
$54, Jostein T.
$54, Marc G.
$54, Michael J.
$54, Olivier C.
$54, Pablo V.
$54, Rainer Werner B.
$54, René B.
$54, Roberto G.
$54, Viv H.
$54, Walter V.
$54, Walter W.
$54, WebTradeSolutions
$50 (91st donation), Anthony C. aka “ciak”
$50 (16th donation), An L.
$50 (10th donation), Ian H White.
$50 (10th donation), Kyle S.
$50 (7th donation), David V.
$50 (6th donation), Herman B.
$50 (6th donation), James G.
$50 (6th donation), William C. aka “N4ES”
$50 (5th donation), Jaime F. Zarama
$50 (5th donation), Salomon G.
$50 (4th donation), Mike H.
$50 (4th donation), Mothy
$50 (3rd donation), Arestor B.
$50 (3rd donation), Derek B.
$50 (3rd donation), Don Jr.
$50 (3rd donation), Jay V.
$50 (3rd donation), Karl J.
$50 (3rd donation), M J W.
$50 (3rd donation), Patrick N.
$50 (3rd donation), Patrick T.
$50 (3rd donation), Shane B.
$50 (2nd donation), Andri A.
$50 (2nd donation), Jason G.
$50 (2nd donation), John M.
$50 (2nd donation), Joseph B.
$50 (2nd donation), Martin M.
$50 (2nd donation), Michael F.
$50 (2nd donation), Stephen L.
$50, 4 FUN LLC
$50, Alan G.
$50, Alfred C.
$50, Allen S.
$50, Carl F.
$50, Christopher M.
$50, Craig H.
$50, Douglas C.
$50, Glenn S.
$50, Hector G.
$50, Jaime A.
$50, John B.
$50, Jonathan S.
$50, Kenneth B.
$50, Kenneth S.
$50, Liam H.
$50, Matthew J Hunt
$50, Miles C.
$50, Peter N.
$50, Peter N.
$50, Robert P.
$50, Russell T.
$50, Tom M.
$50, Vincent E.
$45 (6th donation), William L.
$44 (2nd donation), Joachim F.
$43 (2nd donation), Martin .
$43, John N.
$43, Toni
$40 (32nd donation), Hemant Patel
$40 (8th donation), Darin W.
$40 (5th donation), Douglas R. aka “darco”
$40 (2nd donation), Christopher W.
$36, Jens V.
$36, Joachim K.
$35, Stefan K.
$35, Tom M.
$33 (2nd donation), Christopher B.
$32 (13th donation), H ScottB
$32 (7th donation), Wolfgang S.
$32 (6th donation), Gerardo A. M.
$32 (6th donation), Jürgen H.
$32 (3rd donation), Lukas P.
$32 (2nd donation), Gerard O.
$32, Claude V.
$32, Jan L.
$32, Thomas Schmall
$30 (24th donation), Kevin S. aka “K R Shook Consulting
$30 (11th donation), Thomas C.
$30 (6th donation), Anonymous
$30 (5th donation), aka “GM46”
$30 (3rd donation), macglen
$30 (2nd donation), Petur K.
$30, Axel W.
$27 (12th donation), Alexander M.
$27 (5th donation), Opik Oort
$27 (4th donation), Rob B.
$27 (3rd donation), Florian H.
$27 (3rd donation), Heiko K.
$27 (2nd donation), Matthias W.
$27, Andreas M.
$27, Bernhard K.
$27, Fabian B.
$27, Nico M.
$27, Pascal V.
$27, Philippe GM
$25 (83rd donation), Andreas S.
$25 (47th donation), Linux Mint Sverige
$25 (14th donation), Andrew Currie
$25 (9th donation), John T.
$25 (6th donation), Mihnea Rădulescu
$25 (4th donation), John A.
$25 (4th donation), Myron J.
$25 (3rd donation), James H.
$25 (3rd donation), John N.
$25 (3rd donation), Robert O.
$25 (2nd donation), Larry G.
$25 (2nd donation), Pablo J.
$25, D L R.
$25, Frank Z.
$25, Hector R.
$25, John B.
$25, Matt W.
$23, Rooter
$22 (56th donation), Peter E.
$22 (24th donation), Ke C.
$22 (22nd donation), Stefan W.
$22 (18th donation), Benjamin W. aka “UncleBens”
$22 (18th donation), Marek S.
$22 (11th donation), Dirk M.
$22 (10th donation), Daniel Gruhn
$22 (8th donation), Peter C.
$22 (8th donation), Robert D. aka “Wilbobob”
$22 (7th donation), Alberto A.
$22 (7th donation), Erik W.
$22 (7th donation), John V.
$22 (7th donation), Pavel P.
$22 (7th donation), Waldemar P. aka “valldek”
$22 (6th donation), Jan S.
$22 (6th donation), Jean, Jacques G.
$22 (6th donation), Jose M. K. Z.
$22 (6th donation), Thomas M.
$22 (5th donation), Benoit R.
$22 (5th donation), Raik D.
$22 (5th donation), Stefan E.
$22 (5th donation), Wouter W.
$22 (4th donation), Daniel K.
$22 (4th donation), Dragomir Deltchev aka “Drago”
$22 (3rd donation), Andrea C.
$22 (3rd donation), Edward A Lockhart
$22 (3rd donation), Frits M.
$22 (3rd donation), Giorgio B.
$22 (3rd donation), Henning P.
$22 (3rd donation), John Baines
$22 (3rd donation), Luca V.
$22 (3rd donation), Odie P.
$22 (3rd donation), Raffael V. aka “raffael”
$22 (3rd donation), Robert L.
$22 (3rd donation), Samy S.
$22 (3rd donation), Sławomir P.
$22 (2nd donation), Andrea C.
$22 (2nd donation), Antero K.
$22 (2nd donation), Benito R.
$22 (2nd donation), Bernd B.
$22 (2nd donation), Bernd H.
$22 (2nd donation), Christian M.
$22 (2nd donation), François D.
$22 (2nd donation), G. L.
$22 (2nd donation), Gb K.
$22 (2nd donation), Jean-yves D.
$22 (2nd donation), Jens R.
$22 (2nd donation), Loic D.
$22 (2nd donation), manuelvh
$22 (2nd donation), Mario D.
$22 (2nd donation), Michael A.
$22 (2nd donation), Michael J.
$22 (2nd donation), Mirko Z.
$22 (2nd donation), Philippe W.
$22 (2nd donation), Reinhard R.
$22 (2nd donation), Szymon N.
$22 (2nd donation), Tiberiu N.
$22 (2nd donation), Wolfgang P.
$22, Achim S.
$22, André G.
$22, Andreas F.
$22, Andrew S.
$22, Arwind S.
$22, Christoph W.
$22, David P.
$22, Denick M.
$22, Dieter B.
$22, Dirk S.
$22, Edgars S.
$22, Endre M.
$22, Felix G.
$22, Francisco J G.
$22, Frank K.
$22, Georges H.
$22, Georges M.
$22, Gideon K.
$22, Giovanni F.
$22, Harald Und Beate P.
$22, Harry P.
$22, Hendrikus T.
$22, Joseph D.
$22, Karl K.
$22, Marc H.
$22, Marco T.
$22, Marcus H.
$22, Matthias E.
$22, Matthias K.
$22, Michael K.
$22, Michel S.
$22, Mike G.
$22, Nicolas S.
$22, Noelle A.
$22, Oleksandr V.
$22, Pablo M.
$22, Rolandas B.
$22, Ronny G.
$22, Salvatore C.
$22, Simon W.
$22, Sven B. aka “OldFox”
$22, Sven L.
$22, Thomas G.
$22, Thomas J.
$22, Thomas S.
$22, Viktor W.
$22, Volker B.
$22, Werner M.
$22, Wolfgang R.
$20 (65th donation), Bryan F.
$20 (21st donation), Dave S.
$20 (16th donation), Vladimir Litvinenko
$20 (15th donation), Joao Kodama
$20 (14th donation), Terry B.
$20 (12th donation), John W.
$20 (10th donation), Andrei Sinkevich
$20 (8th donation), David K.
$20 (7th donation), Doug S.
$20 (7th donation), Kendall G.
$20 (7th donation), Lal C.
$20 (7th donation), Stacey B.
$20 (7th donation), Thomas N.
$20 (6th donation), Gareth L.
$20 (6th donation), Robert A.
$20 (6th donation), Robert S.
$20 (5th donation), Eric W.
$20 (5th donation), John P.
$20 (5th donation), Nicholas B.
$20 (4th donation), Nathan B. aka “Diginate ”
$20 (3rd donation), Ben M.
$20 (3rd donation), Michael R.
$20 (3rd donation), Robert W.
$20 (3rd donation), Steven W.
$20 (3rd donation), Tony W
$20 (3rd donation), Yotuel G.
$20 (2nd donation), Adam D.
$20 (2nd donation), Alex M.
$20 (2nd donation), Andrew R.
$20 (2nd donation), Goran M.
$20 (2nd donation), Hans-dieter W.
$20 (2nd donation), Ivo Kremer
$20 (2nd donation), John G.
$20 (2nd donation), Jonathan F.
$20 (2nd donation), Lee B.
$20 (2nd donation), Mark J.
$20 (2nd donation), Paul C.
$20 (2nd donation), Pencho P.
$20 (2nd donation), Phillip B.
$20 (2nd donation), Ron G.
$20, Chester J.
$20, Claudio Leonel S.
$20, Clifford J.
$20, Daniel C.
$20, David G.
$20, David H.
$20, David M.
$20, Dirk A.
$20, Edward G.
$20, Eric K.
$20, Fred P.
$20, Frederick J.
$20, Gilbert T.
$20, Gregg D.
$20, Halt Productions
$20, Jack B.
$20, Jean-cédric F.
$20, Jimmy H.
$20, John B.
$20, John H.
$20, John McKissick
$20, John S.
$20, Jonathan M.
$20, Justin S.
$20, Lucas R.
$20, Luis E.
$20, Michael H.
$20, Michael H.
$20, Norman C.
$20, Parsifal H.
$20, Paul J.
$20, Pradeep Gowda aka “btbytes
$20, Quebec
$20, Raymond R.
$20, S & CV Marshall
$20, SAVE4ENERGY
$20, Scott S.
$20, Tomasz K.
$20, Werner F.
$20, William W.
$19 (2nd donation), CercLL d’Entraide et Réseau Coopératif Autour des Logiciels Libres (LUG of Marseille, FR)
$16 (2nd donation), Günter S.
$16, Alain E.
$16, Michael A.
$16, Michael R.
$15 (16th donation), Michel C.
$14 (103rd donation), Johann J.
$13 (9th donation), Theofanis-Emmanouil T.
$13 (4th donation), Kiss J. aka “lowstar
$13 (2nd donation), Xabier A.
$13, Gordon L.
$13, Jean Francois B.
$12 (9th donation), Adian K.
$12 (5th donation), John W.
$12 (2nd donation), Alessandro S.
$11 (57th donation), Daniel S.
$11 (33rd donation), Tugaleres.com
$11 (31st donation), Denys G.
$11 (19th donation), Abdulkadir H. aka “Askari”
$11 (18th donation), Marc V. K.
$11 (17th donation), Michael P. aka “www.perron.de
$11 (15th donation), Christian B.
$11 (13th donation), Aimless Games
$11 (13th donation), Dominique M.
$11 (13th donation), JCSenar – linuxirun.com
$11 (13th donation), Ronald S.
$11 (12th donation), Rupert B.
$11 (11th donation), Axel R.
$11 (11th donation), Darius O.
$11 (11th donation), Juergen M. B.
$11 (10th donation), Laurent M
$11 (10th donation), Roland Smit
$11 (7th donation), Joerg B.
$11 (6th donation), Hamid N.
$11 (6th donation), Mario I.
$11 (6th donation), Thomas L. aka “hensys”
$11 (5th donation), Günther H.
$11 (5th donation), HM Magnusson
$11 (5th donation), Steven J. L.
$11 (4th donation), Aleksi L.
$11 (4th donation), Andre T.
$11 (4th donation), Balazs S.
$11 (4th donation), Carlo B.
$11 (4th donation), Christophe L.
$11 (4th donation), Davide M.
$11 (4th donation), Erich G.
$11 (4th donation), Fabio
$11 (4th donation), Gerhard H.
$11 (4th donation), Nabil aka “Billy”
$11 (4th donation), Thomas B.
$11 (4th donation), Yanko N.
$11 (3rd donation), Arnis D.
$11 (3rd donation), Daniele V.
$11 (3rd donation), Giovanni P.
$11 (3rd donation), Martin G.
$11 (3rd donation), Pasquale D.
$11 (3rd donation), X F C.
$11 (2nd donation), Alan L.
$11 (2nd donation), Alejandro G.
$11 (2nd donation), Aleksei V.
$11 (2nd donation), Alessio R.
$11 (2nd donation), Arvidas S.
$11 (2nd donation), Christian F.
$11 (2nd donation), Dinos E.
$11 (2nd donation), Francisco Rafael H.
$11 (2nd donation), Frederik H.
$11 (2nd donation), Jasper V.
$11 (2nd donation), Jörg H.
$11 (2nd donation), Kenzo Manuel
$11 (2nd donation), Paul dB
$11 (2nd donation), Ronny K.
$11 (2nd donation), Walter W.
$11, Aitor S.
$11, Alberto Z.
$11, Andrii Y.
$11, Anna E.
$11, Anonymous
$11, Antonio M.
$11, Artem Ignatyev aka “ZaZooBred”
$11, Bastian H.
$11, Bernard H.
$11, Chris P.
$11, Chris W.
$11, Christian M.
$11, Christopher K.
$11, Dieter T.
$11, Dirk R.
$11, Fardis M.
$11, Florian S.
$11, Frank W.
$11, Frédéric L.
$11, Gaetano C.
$11, Georgios T.
$11, Ger P.
$11, Gerd S.
$11, Giampaolo V.
$11, Gianluigi D.
$11, Giovanni S.
$11, Giusseppe Domínguez aka “gsp
$11, Gojko M.
$11, Harald M.
$11, Jacques P.
$11, James K.
$11, John D.
$11, Jonathan E D.
$11, Jose V M.
$11, Julian K.
$11, Klaus B.
$11, Klaus-dieter K.
$11, Lars W.
$11, linux-helt-enkelt v/Ketil Ervik
$11, Lydia S.
$11, Malcolm J.
$11, Marc L.
$11, Markus K.
$11, Mathias S.
$11, Mattia T.
$11, Michal G.
$11, Michelle B.
$11, Mik Prims
$11, Mirko S.
$11, Moreno M.
$11, Rolf S.
$11, Seweryn M.
$11, Simo P.
$11, Soutarson P.
$11, Stefan L.
$11, Stefan W.
$11, Stephane S.
$11, Taylan G.
$11, Thomas M.
$11, Tzvetan Hristov H.
$11, Vlad I.
$11, Walter R.
$11, Yvonne H.
$10 (106th donation), Thomas C.
$10 (51st donation), Philip Woodward
$10 (16th donation), Thevirtua
$10 (15th donation), Benjamin S. aka “fantasybenji”
$10 (10th donation), Neil B.
$10 (10th donation), TONY aka “STRUZZIN ELECTRONICS
$10 (8th donation), redman
$10 (6th donation), Jody M.
$10 (5th donation), Daniel Greg aka “006.5”
$10 (5th donation), Rimon K.
$10 (5th donation), Szymon R.
$10 (5th donation), William C.
$10 (4th donation), Harry W.
$10 (4th donation), Henrique D.
$10 (4th donation), John H.
$10 (4th donation), Stan aka “Dataful.Tech
$10 (4th donation), Steven L.
$10 (3rd donation), Evan M.
$10 (3rd donation), Gregory M.
$10 (3rd donation), Ian E.
$10 (3rd donation), N K.
$10 (2nd donation), Edward M K.
$10 (2nd donation), Gene E.
$10 (2nd donation), Kai P.
$10 (2nd donation), Michael E.
$10 (2nd donation), Mike P.
$10 (2nd donation), Mj J.
$10 (2nd donation), Paulo De Tarso A.
$10,
$10, Alex B.
$10, Allen T.
$10, Ari G.
$10, Blair’s Computer Service
$10, Brendan C.
$10, Cody G.
$10, Craig D.
$10, Dale H.
$10, David W.
$10, Davis J.
$10, Dzmitry B.
$10, Edward H.
$10, Ground Glass Productions
$10, Jim M.
$10, Jonathan T.
$10, Juan G.
$10, Justin F.
$10, Luther F.
$10, Melvin R.
$10, MyIndex
$10, Nicholas P.
$10, Optimizare SEO
$10, Oriel C.
$10, Richard L.
$10, Trevor D.
$10, Tyler S.
$10, Wallace A.
$9, Daniel P.
$9, Michael Philipp M.
$8 (30th donation), Blazej P. aka “bleyzer”
$8 (2nd donation), Dirk B. aka “sur4k”
$7, Thomas C.
$6 (94th donation), Eugene T.
$6 (41st donation), Oleksandr P.
$6 (5th donation), Józef S.
$6, Anastasios I.
$6, Arnau H.
$281 from 66 smaller donations

If you want to help Linux Mint with a donation, please visit https://www.linuxmint.com/donors.php

Patrons:

Linux Mint is proudly supported by 1,489 patrons, for a sum of $4,090 per month.

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  • ✇The Linux Mint Blog
  • Monthly News – January 2025
    Hi everyone, We received donations from 852 people in December, for an all-time monthly record of $31,720! Every time this number goes up I think of it the same way. I imagine that many people in one big room, all there just for us. Imagine it for a moment. It’s huge, not only in terms of support but in terms of validation and motivation for the entire team. December celebrates the holidays, the end of the year and a new Linux Mint release. We get more donations in December than in any other mon
     

Monthly News – January 2025

Par : Clem
8 février 2025 à 05:29

Hi everyone,

We received donations from 852 people in December, for an all-time monthly record of $31,720!

Every time this number goes up I think of it the same way. I imagine that many people in one big room, all there just for us. Imagine it for a moment. It’s huge, not only in terms of support but in terms of validation and motivation for the entire team.

December celebrates the holidays, the end of the year and a new Linux Mint release. We get more donations in December than in any other month. It’s never been that high before though.

We see a compliment here and a sign that you really enjoyed our work. I’d like to thank you for this gift and for this message. Many many thanks for doing this for us!

Sponsorships:

Linux Mint is proudly sponsored by:

Gold Sponsors:
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Silver Sponsors:
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Bronze Sponsors:
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BGASoft Inc
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DeepTide, LLC
HamoniKR
Tinken Inc
VANT

Donations in December:

A total of $31,720 were raised thanks to the generous contributions of 852 donors:

$1294 (2nd donation), Jan S.
$1000 (7th donation), Gerald L.
$1000 (5th donation), B
$539 (2nd donation), Joshua G. aka “Heptaveegesimal
$431 (7th donation), Tanev, T.
$377 (5th donation), Soldev sàrl
$377, Markus B.
$335 (2nd donation), Andrey P.
$323, Matthew M.
$265 (17th donation), John Mc aka “Land Research Project”
$250 (3rd donation), Lauren A.
$216 (7th donation), Marcus H.
$216 (5th donation), Franky W.
$200 (12th donation), Plamen Penev Atanasov
$200 (3rd donation), David R.
$200 (2nd donation), James W.
$200, John R.
$200, Joseph F.
$200, Nicolas M.
$162 (5th donation), Gianni O.
$162 (5th donation), Wolfgang S.
$162, Thomas P.
$150 (4th donation), Michel R.
$129 (2nd donation), Karljosef K.
$125, David B.
$108 (9th donation), aka “Phantasus
$108 (8th donation), Walter K.
$108 (5th donation), Nicolas S.
$108 (4th donation), Johan V. D. K.
$108 (4th donation), Marco van den Berg
$108 (3rd donation), Torsten M.
$108 (2nd donation), Gabriele R.
$108 (2nd donation), Marcel R.
$108 (2nd donation), Uwe K.
$108, Dirk H.
$108, Malte F.
$108, Manuel C.
$108, Marco H.
$108, Martin S.
$108, Steven G.
$108, Tom N.
$101 (2nd donation), Josh L.
$100 (25th donation), Hans J.
$100 (13th donation), Mountain Computers, Inc aka “MTNCOMP aka GGPCTU
$100 (10th donation), Michael S.
$100 (6th donation), William C.
$100 (5th donation), Urban R.
$100 (4th donation), James F.
$100 (4th donation), James J. Q.
$100 (4th donation), Matt S.
$100 (3rd donation), Michael H.
$100 (2nd donation), John A.
$100 (2nd donation), Rodney B.
$100 (2nd donation), William D.
$100, Aaron S.
$100, Donald A.
$100, Janice H.
$100, Kenneth W.
$100, Terrence A J.
$86 (2nd donation), Jean-françois G.
$81 (6th donation), Jean-baptiste P.
$75 (10th donation), Jeff S.
$75 (6th donation), Frank R.
$75, James S.
$75, Peter W.
$68, Vivian D.
$65 (4th donation), Ulrich W.
$60, Stanley P.
$55 (8th donation), Chris M.
$54 (21st donation), Per J.
$54 (17th donation), Paul S. E. aka “Paul”
$54 (14th donation), Torsten P.
$54 (13th donation), Hans-Georg Thien
$54 (11th donation), More Linux
$54 (10th donation), Martin R.
$54 (9th donation), Karl H.
$54 (8th donation), Jose L. D.
$54 (8th donation), Jyrki A.
$54 (7th donation), Armin F.
$54 (7th donation), Brian S.
$54 (7th donation), Johanan M.
$54 (7th donation), Ronald Severin
$54 (7th donation), Uwe O.
$54 (6th donation), Bernhard M.
$54 (6th donation), Christian T.
$54 (6th donation), Dominique P.
$54 (6th donation), Luis R.
$54 (6th donation), Rosanna & Alex
$54 (5th donation), Anton M.
$54 (5th donation), Florian L.
$54 (5th donation), Gilles S.
$54 (5th donation), Malte K.
$54 (5th donation), Sébastien B.
$54 (4th donation), Isabell C.
$54 (4th donation), Stefan B.
$54 (3rd donation), Cecilio P.
$54 (3rd donation), Leo P.
$54 (3rd donation), Lothar S.
$54 (3rd donation), Matthias R.
$54 (3rd donation), Reinhold S.
$54 (3rd donation), Wolfgang W.
$54 (2nd donation), Alexander B.
$54 (2nd donation), Arie N.
$54 (2nd donation), Benoît H.
$54 (2nd donation), Bernt Stefan Angelo A.
$54 (2nd donation), Ciaran S.
$54 (2nd donation), Daniel Kassner
$54 (2nd donation), Heinz Martin D.
$54 (2nd donation), Hubert S.
$54 (2nd donation), Joachim S.
$54 (2nd donation), Kai K.
$54 (2nd donation), Ludovic M.
$54 (2nd donation), Matthias G.
$54 (2nd donation), Pauli K.
$54 (2nd donation), Ralf G. A.
$54 (2nd donation), Reinhard B.
$54 (2nd donation), Ronald K.
$54 (2nd donation), Udo L.
$54, aka “deroppi”
$54, Aer H.
$54, Andreas F.
$54, Christian S.
$54, Clemens L.
$54, Daniel L.
$54, Denis C.
$54, Dominik S.
$54, Dominique D.
$54, Eimar K.
$54, Enrico M.
$54, Eugenio B.
$54, Germain C.
$54, Håkan F.
$54, Henry R.
$54, Joerg S.
$54, Johannes B.
$54, Martin F.
$54, Mauro G.
$54, Miikka K.
$54, Olaf W.
$54, Pierric W.
$54, Raoul P.
$54, Robert G.
$54, Ronny J.
$54, Silvan S.
$54, Silvano P.
$54, Stefan W.
$54, Volker W.
$50 (90th donation), Anthony C. aka “ciak”
$50 (13th donation), Robert D. aka “MacDhai
$50 (10th donation), Christophe Caillé aka “KKY”
$50 (10th donation), Stuart B.
$50 (9th donation), David S.
$50 (9th donation), Michael T.
$50 (9th donation), William G.
$50 (8th donation), Bob Tregilus
$50 (8th donation), Ralph P.
$50 (8th donation), Stacey F.
$50 (7th donation), Al B.
$50 (7th donation), GELvdH
$50 (6th donation), David K.
$50 (5th donation), Chris C.
$50 (5th donation), Jim W.
$50 (5th donation), Kurt T.
$50 (5th donation), Stuart C. D.
$50 (5th donation), William T. aka “Beel
$50 (4th donation), Doug S.
$50 (4th donation), Douglas J.
$50 (4th donation), Gilles B.
$50 (4th donation), Peter C.
$50 (3rd donation), Brian B.
$50 (3rd donation), Corey P.
$50 (3rd donation), David Diaz
$50 (3rd donation), Evan S.
$50 (3rd donation), Julie A G.
$50 (3rd donation), Leland M.
$50 (3rd donation), Melvin M.
$50 (3rd donation), Mothy
$50 (3rd donation), Todd P.
$50 (2nd donation), Dan B.
$50 (2nd donation), David B.
$50 (2nd donation), Frank J.
$50 (2nd donation), Gary E.
$50 (2nd donation), John B.
$50 (2nd donation), Kody B.
$50 (2nd donation), Lee J.
$50 (2nd donation), Mark M.
$50 (2nd donation), Martin-pierre L.
$50 (2nd donation), Matthew C.
$50 (2nd donation), Papa’s Voice Audio LLC
$50 (2nd donation), Schneider Wood Working
$50 (2nd donation), Steven O.
$50 (2nd donation), Vincent P.
$50 (2nd donation), William M.
$50, Alfred W.
$50, Andrew S.
$50, Christopher S.
$50, Dave N.
$50, Edgar R.
$50, Frank O.
$50, Hamza 21
$50, Humberto C.
$50, John M.
$50, John S.
$50, Joshua G.
$50, Michael H.
$50, Michael L.
$50, Michael W.
$50, Ralph K.
$50, RAMPSHQ.COM
$50, Robert M.
$50, Scott S.
$50, Shawn H.
$50, Stephen R.
$50, Teddy W.
$50, Terry K.
$50, William M.
$49 (5th donation), Ingo S.
$45 (3rd donation), Flint W. O.
$44 (2nd donation), Juri N.
$43 (11th donation), Pavel B.
$43 (6th donation), Mathias P.
$43 (3rd donation), Bogdan O.
$43 (3rd donation), Floris V.
$40 (6th donation), Daniel T.
$40 (5th donation), Richard M.
$40 (4th donation), Paul S.
$40 (4th donation), Stefan E.
$40 (4th donation), Steve K.
$40 (3rd donation), Timothy R.
$40, Paul P.
$40, Sam S.
$38, Alessio Bolognini
$38, Walter G.
$37, Eric F.
$35 (11th donation), John Eady
$35 (4th donation), Steven H.
$35 (3rd donation), P W E.
$34 (3rd donation), Daniel H.
$32 (14th donation), Luca D.
$32 (14th donation), Marc S.
$32 (11th donation), Wolfgang N.
$32 (9th donation), Jürgen F.
$32 (8th donation), Daniel K.
$32 (7th donation), Frank B.
$32 (6th donation), Anthony G M.
$32 (5th donation), Grzegorz I.
$32 (4th donation), Marie-josee B.
$32 (4th donation), Raimund L.
$32 (3rd donation), Marcus R.
$32 (3rd donation), Rene G.
$32 (2nd donation), Bastian K.
$32 (2nd donation), Boris B.
$32 (2nd donation), Karl Felix K.
$32 (2nd donation), Manfred S.
$32, Annegret O.
$32, Graham P.
$32, Matthias G.
$32, Matthias W.
$32, Peter T.
$32, Thomas K.
$32, Walter G.
$31 (19th donation), Adam K.
$31 (8th donation), Graeme M. J.
$30 (6th donation), Larry B.
$30 (3rd donation), Bart L.
$30 (3rd donation), Greg P.
$30 (2nd donation), Owen L.
$30 (2nd donation), Veronique K.
$30, Dr. Dale
$30, Judy S.
$30, Tal O.
$27 (14th donation), Bill Metzenthen
$27 (10th donation), Peter Schallmoser-Schlogl
$27 (7th donation), Alessio B.
$27 (7th donation), Herberth M.
$27 (5th donation), Chris F.
$27 (5th donation), David Fletcher
$27 (5th donation), Miss anon aka “Anonymous ”
$27 (4th donation), Christoph F.
$27 (4th donation), Gerhard K.
$27 (4th donation), Guenther M.
$27 (4th donation), Marius A.
$27 (4th donation), Sape S.
$27 (3rd donation), Alexander W.
$27 (3rd donation), Mark
$27 (3rd donation), Rainer G.
$27 (2nd donation), Joseph B.
$27, Andrew G.
$27, Florian W.
$27, Jens K.
$27, Tony J.
$26 (69th donation), Michael R.
$26 (2nd donation), Dennis H.
$25 (102th donation), Johann J.
$25 (46th donation), Linux Mint Sverige
$25 (20th donation), George R. aka “Az4x4”
$25 (12th donation), Timothy C.
$25 (12th donation), Todd W.
$25 (11th donation), John W.
$25 (9th donation), Edmond I.
$25 (9th donation), Robert S.
$25 (9th donation), Roy Q.
$25 (7th donation), Thomas H.
$25 (5th donation), Craig B.
$25 (5th donation), Edward C.
$25 (5th donation), Mihnea Rădulescu
$25 (4th donation), John P.
$25 (4th donation), Kevin R.
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$25 (3rd donation), Chris L.
$25 (3rd donation), Kelechi A.
$25 (2nd donation), Andrew R.
$25 (2nd donation), Carol B.
$25 (2nd donation), John N.
$25 (2nd donation), Laura S.
$25, Chris H.
$25, David M.
$25, Larry H.
$25, Maxime L.
$25, Richard T.
$25, Simon B.
$22 (55th donation), Peter E.
$22 (27th donation), Kevin O. aka “Kev”
$22 (22nd donation), Nigel B.
$22 (20th donation), Arvis Lācis aka “arvislacis
$22 (20th donation), Stefan W.
$22 (17th donation), Benjamin W. aka “UncleBens”
$22 (17th donation), Marek S.
$22 (14th donation), Frank J.
$22 (13th donation), Henrik H.
$22 (11th donation), Bernhard L.
$22 (11th donation), Dimitar S.
$22 (11th donation), Frank V.
$22 (11th donation), Gabriele Bandini aka “GiBi Gab
$22 (9th donation), Gabriele B.
$22 (8th donation), Gerhard A.
$22 (8th donation), Giovanni D. S. aka “ChibiOS
$22 (8th donation), Manfred W.
$22 (8th donation), Marco P.
$22 (8th donation), Richard L. F.
$22 (8th donation), Sebastian J.
$22 (8th donation), Vidal Santos
$22 (7th donation), Kai H.
$22 (7th donation), Stefan S.
$22 (6th donation), aka “Max”
$22 (6th donation), RobH
$22 (5th donation), Andreas F.
$22 (5th donation), Andreas F.
$22 (5th donation), Florian S.
$22 (5th donation), Frank R.
$22 (5th donation), Ingo P.
$22 (5th donation), Jens F.
$22 (5th donation), Mario N.
$22 (4th donation), Anthony S.
$22 (4th donation), Carsten M.
$22 (4th donation), Christian S.
$22 (4th donation), Harald U.
$22 (4th donation), Jean-francois L.
$22 (4th donation), Konstantinos K. aka “SV1XV
$22 (4th donation), Ludwig K.
$22 (4th donation), Nils D. aka “Akron
$22 (4th donation), Olaf K.
$22 (4th donation), Raul A.
$22 (4th donation), Sybren H.
$22 (3rd donation), Andrea T. aka “atasc”
$22 (3rd donation), Antun K.
$22 (3rd donation), Charles K.
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$22 (3rd donation), Grega K.
$22 (3rd donation), Hugo L.
$22 (3rd donation), Jan B.
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$22 (3rd donation), Marc LASTHAUS
$22 (3rd donation), Rudolf M.
$22 (3rd donation), Sebastian G.
$22 (3rd donation), Sinan B.
$22 (3rd donation), Stefan Korn – Webentwicklung
$22 (2nd donation), Albert P.
$22 (2nd donation), Antonio S.
$22 (2nd donation), Carsten S.
$22 (2nd donation), Christian J.
$22 (2nd donation), Dimitrios S.
$22 (2nd donation), F. E.
$22 (2nd donation), Florian B.
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$22 (2nd donation), Hristo B.
$22 (2nd donation), Ingo P.
$22 (2nd donation), Janos V.
$22 (2nd donation), Joachim W.
$22 (2nd donation), John B.
$22 (2nd donation), José Luis D.
$22 (2nd donation), Josef C.
$22 (2nd donation), Marc R.
$22 (2nd donation), Nils L.
$22 (2nd donation), Peter S.
$22 (2nd donation), Reimund M.
$22 (2nd donation), Samuel C.
$22 (2nd donation), Zsolnay I.
$22, Ajay R.
$22, Albrecht S.
$22, Aleksander A.
$22, Alexander B.
$22, Andrea B.
$22, Andrea T.
$22, Andreas F.
$22, Andreas K.
$22, Andreas S.
$22, Angelo S.
$22, Anne-Pierre aka “A-PP”
$22, Anton S.
$22, Benjamin E.
$22, Benjamin L.
$22, Bernd M.
$22, Bradley F.
$22, Christoph H.
$22, Christopher H.
$22, Dirk S.
$22, Dusan K.
$22, Emilie H.
$22, Fabio A.
$22, Florian A.
$22, Franck M.
$22, Fred H.
$22, Friedhelm M.
$22, Georg T.
$22, Gerhard K.
$22, Guillaume V.
$22, Hans S.
$22, Hartmut G.
$22, Hermann C.
$22, Jacques C.
$22, Joachim K.
$22, Jochen R.
$22, Jochen S.
$22, Johan F.
$22, John B.
$22, Kai N.
$22, Kai S.
$22, Karl A.
$22, Klaus K.
$22, Klaus V.
$22, Lars O.
$22, Leif J.
$22, Lutz B.
$22, Magnus I.
$22, Mandon P.
$22, Michael D.
$22, Michael G.
$22, Mike S.
$22, Nicolas B.
$22, Oliver A.
$22, Oliver K.
$22, Paul G.
$22, Philipp H.
$22, Philippe C.
$22, Reiner L.
$22, Remy D.
$22, Renaud A.
$22, RMC
$22, Sascha B.
$22, Sebastian A.
$22, Sebastian B.
$22, Simeon E.
$22, Simon J.
$22, Soterios VOF
$22, Thaha J.
$22, Thomas H.
$22, Thomas I.
$22, Thomas M.
$22, Thomas V.
$22, Tillmann W.
$22, Tristan M.
$22, Tudor P.
$22, vcsfrl
$22, Volkmar G.
$22, Weinand S.
$22, Wilfried Z.
$20 (64th donation), Bryan F.
$20 (44th donation), John D.
$20 (31st donation), vagrantcow
$20 (13th donation), Terry B.
$20 (9th donation), Mark R.
$20 (8th donation), John T.
$20 (6th donation), Cuauhtemoc M.
$20 (6th donation), Frank F.
$20 (6th donation), youme
$20 (5th donation), Andrew D.
$20 (5th donation), Dimitrios G.
$20 (5th donation), Frederick S.
$20 (5th donation), Timothy S.
$20 (4th donation), Blake P.
$20 (4th donation), David Morris aka “DPMorris”
$20 (4th donation), Eric W.
$20 (4th donation), Jason T.
$20 (4th donation), Vincent A.
$20 (3rd donation), Bede W.
$20 (3rd donation), David P.
$20 (3rd donation), Ken B.
$20 (3rd donation), Rune J.
$20 (3rd donation), Stephen B.
$20 (3rd donation), William S.
$20 (2nd donation), Alejandro R.
$20 (2nd donation), Craig C.
$20 (2nd donation), Dion D.
$20 (2nd donation), Edgar Osvaldo R.
$20 (2nd donation), Ian M.
$20 (2nd donation), Leela A.
$20 (2nd donation), Michael M.
$20 (2nd donation), Patrick N.
$20 (2nd donation), Pavel P.
$20 (2nd donation), Peter S.
$20 (2nd donation), Pierre-luc Daoust aka “Monsieur P-L
$20 (2nd donation), Raymond J.
$20 (2nd donation), Raymond T.
$20 (2nd donation), Richard S.
$20 (2nd donation), Robert H.
$20 (2nd donation), Roger S.
$20 (2nd donation), Sara P.
$20, Alexander F.
$20, Alexander L.
$20, Andrew B.
$20, Arthur M.
$20, Brad S.
$20, Brandon M.
$20, Christopher N.
$20, Claudio Z.
$20, Dane P.
$20, Daniel B.
$20, David G.
$20, Dinilson P.
$20, Don M.
$20, Elvis A.
$20, Fredric F.
$20, Gary M.
$20, Gary S.
$20, Jason P.
$20, Jesus J H.
$20, Jill M.
$20, Johnnie Q.
$20, Jorge G.
$20, Keith C.
$20, Liran Nuna aka “LiraNuna”
$20, Martin P.
$20, Matt W.
$20, Mike,beth B.
$20, Neil K.
$20, Oliver P.
$20, Paul D.
$20, Paul S.
$20, Phillip B.
$20, Robert B.
$20, Robert S.
$20, Rose B. aka “lumina_
$20, Russell N.
$20, Sanborn M.
$20, Sean S.
$20, Stephen O.
$20, Tapio S.
$20, Timothy M.
$20, Urs W.
$20, Werner Streich
$20, William M.
$17, Terry R.
$16 (82th donation), Andreas S.
$16 (5th donation), Andreas Agoumis aka “IntCon”
$16 (5th donation), Gorazd B.
$16 (4th donation), E. V. S. .
$16 (4th donation), Philippe F.
$16 (3rd donation), Edoardo R.
$16 (2nd donation), Fabio R.
$16 (2nd donation), Ralph-michael M.
$16, Jonathan C.
$16, Tobias B.
$16, Yoann P.
$15 (7th donation), Marcin A.
$15 (3rd donation), Steven L.
$14 (2nd donation), Tony L.
$13 (3rd donation), Andreas R.
$13 (2nd donation), Roger R.
$13, Daniël P.
$13, Gj F.
$13, Ronald B.
$12 (4th donation), Henk-jan J.
$12 (2nd donation), Shane B.
$12, Alessandro S.
$12, Riccardo B.
$11 (56th donation), Daniel S.
$11 (32nd donation), Tugaleres.com
$11 (30th donation), Denys G.
$11 (21st donation), Jürgen K.
$11 (17th donation), Gerard C.
$11 (17th donation), Yves R. aka “Long_Time_User”
$11 (14th donation), Christian B.
$11 (12th donation), Emanuele Proietti aka “Manuermejo”
$11 (12th donation), Karlheinz R.
$11 (11th donation), Pierre G.
$11 (8th donation), Florian J.
$11 (8th donation), Guillaume O. aka “Gandalf81”
$11 (7th donation), Jacques V.
$11 (7th donation), Paolo C.
$11 (6th donation), Elias B.
$11 (6th donation), J M. H. C.
$11 (6th donation), Jan Z.
$11 (6th donation), Ulrich P.
$11 (5th donation), Aghiles C.
$11 (5th donation), Bernd R.
$11 (5th donation), Daniel A.
$11 (5th donation), Jaroslaw W.
$11 (5th donation), Jose J.
$11 (5th donation), Maurizio Giacobbe aka “maurizioweb
$11 (5th donation), Michael K.
$11 (4th donation), Benjamin L. aka “indivisual
$11 (4th donation), Elmar V.
$11 (4th donation), Fais T.
$11 (4th donation), Fergus T.
$11 (4th donation), Gerald H.
$11 (4th donation), Haris A.
$11 (4th donation), Iker L.
$11 (4th donation), Marco B. aka “Erouc
$11 (3rd donation), Andreas Z.
$11 (3rd donation), David P.
$11 (3rd donation), Florian A.
$11 (3rd donation), Linus K.
$11 (3rd donation), Marijn V.
$11 (3rd donation), Marko U.
$11 (3rd donation), Maysi2k aka “Maysi2k
$11 (3rd donation), Michele D.
$11 (3rd donation), RedFox
$11 (3rd donation), Stefan E.
$11 (3rd donation), Thomas K.
$11 (3rd donation), Ulrich B.
$11 (3rd donation), Volker S.
$11 (2nd donation), Ds
$11 (2nd donation), Hans A.
$11 (2nd donation), Iztok M.
$11 (2nd donation), Jorge G.
$11 (2nd donation), Mauro P.
$11 (2nd donation), Michael V.
$11 (2nd donation), Piermarcello P.
$11 (2nd donation), Sasa B.
$11 (2nd donation), Sebastian H.
$11 (2nd donation), Thomas F.
$11 (2nd donation), X F C.
$11, Alejandro D.
$11, Alexis C.
$11, Andreas M.
$11, Andrejas H.
$11, Antonios C.
$11, Ardawan R.
$11, Arne R.
$11, Artur H.
$11, Arvidas S.
$11, Beat L.
$11, Bernd S.
$11, Branislav M.
$11, Brendan K.
$11, Carlos V.
$11, Catherine B.
$11, Christian S.
$11, Claus E.
$11, Daniel B.
$11, Daniele B.
$11, Dietmar G.
$11, Dragan Erik L.
$11, Eugen K.
$11, Fabio S.
$11, Fast Copy
$11, Florian Q.
$11, Frank R.
$11, Fredy R.
$11, Gb K.
$11, Geir
$11, Giuseppe Francesco Aldo R.
$11, Iain R.
$11, Jacob S.
$11, Jan Frederik H.
$11, Jivko R.
$11, Jordi C.
$11, José F.
$11, Jose Manuel L.
$11, Josep C.
$11, Karel S.
$11, Klaas T.
$11, Klub patel historie
$11, Laszlo B.
$11, Laszlo B.
$11, Lubomir C.
$11, Marcio R.
$11, Marko K.
$11, Markus H.
$11, Maron V.
$11, Martin R.
$11, Martin S.
$11, Mathias Z.
$11, Mauro D.
$11, Maximilian M.
$11, Michael C.
$11, Michaël D.
$11, Michael K.
$11, Michael L.
$11, Nicolas S.
$11, Peter B.
$11, Peter F.
$11, Peter N.
$11, Reiner K.
$11, Rodney D.
$11, Rodrigo S.
$11, Romain V.
$11, Samar A.
$11, Santiago M.
$11, Sebastian T.
$11, Siegfried K.
$11, Stanislaw S.
$11, Stella S.
$11, Sune B.
$11, Sven F.
$11, Ulrich E.
$11, Wojciech W.
$10 (105th donation), Thomas C.
$10 (50th donation), Philip Woodward
$10 (37th donation), Carpet Cleaning Winnipeg
$10 (27th donation), Wilson G.
$10 (25th donation), Bruce M.
$10 (15th donation), Michael V.
$10 (14th donation), platypus products
$10 (12th donation), Gustavo A. B.
$10 (11th donation), Michael K.
$10 (9th donation), TONY aka “STRUZZIN ELECTRONICS
$10 (8th donation), Eric L.
$10 (7th donation), Mario M.
$10 (6th donation), David W.
$10 (5th donation), Joseph J.
$10 (5th donation), Lloyd H.
$10 (4th donation), Attila C.
$10 (4th donation), Marco Z.
$10 (3rd donation), Blanford B.
$10 (3rd donation), Byron D.
$10 (3rd donation), Elvio Lampugnani aka “elviolmp”
$10 (3rd donation), Hugh R.
$10 (3rd donation), Jeffery S.
$10 (3rd donation), Michael H.
$10 (3rd donation), Michael W.
$10 (3rd donation), Stan aka “Dataful.Tech
$10 (2nd donation), Brian O.
$10 (2nd donation), Carlos V M.
$10 (2nd donation), Gehova L.
$10 (2nd donation), Gregory B.
$10 (2nd donation), H. Balázs aka “JegesMAC”
$10 (2nd donation), Jeff S.
$10 (2nd donation), Petr V.
$10 (2nd donation), Richard H B.
$10 (2nd donation), Robert P.
$10 (2nd donation), Stanton P.
$10 (2nd donation), The Original Nutshell SmokeCage Corporation
$10 (2nd donation), Vesa A.
$10 (2nd donation), Zebh
$10, Adhyan P.
$10, Alessandro B.
$10, Axel Z.
$10, Ben K.
$10, Brandon W.
$10, Chet Bourg
$10, Cory T.
$10, D L.
$10, Edward I.
$10, Ernest A.
$10, Evgenii K.
$10, Gene E.
$10, James P.
$10, Javier T.
$10, Jens U.
$10, Jim J.
$10, Jose H.
$10, Karl Kristen S.
$10, Lucien L.
$10, Mark M.
$10, Matt D.
$10, Michael W.
$10, Nicholas A.
$10, Pablo L.
$10, Pierre F.
$10, Ralph B.
$10, Ricardo B.
$10, Rusty Rooster Antiques
$10, Rylee W.
$10, Sergei V.
$10, Thomas M.
$10, Todd I.
$10, Wade H.
$10, Will Perez Ronderos aka “munecito”
$10, William G.
$9, Szymon S.
$226 from 52 smaller donations

If you want to help Linux Mint with a donation, please visit https://www.linuxmint.com/donors.php

Patrons:

Linux Mint is proudly supported by 1,467 patrons, for a sum of $3,909 per month.

To become a Linux Mint patron, please visit https://www.patreon.com/linux_mint

  • ✇The Linux Mint Blog
  • How to upgrade to Linux Mint 22.1
    It is now possible to upgrade Linux Mint 22 to version 22.1. If you’ve been waiting for this we’d like to thank you for your patience. 1. Create a system snapshot You can use Timeshift to make a system snapshot before the upgrade. If anything goes wrong, you can easily restore your operating system to its previous state. Launch Timeshift from the application menu, follow the instructions on the screen to configure it and create a system snapshot. 2. Prepare for the upgrade I
     

How to upgrade to Linux Mint 22.1

Par : Clem
18 janvier 2025 à 03:41

It is now possible to upgrade Linux Mint 22 to version 22.1.

If you’ve been waiting for this we’d like to thank you for your patience.

1. Create a system snapshot

You can use Timeshift to make a system snapshot before the upgrade.

If anything goes wrong, you can easily restore your operating system to its previous state.

Launch Timeshift from the application menu, follow the instructions on the screen to configure it and create a system snapshot.

2. Prepare for the upgrade

If you installed Cinnamon spices (applets, desklets, extensions, themes), upgrade them from the System Settings.

3. Upgrade the operating system

Upgrading to Linux Mint 22.1 is fast and easy.

In the Update Manager, click on the Refresh button to check for any new version of mintupdate or mint-upgrade-info. If there are updates for these packages, apply them.

Launch the System Upgrade by clicking on “Edit->Upgrade to Linux Mint 22.1 Xia”.

Follow the instructions on the screen.

If asked whether to keep or replace configuration files, choose to replace them.

4. Reboot the computer

Once the upgrade is finished, reboot your computer.

Commonly asked questions

  • If the upgrade is not available to you, check that you have the latest version of mint-upgrade-info (1.2.7 or higher) and restart the Update Manager by launching it again from the applications menu.
  • If the latest version of mint-upgrade-info is not yet available in your mirror, switch to the default repositories.
  • This happens rarely, but if you ever got locked and were unable to log back in, switch to console with CTRL+ALT+F2, log in, and type “killall cinnamon-screensaver” (or “killall mate-screensaver” in MATE). Use CTRL+ALT+F7 to get back to your session.
  • ✇The Linux Mint Blog
  • Linux Mint 22.1 “Xia” released!
    The team is proud to announce the release of Linux Mint 22.1 “Xia”. Linux Mint 22.1 is a long term support release which will be supported until 2029. It comes with updated software and brings refinements and many new features to make your desktop even more comfortable to use. New features: This new version of Linux Mint contains many improvements. For an overview of the new features please visit: “What’s new in Linux Mint 22.1“. Important info: The release notes provide important information
     

Linux Mint 22.1 “Xia” released!

Par : Clem
16 janvier 2025 à 06:56

The team is proud to announce the release of Linux Mint 22.1 “Xia”.

Linux Mint 22.1 is a long term support release which will be supported until 2029. It comes with updated software and brings refinements and many new features to make your desktop even more comfortable to use.

New features:

This new version of Linux Mint contains many improvements.

For an overview of the new features please visit:

What’s new in Linux Mint 22.1“.

Important info:

The release notes provide important information about known issues, as well as explanations, workarounds and solutions.

To read the release notes, please visit:

Release Notes for Linux Mint 22.1

System requirements:

  • 2GB RAM (4GB recommended for a comfortable usage).
  • 20GB of disk space (100GB recommended).
  • 1024×768 resolution (on lower resolutions, press ALT to drag windows with the mouse if they don’t fit in the screen).

Upgrade instructions:

  • If you are running the BETA you don’t need to upgrade, use the Update Manager to apply available updates.
  • Upgrade instructions for Linux Mint 22 will be provided in a few days.

Download links:

Cinnamon Edition:

Xfce Edition:

MATE Edition:

Integrity and authenticity checks:

Once you have downloaded an image, please verify its integrity and authenticity.

Anyone can produce fake ISO images, it is your responsibility to check you are downloading the official ones.

Enjoy!

We look forward to receiving your feedback. Thank you for using Linux Mint and have a lot of fun with this new release!

  • ✇The Linux Mint Blog
  • Monthly News – December 2024
    Hi everyone, The BETA phase for Linux Mint 22.1 is now over. 115 reports were received and many bugs were fixed. Many thanks for your help during this beta-test! After a few days of QA testing we’ll be ready to publish the stable release. The new features will then make their way towards LMDE and we’ll open up the upgrade path for Linux Mint 22. As always, I’d also like to thank our sponsors and donors. Thank you for your support. Sponsorships: Linux Mint is proudly sponsored by: Gold Sponsor
     

Monthly News – December 2024

Par : Clem
11 janvier 2025 à 07:24

Hi everyone,

The BETA phase for Linux Mint 22.1 is now over. 115 reports were received and many bugs were fixed. Many thanks for your help during this beta-test!

After a few days of QA testing we’ll be ready to publish the stable release. The new features will then make their way towards LMDE and we’ll open up the upgrade path for Linux Mint 22.

As always, I’d also like to thank our sponsors and donors. Thank you for your support.

Sponsorships:

Linux Mint is proudly sponsored by:

Gold Sponsors:
Linux VPS Hosting
IPv6.rs
Silver Sponsors:
Datadog
Sucuri
ThinkPenguin: For Everything Freedom
Bronze Sponsors:
Vault Networks *
AYKsolutions Server & Cloud Hosting
hSo
Agile.Coach
BGASoft Inc
C0MPLÉX1 SEO
DeepTide, LLC
HamoniKR
Tinken Inc
VANT

Donations in November:

A total of $11,423 were raised thanks to the generous contributions of 406 donors:

$250 (6th donation), Neil V.
$222 (5th donation), Michael M.
$216 (3rd donation), aka “omg_me”
$216 (3rd donation), Thomas K.
$200 (3rd donation), James F.
$162 (2nd donation), Christian B.
$162, Michael K.
$110 (5th donation), Jacek O.
$110 (2nd donation), James L.
$108 (4th donation), Gianni O.
$108 (4th donation), Peter G.
$108 (2nd donation), Gerhard Schaufelberger aka “Schaufelzwerg
$108, Alexandra S.
$108, Andreas H.
$108, Bernhard L.
$108, Rolf B.
$108, Wolfgang B.
$103 (15th donation), John Mc aka “Land Research Project”
$100 (14th donation), Mihail S.
$100 (4th donation), Lee R.
$100 (3rd donation), John L.
$100 (2nd donation), Andreas K.
$100, Bruce K.
$100, Nicholas B.
$71, Ronald K.
$70 (4th donation), Jan A.
$70 (2nd donation), P W E.
$65 (2nd donation), Katharina G.
$64 (3rd donation), Harry F.
$60 (12th donation), James L.
$55 (3rd donation), Tom K.
$54 (12th donation), Volker P.
$54 (7th donation), Matthias Rainer
$54 (6th donation), Daniel K.
$54 (4th donation), Danilo Cesari aka “Dany”
$54 (3rd donation), Andreas M.
$54 (3rd donation), David W.
$54 (3rd donation), Udo J.
$54 (2nd donation), Bernard S.
$54 (2nd donation), Christopher B.
$54 (2nd donation), Frank J.
$54 (2nd donation), Steffen J.
$54, Christophe A.
$54, Dominik H.
$54, Emile B.
$54, Eoin O.
$54, Gérard R.
$54, Heinz Martin D.
$54, Jürgen F.
$54, Karsten B.
$54, Mikael W.
$54, Peter W.
$54, Polo M.
$54, Richard B.
$54, Thomas K.
$54, Torsten J.
$54, Wolfgang M.
$50 (89th donation), Anthony C. aka “ciak”
$50 (9th donation), Paul R.
$50 (8th donation), Adam W.
$50 (7th donation), Richard H.
$50 (5th donation), Keith H.
$50 (3rd donation), Erwin D.
$50 (3rd donation), Larry D.
$50 (3rd donation), Larry T.
$50 (2nd donation), Christopher G.
$50 (2nd donation), Dominic M.
$50 (2nd donation), Scott P.
$50 (2nd donation), Timothy B.
$50, Alex S.
$50, Dezchek J.
$50, Eduardo F.
$50, Edward M.
$50, Jon L.
$50, Klaus J.
$50, Mavvy B.
$50, Nikolai P.
$50, Reinhold F.
$50, RicK Yost aka “Rick”
$50, Robert L W.
$50, Ryan E.
$50, Sabrina C.
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$50, YVSSYSTEM
$43, Peter H.
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$40 (2nd donation), Cecil H.
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$22 (3rd donation), Martin L.
$22 (3rd donation), Roland F. aka “rofibelm”
$22 (3rd donation), Sönke M.
$22 (2nd donation), Adrian I.
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$22, Alexander K. aka “SaschaLP”
$22, Andreas L.
$22, Arda Ö.
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$22, Arturs B.
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$22, Daniel F.
$22, Daniele A. aka “Lele”
$22, Diethard B.
$22, Florian B.
$22, Francesco R.
$22, Hans-werner J.
$22, Helen R.
$22, Javier G.
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$22, Lenze V.
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$22, Stefan B.
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$20 (50th donation), Stefan M. H.
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$20 (11th donation), Matthew L. A. aka “Matt”
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$20, Larry P.
$20, Lukas S.
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$20, Matthew L.
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$16 (3rd donation), André F.
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$14 (101th donation), Johann J.
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$11, Stefano D.
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$10 (104th donation), Thomas C.
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$10 (19th donation), Dave S.
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$10 (8th donation), TONY aka “STRUZZIN ELECTRONICS
$10 (7th donation), Peter Vangsgaard aka “pvangsgaard
$10 (6th donation), Geoffrey P.
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$10 (2nd donation), Ronald M.
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$10, aka “Jon Donym”
$10, Aquiles F.
$10, Ayden J.
$10, Bradford B.
$10, Centsible Systems
$10, Chayton W.
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$10, Donald W.
$10, Francisco L.
$10, Ilker E.
$10, István D.
$10, Jehú G.
$10, Juan T.
$10, Long Island Escape Room
$10, Omar Manuel M.
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$10, Peter V.
$10, Pieter W.
$10, Randolph H.
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$10, Ryan S.
$10, The Original Nutshell SmokeCage Corporation
$10, Thomas O.
$8 (9th donation), Krste C.
$8 (2nd donation), Wendy L.
$8, Anette I.
$6 (92th donation), Eugene T.
$159 from 38 smaller donations

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  • ✇The Linux Mint Blog
  • Monthly News – November 2024
    Hi everyone, I hope you are enjoying the BETA so far! This release introduces new features, tools, and artwork, so we anticipate a good number of bug reports. Every single fix helps us refine and improve the final release. Your feedback during the BETA phase is extremely important to us. Linux Mint 22.1 is our second release based on the 24.04 package base. Some of the updates address long-standing usability issues we had  in some of the components we replaced. We’re confident these changes will
     

Monthly News – November 2024

Par : Clem
16 décembre 2024 à 06:30

Hi everyone,

I hope you are enjoying the BETA so far!

This release introduces new features, tools, and artwork, so we anticipate a good number of bug reports. Every single fix helps us refine and improve the final release. Your feedback during the BETA phase is extremely important to us.

Linux Mint 22.1 is our second release based on the 24.04 package base. Some of the updates address long-standing usability issues we had  in some of the components we replaced. We’re confident these changes will lead to a very stable release.

So far, we’ve received 43 reports. Thank you very much to all the BETA testers for helping out and providing feedback. And many thanks to all of you for your support and your donations.

Sponsorships:

Linux Mint is proudly sponsored by:

Gold Sponsors:
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Donations in October:

A total of $11,849 were raised thanks to the generous contributions of 401 donors:

$350,
$323, Andre V.
$265, Alain B.
$250 (5th donation), Neil K.
$250, Netas AG
$200, A
$200, Philip C.
$162, Ingo K.
$119, Thomas S.
$108 (2nd donation), Elmar V.
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$108, Daniel O.
$108, Helge V.
$103, Niklas T.
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$100 (6th donation), Prashanth V.
$100 (4th donation), Peter B.
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$100, Krzysztof W.
$100, Rogelio G.
$100, William P.
$75, K S.
$65 (5th donation), Olivia C.
$65, Hazel S.
$61 (14th donation), schema markup generator aka “schemawriter
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$54, Corouge C.
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$54, Eckehard H.
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$54, Ingo F.
$54, Ivaylo A.
$54, Jacek K.
$54, Kris H.
$54, Michael H.
$54, Paolo Z.
$54, Philippe E.
$54, Richard D.
$54, Sabin M.
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$54, Torsten S.
$53 (14th donation), John Mc
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$50 (7th donation), Derek S. aka “Corky357”
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$25, anonymous
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$22 (7th donation), Giovanni D. S. aka “ChibiOS
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$22 (5th donation), Alan W.
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$22, Dieter B.
$22, Frank H.
$22, Georg R.
$22, Heiko Lange
$22, Jahn Baers
$22, Jan K.
$22, Joel M.
$22, Jörn L.
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$22, Laurent M.
$22, Luigi A.
$22, Marc F.
$22, Mario G.
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$22, Michael V.
$22, Miguel C.
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$22, Nadia Z.
$22, Niklas A.
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$22, Rafael G.
$22, Reinhard R.
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$22, Ruben A.
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$20 (27th donation), Aimee W.
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$20 (2nd donation), Robert W.
$20 (2nd donation), Thomas W.
$20, aka “Tom2”
$20, Alex D.
$20, Ali G. aka “Bitcoin Baden
$20, Cameron E.
$20, Don H.
$20, Earle F.
$20, Emilio A. R.
$20, Fausto D.
$20, Ian T.
$20, Rc
$20, Robert C.
$20, Yves T.
$16 (81th donation), Andreas S.
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$16 (2nd donation),
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$15 (4th donation), Nicholas B.
$15, Elliot V.
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$15, Roland S.
$11 (54th donation), Daniel S.
$11 (31st donation), Tugaleres.com
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$11 (18th donation), Stefan W.
$11 (15th donation), Francois B. aka “Makoto
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$11, Domenico M.
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$11, Esa K.
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$10 (103th donation), Thomas C.
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$10, Jorge C.
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$10, zzzzzzzzz .
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$8 (3rd donation), Łukasz B (Neudamm)
$8, @AR__PU
$6 (91th donation), Eugene T.
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$6, Arthur M.
$166 from 41 smaller donations

If you want to help Linux Mint with a donation, please visit https://www.linuxmint.com/donors.php

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Linux Mint is proudly supported by 1,425 patrons, for a sum of $3,831 per month.

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  • ✇The Linux Mint Blog
  • Linux Mint 22.1 “Xia” – BETA Release
    This is the BETA release for Linux Mint 22.1 “Xia”. Linux Mint 22.1 is a long term support release which will be supported until 2029. It comes with updated software and brings refinements and many new features to make your desktop even more comfortable to use. New features: This new version of Linux Mint contains many improvements. For an overview of the new features please visit: “What’s new in Linux Mint 22.1“. Important info: The release notes provide important information about known issu
     

Linux Mint 22.1 “Xia” – BETA Release

Par : Clem
12 décembre 2024 à 04:25

This is the BETA release for Linux Mint 22.1 “Xia”.

Linux Mint 22.1 is a long term support release which will be supported until 2029. It comes with updated software and brings refinements and many new features to make your desktop even more comfortable to use.

New features:

This new version of Linux Mint contains many improvements.

For an overview of the new features please visit:

What’s new in Linux Mint 22.1“.

Important info:

The release notes provide important information about known issues, as well as explanations, workarounds and solutions.

To read the release notes, please visit:

Release Notes for Linux Mint 22.1

System requirements:

  • 2GB RAM (4GB recommended for a comfortable usage).
  • 20GB of disk space (100GB recommended).
  • 1024×768 resolution (on lower resolutions, press ALT to drag windows with the mouse if they don’t fit in the screen).

Upgrade instructions:

  • This BETA release might contain critical bugs, please only use it for testing purposes and to help the Linux Mint team fix issues prior to the stable release.
  • Upgrade instructions will be published after the stable release of Linux Mint 22.1.
  • It will be possible to upgrade from this BETA to the stable release.
  • It will also be possible to upgrade from Linux Mint 22.

Bug reports:

  • Bugs in this release should be reported on Github at https://github.com/linuxmint/mint22.1-beta.
  • Create one issue per bug.
  • As described in the Linux Mint Troubleshooting Guide, do not report or create issues for observations.
  • Be as accurate as possible and include any information that might help developers reproduce the issue or understand the cause of the issue:
    • Bugs we can reproduce, or which cause we understand are usually fixed very easily.
    • It is important to mention whether a bug happens “always”, or “sometimes”, and what triggers it.
    • If a bug happens but didn’t happen before, or doesn’t happen in another distribution, or doesn’t happen in a different environment, please mention it and try to pinpoint the differences at play.
    • If we can’t reproduce a particular bug and we don’t understand its cause, it’s unlikely we’ll be able to fix it.
  • The BETA phase is literally a bug squashing rush, where the team is extremely busy and developers try to fix as many bugs as fast as possible.
  • There usually are a huge number of reports and very little time to answer everyone or explain why a particular report is not considered a bug, or won’t get fixed. Don’t let this frustrate you, whether it’s acknowledged or not, we appreciate everyone’s help.

Download links:

Cinnamon Edition:

Xfce Edition:

MATE Edition:

Integrity and authenticity checks:

Once you have downloaded an image, please verify its integrity and authenticity.

Anyone can produce fake ISO images, it is your responsibility to check you are downloading the official ones.

Enjoy!

We look forward to receiving your feedback. Many thanks in advance for testing the BETA!

  • ✇The Linux Mint Blog
  • Monthly News – October 2024
    Many thanks for your donations and for your support. Night Light in Cinnamon The team is working on adding Night Light support in Cinnamon. Night Light consists in reducing the amount of blue light emitted by the screen. It makes the color of your monitor warmer as you get closer to bed time to help reduce eyestrain and improve sleep quality. In the past Linux Mint shipped with Redshift to provide this functionality. Redshift wasn’t integrated in the settings though, it only worked in Xorg and
     

Monthly News – October 2024

Par : Clem
3 novembre 2024 à 08:15

Many thanks for your donations and for your support.

Night Light in Cinnamon

The team is working on adding Night Light support in Cinnamon.

Night Light consists in reducing the amount of blue light emitted by the screen. It makes the color of your monitor warmer as you get closer to bed time to help reduce eyestrain and improve sleep quality.

In the past Linux Mint shipped with Redshift to provide this functionality. Redshift wasn’t integrated in the settings though, it only worked in Xorg and it was auto-configured by something called geoclue which is no longer functional.

The team is hoping to have this feature fully integrated into the Cinnamon desktop and working out of the box, both in Wayland and Xorg.

Clutter Dialogs

Work continues on migrating key Cinnamon dialogs to Clutter.

Here is the dialog which pops up when a keyring needs to be unlocked:

And here is the one to confirm display changes:

Donations via Stripe

Stripe was added as an alternative to PayPal on the donors page.

This was done to make it easier for people who couldn’t or didn’t want to donate via PayPal. More countries and more bank cards are supported by Stripe and no account registration is necessary.

Framework Laptops

We started working with Framework. We’re hoping this will lead towards a great partnership.

Framework promotes a concept which is quite admirable. They make high-performance laptops which are easy to upgrade, repair and customize.

They want to achieve full compatibility with Linux Mint and the Cinnamon desktop. That’s also very important to us because it means we can recommend this brand within our community without having to worry about compatibility issues.

Their laptops are packed with components we don’t have or technologies which we hadn’t really focused on yet. This will boost new areas of development for us.

The Laptop 13 they sent me just arrived today so I won’t be able to review it until the next blog post. Spoiler alert: I like it 🙂

When it comes to hardware I love it when a product feels special and/or of high quality. I’ve had many different computers in the past. The ones I enjoyed the most weren’t the most modern or the most powerful, they were the ones I grew attached to, either because they were very well built or because I loved something unique about them. I still work mostly on a Mintbox 3 and an old Macbook Pro Retina. I’ll be comparing this Laptop 13 to these two next month.

Hellotux Garments

Some of our branded clothes will soon be discontinued.

Hellotux can’t source the green Mint shirts anymore.

Some sizes are missing, some are reduced. We’ll also probably remove the old Mint logos eventually.

If you like the green shirts or the old logos don’t wait until they’re gone.

Sponsorships:

Linux Mint is proudly sponsored by:

Gold Sponsors:
Linux VPS Hosting
IPv6.rs
Silver Sponsors:
Datadog
Sucuri
ThinkPenguin: For Everything Freedom
Bronze Sponsors:
Vault Networks *
AYKsolutions Server & Cloud Hosting
hSo
Agile.Coach
BGASoft Inc
C0MPLÉX1 SEO
DeepTide, LLC
HamoniKR
Tinken Inc
VANT

Donations in September:

A total of $11,006 were raised thanks to the generous contributions of 396 donors:

$250 (30th donation), Ralph Siegler aka “ziggy
$216 (3rd donation), Ralph J.
$216, Association pour l’Informatique Participative
$200, Steven S.
$162 (2nd donation), Dirk S.
$120, Aaron P.
$108 (8th donation), Karl H.
$108 (4th donation), Enric Pastor
$108 (4th donation), Franky W.
$108, Ivaylo I.
$100 (13th donation), Mihail S.
$100 (10th donation), Plamen Atanasov
$100 (9th donation), Carl J.
$100 (2nd donation), Emily L.
$100, Bryan N.
$100, James F.
$100, Mark M.
$100, Richard B.
$100, Timothy B.
$95, Simon L.
$86 (6th donation), Rhydwen V.
$80 (2nd donation), Peter F.
$70 (7th donation), Joel M.
$65 (36th donation), Wolfgang P.
$55, Jay Norris
$54 (66th donation), Michael R.
$54 (12th donation), Hermann W.
$54 (9th donation), Devendra Rai.
$54 (6th donation), Ike
$54 (6th donation), Jesse C.
$54 (5th donation), Gildas M.
$54 (5th donation), Manuel F.
$54 (4th donation), Philipp K.
$54 (3rd donation), Marion
$54 (3rd donation), Siegfried S.
$54 (2nd donation), Bernard P.
$54 (2nd donation), Lucas D.
$54 (2nd donation), Michel B.
$54, Adrian W.
$54, Christian G.
$54, Christoph T.
$54, Erich M.
$54, Francois A.
$54, Franz K.
$54, Henri W.
$54, Laobhan
$54, Martin P.
$54, Michael D.
$54, Nagy I.
$54, Olav H.
$54, Paul G.
$54, Phillip H.
$54, Siegbert P.
$54, Thomas S.
$54, Udo W.
$54, Uwe S.
$54, Wolfgang A.
$52 (13th donation), John Mc
$51, Neil P.
$50 (87th donation), Anthony C. aka “ciak”
$50 (10th donation), Nate P. aka “cog_nate”
$50 (8th donation), Michael C.
$50 (6th donation), David W.
$50 (5th donation), Harrison W.
$50 (4th donation), Chris C.
$50 (3rd donation), Vance West
$50 (2nd donation), Benjamin L.
$50 (2nd donation), Daniel A.
$50 (2nd donation), Graeme D.
$50 (2nd donation), Jeffrey J.
$50 (2nd donation), Nick Gausling | Fractional COO | Retail and Consumer Sector Consultant
$50, Adib H.
$50, Alejandro S.
$50, Alfred C.
$50, Andri A.
$50, Anthony D.
$50, Christopher C.
$50, James L.
$50, Jesse T L.
$50, John L.
$50, Joseph M.
$50, Julian D.
$50, Leela A.
$50, Michael B.
$50, Michael M.
$50, Michael T.
$50, Mike P.
$50, Thomas C.
$50, Warren S.
$40 (8th donation), John S.
$40 (2nd donation), John W.
$38, Martin Skouboe P.
$35 (16th donation), B. H. .
$35 (5th donation), David H.
$35 (4th donation), Katherine K.
$32 (7th donation), Gabriel S.
$32 (4th donation), Reijo H.
$32 (4th donation), Sebastian G.
$32 (4th donation), Stephen C.
$32 (2nd donation), Álvaro R.
$32 (2nd donation), Finn I.
$32 (2nd donation), Flavio S.
$32 (2nd donation), Harry F.
$32, Enrico G.
$32, Evariste S.
$30 (3rd donation), Daniel S.
$30 (3rd donation), Nicholas B.
$30, Henry B.
$30, Raymond S.
$30, Robert K.
$30, Roland V.
$27, Jeffrey E.
$27, Jens K.
$25 (43th donation), Linux Mint Sverige
$25 (17th donation), Richard N.
$25 (11th donation), Corey J.
$25 (9th donation), John W.
$25 (3rd donation), John P.
$25 (3rd donation), Richard T.
$25 (2nd donation), Mihnea Rădulescu
$25, Thomas G.
$24 (7th donation), Olaf Bousche aka “Bushman”
$22 (99th donation), Johann J.
$22 (52th donation), Peter E.
$22 (15th donation), Marek S. [LMDE SUPPORTER]
$22 (14th donation), Benjamin W.
$22 (9th donation), Martin L.
$22 (8th donation), Alexander H.
$22 (8th donation), Divoto
$22 (8th donation), Raymond L.
$22 (8th donation), Stoyan
$22 (7th donation), Peter C.
$22 (6th donation), Thomas G. aka “thg14”
$22 (5th donation), Didier P.
$22 (5th donation), Ivo S.
$22 (4th donation), Mario N.
$22 (3rd donation), Gines S.
$22 (2nd donation), A V.
$22 (2nd donation), Albin L.
$22 (2nd donation), Andrew B.
$22 (2nd donation), Antoine M.
$22 (2nd donation), Benjami L.
$22 (2nd donation), Jean-paul D.
$22 (2nd donation), Matthias V.
$22 (2nd donation), Miguel S.
$22, Alexander S.
$22, Antti K.
$22, Arndt B.
$22, Arni A R.
$22, Aspins
$22, Calogero P.
$22, Christian S.
$22, Dieter Schemmelmann aka “Die0691”
$22, Dr O Freeman
$22, Hamish M.
$22, Jans K.
$22, Jerome G.
$22, Joachim B.
$22, José Luis D.
$22, Klaus D.
$22, Klaus R.
$22, Krystian K.
$22, Kurt G.
$22, Liam H.
$22, Markus B.
$22, Matthias D.
$22, Mikkel A.
$22, Mohamed E.
$22, Pedro F.
$22, Peter Hans S.
$22, Peter M.
$22, Peter R.
$22, Petur K.
$22, Pierre B.
$22, Renato P.
$22, Thomas F.
$22, Thomas U.
$22, Tommaso D.
$22, Uwe S.
$20 (49th donation), Stefan M. H.
$20 (30th donation), vagrantcow
$20 (27th donation), Denis D.
$20 (10th donation), Matthew L. A. aka “Matt”
$20 (9th donation), Kleiner Funk-Electronic
$20 (8th donation), George M.
$20 (8th donation), Oblong Software Products
$20 (6th donation), Terry Phillips aka “Terryphi”
$20 (5th donation), Robert S.
$20 (4th donation), Victor C.
$20 (3rd donation), Alex Z.
$20 (3rd donation), Luke B
$20 (2nd donation), Christopher F.
$20 (2nd donation), Eric H.
$20 (2nd donation), Stiliyan P.
$20, Aiden M.
$20, Andrey L.
$20, Armin M.
$20, Bobby B.
$20, Brien C.
$20, Bryan C.
$20, Christopher D.
$20, Christopher S.
$20, David H.
$20, Dean G.
$20, Frank K.
$20, Ian H D.
$20, Ian T.
$20, Jacob C.
$20, James D.
$20, James H.
$20, James M.
$20, Jonathan G.
$20, Joseph L.
$20, Marshall B.
$20, Matej M.
$20, Michael J.
$20, Michael K.
$20, Michael P.
$20, Norman B.
$20, Olisterno
$20, Oren K.
$20, Peter S.
$20, Ross W.
$20, Santos S.
$20, William B.
$20, William B.
$19 (5th donation), Nicholas J.
$16 (80th donation), Andreas S.
$16 (5th donation), Ravi S.
$16, Günter S.
$16, Phillip M.
$15 (2nd donation), Thomas L.
$15, Rudolph T.
$14, Eduard K.
$13, Bálint S.
$12 (3rd donation), Anthony Macgregor aka “Arcam123”
$11 (53th donation), Daniel S.
$11 (43th donation), Thomas R.
$11 (37th donation), Sami Mannila
$11 (30th donation), Tugaleres.com
$11 (27th donation), Denys G.
$11 (17th donation), Marc V. K.
$11 (17th donation), Stefan W.
$11 (12th donation), Bengt Falke aka “Falke”
$11 (12th donation), Michael P.
$11 (11th donation), Thomas R.
$11 (10th donation), Andreas M.
$11 (10th donation), Juergen M. B.
$11 (6th donation), Joerg B.
$11 (6th donation), Marcos P. G.
$11 (6th donation), Matteo A. aka “Angelinux”
$11 (6th donation), Michael W.
$11 (5th donation), Jan V.
$11 (5th donation), Michael T.
$11 (5th donation), Sami K.
$11 (4th donation), Bernd R.
$11 (4th donation), Jacques V.
$11 (4th donation), Jose J.
$11 (3rd donation), Andreas T.
$11 (3rd donation), Christophe L.
$11 (3rd donation), Fernandes J.
$11 (3rd donation), Francisco Jose A.
$11 (3rd donation), Henrique D.
$11 (3rd donation), Jose C. aka “Revenarius”
$11 (3rd donation), Olivier R.
$11 (2nd donation), Antonio Hilazo Santos
$11 (2nd donation), Dario B.
$11 (2nd donation), Eduardo H.
$11 (2nd donation), Erich G.
$11 (2nd donation), Fabien L.
$11 (2nd donation), Kiss J.
$11 (2nd donation), Ludwig H.
$11 (2nd donation), Marc R.
$11 (2nd donation), Mark Maslov
$11 (2nd donation), Michael O.
$11 (2nd donation), Michele D.
$11 (2nd donation), Panon D.O.O.
$11 (2nd donation), Rok
$11 (2nd donation), Stefan S.
$11 (2nd donation), Wil A.
$11, Adam F.
$11, Anthony P.
$11, Arnd M.
$11, Bjoern H.
$11, Bram D.
$11, Bruno L.
$11, Dainis L.
$11, Dario D.
$11, Dennis V.
$11, Dennis W.
$11, Donald W.
$11, Georg C.
$11, Hans S.
$11, Ilia I.
$11, Karsten M.
$11, Luca Z.
$11, Luigi L.
$11, Marlon D.
$11, Matthias K.
$11, Michael B.
$11, Nico S.
$11, Nicola S.
$11, Olli Pekka P.
$11, Pierre M.
$11, René B.
$11, Silvère D. aka “Lodestar”
$11, Steve H.
$11, Thierry R.
$11, Tim R.
$11, Vasilis R.
$11, Volker S.
$10 (102th donation), Thomas C.
$10 (47th donation), Philip Woodward
$10 (24th donation), Bruce M.
$10 (20th donation), Harold R.
$10 (17th donation), Dave S.
$10 (13th donation), platypus products
$10 (13th donation), Thevirtua
$10 (11th donation), Joseph G.
$10 (5th donation), Gary R.
$10 (5th donation), Geoffrey P.
$10 (5th donation), Tomasz K.
$10 (4th donation), Joseph G.
$10 (4th donation), S Russo
$10 (4th donation), Дмитрий С.
$10 (3rd donation), Robert N.
$10 (2nd donation), Bryan Y.
$10, Anthony A.
$10, Brent F.
$10, Edward M K.
$10, George L.
$10, Glyn S.
$10, Gordon William M.
$10, Harry Diepold
$10, Ioan B.
$10, John L.
$10, Jonathan F.
$10, Joseph G.
$10, Joshua G.
$10, Kirk F.
$10, Luis C.
$10, Rob T.
$10, Robert G.
$10, Ryan M.
$10, Scott B.
$10, Sean M.
$10, SERGIOVAZQUEZ.COM
$10, Skylar S.
$10, Slawek T.
$8 (29th donation), Blazej P. aka “bleyzer”
$8 (6th donation), Lorne F.
$8, ARY aka “alexDW9IFJ”
$6 (7th donation), Keith W.
$6 (4th donation), Darin K.
$143 from 38 smaller donations

If you want to help Linux Mint with a donation, please visit https://www.linuxmint.com/donors.php

Patrons:

Linux Mint is proudly supported by 1,393 patrons, for a sum of $4,060 per month.

To become a Linux Mint patron, please visit https://www.patreon.com/linux_mint

  • ✇Inkscape
  • 2-in-1 release – Inkscape 1.4.2 is out!
    The first minor release since Inkscape 1.4 is here! No worries, you didn't miss 1.4.1! Due to a signficant bug that was only discovered shortly before its planned release, 1.4.1 has been merged with 1.4.2.  With lots of fixes, some smaller improvements and even a few new features around file format support, we believe it was well worth the wait. Here's a summary of what to expect from the new release: A new splash screen, providing a visual cue while Inkscape loads in the background Ini
     

2-in-1 release – Inkscape 1.4.2 is out!

12 mai 2025 à 14:40

Draw your world by Kess Marks, CC-By-SA 4.0

The first minor release since Inkscape 1.4 is here!

No worries, you didn't miss 1.4.1! Due to a signficant bug that was only discovered shortly before its planned release, 1.4.1 has been merged with 1.4.2. 

With lots of fixes, some smaller improvements and even a few new features around file format support, we believe it was well worth the wait.

Here's a summary of what to expect from the new release:

  • A new splash screen, providing a visual cue while Inkscape loads in the background
  • Initial support for importing Vectornator / Linearity Curve files
  • A new extension to Clean up Paths
  • Substantially improved Affinity Designer files (.afdesign) import
  • 20 crash/freeze fixes, many of which affected PDF import
  • more than 50 other bug fixes and small improvements, including improvements to Boolean operations, layer selection, minimal window width and restoration of Spray tool buttons' functionality
  • and 15 updated translations!

For more detailed information on the changes in version 1.4.2 available in the release notes.

Again, thanks to all Inkscape users and contributors for their support in identifying and flagging these critical issues for us through sending bug reports for our volunteer developers to examine and solve.

Should you experience an issue while using Inkscape, please let us know! We've put together a step-by-step video to help you post your first bug reports on Gitlab.

Built with the power of a team of mostly volunteers, this open source vector graphics editor represents the combined efforts, passion and work of many hearts and hands from around the world, ensuring that Inkscape remains available free for everyone to download and enjoy.

If you'd like to contribute to the project, you are more than welcome in our project's global community! You'll find the list of ways to connect with us here.

You can also help Inkscape to stay alive and evolve by making a donation.

Get Inkscape 1.4.2 for Linux, Windows or macOS!

Draw Freely.

  • ✇Inkscape
  • Inkscape Summit Frankfurt 2025
    For the past few days, 7 Inkscape Members met up in Frankfurt, Germany to collaborate on various projects and get to know each other. We were especially delighted to have two InkStitch maintainers, a major downstream project of Inkscape, join us. This way, we got to learn about the struggles and worries of projects using Inkscape better, and even built a new capability for extensions to interact with Inkscape during the event. Marc, our release manager, cleared out our merge request backlog, r
     

Inkscape Summit Frankfurt 2025

5 février 2025 à 08:14

For the past few days, 7 Inkscape Members met up in Frankfurt, Germany to collaborate on various projects and get to know each other.

We were especially delighted to have two InkStitch maintainers, a major downstream project of Inkscape, join us. This way, we got to learn about the struggles and worries of projects using Inkscape better, and even built a new capability for extensions to interact with Inkscape during the event.

Marc, our release manager, cleared out our merge request backlog, reviewing and merging various contributions. He also set up a new web-based translation service, so that translators don't have to learn how to use git, and we hopefully see better Inkscape translations in many languages. He also collaborated with Vaibhav on getting the handles behave well when editing Text to Path.

Jonathan, extensions maintainer, enabled Inkscape to tell extensions in real-time about changes in the document (merge request), and even update the document in return. The new system works on all major platforms. This feature was requested by our InkStitch friends, who will use it to build a preview of the stitch pattern while the user is working on the document. Variations of this feature were often requested by extension authors, so we're excited what the community will use it for!

Tav was working on delivering color font support, and helped Martin and Vaibhav with a wide variety of text-related problems.

Martin wasn't able to attend in-person, but did join via Video Chat to work on PDF support and help answering questions with other people in Frankfurt. He got up at 3am his time to attend!

Ravi is one of our GSoC students from 2024, and we're happy that we got to know him better & to integrate him into our team! He is still working on the node-based filter editor, his GSoC project (merge request), and is hopefully finished soon.

Vaibhav also is a former GSoC student, but is contributing regularly since. He is currently working on improving Text on Path (merge request). Thanks to his work during the Summit, Text on Path now loops around on closed paths (an SVG2 feature)  and has correct and intuitive handle movement.

Kaalleen, InkStitch maintainer, helped us understand their packaging process and helped shape the direction of development on the extensions environment. Apart from that, she worked on various InkStitch issues, including support for long-arm quilting machines. Also, she gifted all of us beautiful bags with the 1.4 About screen stitched on (she also has a tutorial for this on the InkStitch website).

 

The beautiful embroidery Kaalleen gifted to the other participants (from the InkStitch Website).

After 3 days full of coding and enlightening conversations, we now take home with new ideas in our luggage, and look forward to the next meeting - May 2025 in Nuremberg, just before LGM.

The 7 participants of the Frankfurt Summit.

  • ✇Inkscape
  • Inkscape at 21 is growing up and getting organized
      November 6, 2024, marks the end of the 20th anniversary year for the Inkscape project, and the beginning of a new decade of adventure. There were a few milestones this past year, among them an informal global celebration, a bug-fix program, an About Screen Contest, an Inkscape Summit, a summer of code, and the launch of version 1.4. Here’s a brief look at some of those milestones: Bringing contributors from around the world together in real time online Looking back over the past year, ou
     

Inkscape at 21 is growing up and getting organized

6 novembre 2024 à 12:07

Flourishing Inkscape by Sreya Saju, CC-By-SA 4.0

 

November 6, 2024, marks the end of the 20th anniversary year for the Inkscape project, and the beginning of a new decade of adventure. There were a few milestones this past year, among them an informal global celebration, a bug-fix program, an About Screen Contest, an Inkscape Summit, a summer of code, and the launch of version 1.4.

Here’s a brief look at some of those milestones:

Bringing contributors from around the world together in real time online

Looking back over the past year, our 20th anniversary got off to an active start with an online anniversary party in November 2023, where users and contributors gathered over the span of several time zones to welcome guests who shared their passion for Inkscape, their art, and discussed how and why they contribute to the project. The world showed up to hang out and filled us all with pride to be part of this open source community.

From there, things moved quickly with preparations for version 1.4 and all the elements that come together before the annual version release.

Inkscape’s 1.4 About Screen Contest

Preparations for the popular About Screen Contest began early in the year, setting up the voting space and rallying contributors to organize the promotion and review of contest entries. The winning entry was featured in the 1.4 release that launched in the Fall of 2024. If you’re curious about the contest, feel free to check out the rules and history of this tradition.

Inkscape’s Contributor Blog

Some of our developers, especially those who are paid by the project (i.e. from your donations), publish articles about their work in our Contributor Blog, which can be found on the web site under the News tab. Among the blog posts include ones the progress made on our Bug Accelerator program, the Adobe Illustrator File import project, and the GTK4 migration work. You can find the posts through to Spring 2024 online.

Inkscape Summit 2024 in Rennes, France!

We had a great Inkscape Summit in Rennes, France, in May 2024. Our three-day meeting was well attended and offered an opportunity for developers and a couple of other contributors to meet, work, and discuss the future of the project. A member of the SFC was in attendance and participants had a chance to exchange with a representative from the Open Document Project, too, on open source projects.

Learning to Code through Contributing to Inkscape

Inkscape developers continued the longstanding tradition of participating in the Google Summer of Code (GSOC) program, which enables people new to open source projects and students to learn about software development and gain experience within a project environment. Several Inkscape developers mentored three students in 2024, one of whom is still working hard. If you’re curious to know what these students accomplished, their code journeys can be found on the GSOC site.

When it comes to the software itself, Inkscape has been embarking on big changes that will span a couple of future versions, specifically the transition to GTK4. This year marked a big milestone as the master branch was successfully migrated to the new code base. Also in the works is the future of CMYK color inside of Inkscape, though there is no final date set yet for integrating a system.

Inkscape Monthly Art Challenges

This past year has seen regular monthly Inkscape Challenges in the forum, posted on social media channels, to encourage Inkscape artists to share their work and learn new skills. From easy to intermediate projects to challenge your Inkscape skills, there’s something for everyone who is curious to learn. These challenges, along with the many opportunities to learn and collaborate within the project, have helped to bring new contributors to the table, too. You’ll find plenty of art to enjoy in the project’s forums!

Looking at Possible Futures for the Project

In October, an informal discussion was held among contributors to look at the possibilities of taking the  project in a new direction in the future. As with some other open source projects in the past, Inkscape is seeking to grow and explore possible futures, including being an independent organization. While there are no immediate plans to move from SFC, the discussion led to contributors beginning to imagine what Inkscape might look like three years down the road. At 21, it’s time to consider the possible bright futures ahead.

For now, we would like to say a big thank you to all of you, Inkscape users, contributors, and supporters. It’s in working together that this software program continues to develop and grow.

Curious to know what contributing to Inkscape might bring to your world? Get in touch!

In the meantime, enjoy using Inkscape, a professional quality vector graphics software on your Linux, Mac OS X and / or Windows desktop computers.

Draw Freely.

  • ✇Inkscape
  • Inkscape’s 20th Anniversary
    On November 18, 2023, the Inkscape project celebrated its 20th anniversary. The anniversary celebration was an online get-together of Inkscape users and contributors. This was an initiative by the Vectors team and the intention was to bring Inkscape users and contributors together to celebrate 20 years of Inkscape. Inkscape is used by people around the world. To accommodate that, two sessions were organized in different time zones. The first session was scheduled at 12:00 UTC for folks from r
     

Inkscape’s 20th Anniversary

5 novembre 2024 à 18:59

On November 18, 2023, the Inkscape project celebrated its 20th anniversary.

The anniversary celebration was an online get-together of Inkscape users and contributors.

This was an initiative by the Vectors team and the intention was to bring Inkscape users and contributors together to celebrate 20 years of Inkscape.

Inkscape is used by people around the world. To accommodate that, two sessions were organized in different time zones. The first session was scheduled at 12:00 UTC for folks from regions like Eastern North America, Europe, India, & Indonesia. The second session started at 18:00 UTC for other regions, including Oceania.

The attendees were invited to share their approximate location in the world so that we could “map” the Inkscape community that came together to celebrate the anniversary. The interactive map can be viewed online. It is a beautiful souvenir of Inkscape’s global reach.

 

Map of attendees of Anniversary Celebration in November 2023
Map of attendees of Anniversary Celebration in November 2023

The larger Inkscape community also sent birthday wishes which were read during the sessions. An interactive slideshow of the wishes is available on Gitlab.

These sessions featured interviews from people in the Inkscape community. The interviewers asked guests about their Inkscape journey, how they discovered Inkscape, what they liked most about using Inkscape, among other questions. Guests answered that they use Inkscape for various things, some of them being designing board games, a children’s book for their loved ones, doing professional design work. One guest said they loved the feeling of freedom when designing with Inkscape. Another guest wanted a free vector graphics application, they stumbled upon Inkscape and found a bug. After reporting it, they ended up eventually contributing translations for their language.

After the interview ended, the room was opened to the chat so that people could ask the guests questions. The sessions went well over time as those in attendance wanted to keep the great Inkscape party going.

You can get involved with the Inkscape project, too, and help make the next 20 years even greater!

  • ✇Inkscape
  • Inkscape lanza la versión 1.4, con potentes características accesibles y personalizables
    Después de meses de espera, finalmente estamos listos para abrir la última versión de Inkscape... conozcan la 1.4, la edición Geek, donde reinan la accesibilidad y la personalización. Los desarrolladores del proyecto Inkscape, la mayoría de ellos colaboradores voluntarios de países de todo el mundo, han estado trabajando entre bastidores en nuevas funciones, mejorando las actuales, corrigiendo errores y preparando el terreno para la llegada de GTK 4. Analicemos algunas de las características
     

Inkscape lanza la versión 1.4, con potentes características accesibles y personalizables

13 octobre 2024 à 14:44

Después de meses de espera, finalmente estamos listos para abrir la última versión de Inkscape... conozcan la 1.4, la edición Geek, donde reinan la accesibilidad y la personalización.

Los desarrolladores del proyecto Inkscape, la mayoría de ellos colaboradores voluntarios de países de todo el mundo, han estado trabajando entre bastidores en nuevas funciones, mejorando las actuales, corrigiendo errores y preparando el terreno para la llegada de GTK 4.

Analicemos algunas de las características nuevas y mejoradas que permiten una mayor personalización y una mejor accesibilidad en Inkscape de una manera interesante y técnica. Usuarios avanzados de Inkscape, ¡esta es para ustedes!

Diálogo de galería de filtros 

El cuadro de diálogo Galería de filtros de Inkscape 1.4 es el nuevo punto de entrada al mundo de los filtros. Diríjase al menú Filtros para encontrar sus favoritos más fácilmente, con vistas previas por categoría o escribiendo palabras clave en la barra de búsqueda. Esto incluye los filtros personalizados que haya añadido; búsquelos en la categoría Personal. Las funciones de accesibilidad incluyen la capacidad de cambiar el tamaño de la vista previa de las miniaturas.

The Filter Gallery with previews and search
The Filter Gallery with previews and search

Rejillas modulares

Para quienes buscan lo último en simetría y precisión, los nuevos botones de selección de cuadrículas les resultarán una forma más rápida y visual de identificar la cuadrícula de su elección. En el caso de las nuevas cuadrículas modulares, puede ajustar muchos parámetros de cuadrícula por separado, desde la altura y el ancho hasta los espacios horizontales y verticales, incluidos los ajustes en el nivel del módulo de cuadrícula (rectángulo). Habilite esta opción en las propiedades del documento.

Example of a modular
Example of a modular grid

Diálogo de muestras

El cuadro de diálogo Muestras de Inkscape tiene un nuevo diseño. Ahora incluye un menú desplegable con vista previa de las paletas de colores. Puede visualizarlas con los nombres de los colores en una lista o en cuadrículas. Los usuarios avanzados también pueden aumentar el tamaño de los mosaicos. Busque sus muestras personalizadas o las de sus clientes. Importe paletas desde el cuadro de diálogo, incluidas las de Adobe Color Book que utilizan colores CIELAB, aunque la compatibilidad con las que utilizan CMYK sigue siendo limitada por ahora. Se ha mejorado la transición de CMYK a RGB.

Refactored 'Swatches' dialog with search field
Refactored 'Swatches' dialog with search field

Editor de tipografías SVG

Para aquellos a los que les gustan las fuentes, Inkscape 1.4 es su nueva herramienta de personalización. Encontrarán una ruta más sencilla a los botones para ordenar glifos y eliminar pares. ¡La personalización más potente en su máxima expresión en Inkscape!

Navegador de tipografías unificado

Inkscape está probando una vista previa unificada del navegador de fuentes. Active esta función en Preferencias y reinicie la aplicación. Podrá acceder a vistas previas visuales de fuentes con ajustes como, por ejemplo, agregar su propio texto de muestra. Verifique las características particulares de las fuentes buscando fuentes por tipo de colección. Haga clic en la que desee y observe cómo se aplica a su texto.

Adjusting the dialog by its various options
Adjusting the dialog by its various options

Tiradores personalizables

Verá que, en Inkscape 1.4, los controladores del lienzo se pueden personalizar en cuanto a tamaño, color, ancho del trazo, contorno y opacidad. Esto se actualizará en tiempo real en Inkscape cuando se haya guardado el archivo CSS.

The new default handles
The new default handles

Constructor de formas

Ahora puede realizar ediciones rápidas en imágenes rasterizadas (píxeles) dentro de Inkscape con la herramienta Constructor de formas. Cargue una imagen y seleccione las secciones que desea aislar. Elíjalas con el constructor de formas para recortarlas. Tenga en cuenta que para editarlas, deberá liberar el recorte y luego desvincular el clon. Esta herramienta es útil para una solución rápida, aislando una o varias partes de una imagen rápidamente.

Using the Shape Builder Tool to quickly split a raster graphic into multiple
    parts
Using the Shape Builder Tool to quickly split a raster graphic into multiple parts

Diálogo de propiedades de objeto

A partir de Inkscape 1.4, los cuadros de diálogo Atributos de objeto y Propiedades de objeto se han agrupado en uno solo. En este único lugar, puede cambiar las distintas propiedades de los objetos, incluidas las rotaciones y las esquinas.

The refactored 'Object Properties' dialog
The refactored 'Object Properties' dialog

Actualizaciones de importación y exportación

Si utiliza Inkscape para crear y publicar documentos, le alegrará saber que ahora puede agregar vínculos de una página a otra dentro de un documento PDF (piense en una tabla de contenidos).

Además, Inkscape 1.4 ahora puede abrir archivos de Affinity Designer, lo que agrega más versatilidad al programa.

Conjuntos de iconos

Demos la bienvenida a Dash, el último conjunto de iconos accesible en Inkscape. Para aquellos a quienes les gusta personalizar, apreciarán este conjunto adicional de más de 500 iconos para explorar. Estos incluyen cursores, versiones escalables y simbólicas, que funcionan en temas claros y oscuros.

Esto concluye nuestro breve recorrido por algunas de las principales características incluidas en Inkscape 1.4. Para obtener más información, las Notas de la versión de Inkscape 1.4 están actualizadas con información sobre todos los cambios incluidos en esta edición.

New icon set in use in the Inkscape interface
New icon set in use in the Inkscape interface

¡Descargue Inkscape 1.4 para Linux, Windows o macOS!

Si tiene preguntas para nosotros, diríjase a nuestro sitio web y busque nuestra comunidad online, donde también podrá encontrar maneras de involucrarse con el projecto.

Mientras tanto,
  Dibuje en libertad.

  • ✇Inkscape
  • Inkscape Summit 2024
    We had a great Inkscape Summit in Rennes, France. Our three-day meeting was hosted by long-time Inkscaper's Elisa and Cédric in their school of design Activ.design Five Inkscaper's travelled to the event (Marc, Mikekov, Adam Belis, S-Rafael, and Tav). Two more were present via video (Martin and René). Jonathon dropped in occasionally. And our hosts hung out with us when they weren't too busy preparing for LGM (Libre Graphics Meeting). In previous years we called these events "Hackfests", but ha
     

Inkscape Summit 2024

16 mai 2024 à 13:35

We had a great Inkscape Summit in Rennes, France. Our three-day meeting was hosted by long-time Inkscaper's Elisa and Cédric in their school of design Activ.design

Five Inkscaper's travelled to the event (Marc, Mikekov, Adam Belis, S-Rafael, and Tav). Two more were present via video (Martin and René). Jonathon dropped in occasionally. And our hosts hung out with us when they weren't too busy preparing for LGM (Libre Graphics Meeting). In previous years we called these events "Hackfests", but have decided in order to be more inclusive to non-programmers and encourage greater partipation these events will be known as "Inkscape Summits".

These important events give the contributors of Inkscape a place where they can get some work done. Rafael [pictured left] is seen here working on some graphic user interface code at the event space. Mike, Adam, and Rafael spent a lot of time discussing and implementing UX designs. Marc did lots of merges, especially forward porting. We had great discussions on the future of Inkscape, including a plan for an improved Live Path Effects system (more of a Live Object system), better testing, etc..

During breaks and after the day, the contributors will go out for a meal and socialise. Rafael, Adam, Mikekov, Tav and Marc [pictured right] sit at a restaurant near the event space for lunch and get to know each other better.

All of these activities are funded by the Inkscape project, who provides travel and event expenses and run by one of the team. This is all funded by our kind donors who help the project cover the costs to run these important events. So a big thank you to all of you, you know who you are!

After the Inkscape Summit event, everyone was able to participate in the Libre Graphics Meeting (LGM) which happened directly afterwards. We will often try and organise our own physical meetings along side another conference or event. Tav [pictured left] is seen talking to other LGM attendees who will be contributors to other Free Software projects such as Blender, Krita, Penpot, etc. While smaller than in the past, there were still lots of great talks including talks on color, type, animation, and chocolate.

Meeting with the wider community of Free Software contributors helps us stay up to date with what's happening in the wider industry as well as meeting with some pretty cool people who help run a lot of the software which our users also depend upon. Big thanks for the organisers of LGM for running the event this year, which is the first in person event since Covid.

See you all next time!

 

  • ✇Inkscape
  • Congratulations to Inkonic on winning Inkscape 1.4 About Screen Contest
    We have a winner! Congratulations to the winning entry by artist Inkonic for their artwork "Inkscape's Path–Artist's Blossom".  The theme this year was "Growth" and Inkonic's winning artwork depicted this wonderfully with branches and leaves growing directly out of the work of artists' hands using artists' tools ― literally drawing themselves and their worlds into existence and making them grow. Congratulations to Inkonic ― and thank you for helping Inkscape continue to grow! We would also
     

Congratulations to Inkonic on winning Inkscape 1.4 About Screen Contest

6 mai 2024 à 10:20

We have a winner! Congratulations to the winning entry by artist Inkonic for their artwork "Inkscape's Path–Artist's Blossom". 

The theme this year was "Growth" and Inkonic's winning artwork depicted this wonderfully with branches and leaves growing directly out of the work of artists' hands using artists' tools ― literally drawing themselves and their worlds into existence and making them grow. Congratulations to Inkonic ― and thank you for helping Inkscape continue to grow!

We would also like to thank all of the artists who submitted artwork for the contest. Our deepest gratitude to you for showing myriad ways Inkscape can be used to create incredible artworks. These examples are invaluable to helping the project grow and thrive by inspiring and educating artists.

We encourage everyone to take a moment and download any of the artworks you find interesting and explore the objects, nodes, effects, layers, and groups that make up these complex artworks. And if you want to help out the Inkscape Project even more, you can review these artworks by testing the Inkscape 1.4 beta release that will feature this winning artwork here.

Finally, we'd like to extend a big thank you to all of the community members ― more than 250 of you! ― who cast votes in the initial round and selected the top finalists as well as the 23 Inkscape contributors served as the final round of judges for the 1.4 About Screen Contest.

If you’re interested in getting started with or better at using Inkscape check out this month’s challenge.

Thanks to all of you for helping Inkscape continue to grow. 

 Draw freely.

  • ✇Inkscape
  • 1.4 About Screen Contest
      Announcing the About Screen Contest for Inkscape 1.4! Calling all artists! Each new version of Inkscape, we run a fun contest inviting all seasoned Inkscape artists and newcomers to participate in the "About Screen" contest. The About Screen is the image that you see when you click on Help → About in Inkscape to find more information about the version of the program installed on your device. This release the topic is "GROWTH". This could be interpreted in many ways! Trees, hair, and grass
     

1.4 About Screen Contest

2 mars 2024 à 19:24

Inkscape 1.4 About Screen Contest by Kyle R. Conway, CC-By-SA 4.0

 

Announcing the About Screen Contest for Inkscape 1.4! Calling all artists! Each new version of Inkscape, we run a fun contest inviting all seasoned Inkscape artists and newcomers to participate in the "About Screen" contest. The About Screen is the image that you see when you click on Help → About in Inkscape to find more information about the version of the program installed on your device.

This release the topic is "GROWTH". This could be interpreted in many ways! Trees, hair, and grass grow. Children grow. How have you grown as an artist this year? How has the Inkscape project grown? How have the benefits of free software "grown" in your mind?

We are so excited to see what great art is submitted this year and excited to have artists be a part of it!

Keep in mind that the About Screen Contest is about much more than the About Screen. Submitted contest artwork is not only shared with the entire inkscape community, but is often featured in other places to help the project!

Entering the contest as an artist and/or voting for your favorites is a great way to help the Inkscape project continue to thrive! Each and every submission also helps us test the newest version of Inkscape.

Learn more about the contest here

Draw Freely.

  • ✇Inkscape
  • It’s time to celebrate the success of GSOC 2023 and recruit for 2024 with Inkscape
    Inkscape’s involvement in Google’s Summer of Code (GSoC) program is one of the ways the project helps to advance both learning and new and improved features in the program. We’re excited to be taking part in GSoC once more in 2024! For more information on the timeline and details for applying to collaborate with Inkscape this year, head to our project page on Google's Summer of Code website. If you’re curious to know more about what some of Inkscape’s GSoC students accomplished in 2023, keep r
     

It’s time to celebrate the success of GSOC 2023 and recruit for 2024 with Inkscape

23 février 2024 à 16:09

Inkscape’s involvement in Google’s Summer of Code (GSoC) program is one of the ways the project helps to advance both learning and new and improved features in the program. We’re excited to be taking part in GSoC once more in 2024!

For more information on the timeline and details for applying to collaborate with Inkscape this year, head to our project page on Google's Summer of Code website.

If you’re curious to know more about what some of Inkscape’s GSoC students accomplished in 2023, keep reading!

Customize the appearance of your Canvas Controls

GSoC 2023 Inkscape student Sanidhya Singh was a sophomore undergraduate student in Computer Science and Engineering at the Indian Institute of Technology Roorkee (IIT Roorkee), India.

Sanidhya spent the summer working on developing a customizable appearance for canvas controls under the mentorship of Inkscape core developer Marc Jeanmougin.

What are these canvas controls, you ask? If you’ve drawn a shape using the Pen tool and tried to later edit it using the Node Tool, you might have noticed the circular (or square) handles Inkscape provides to manipulate and transform the shape. These are called "canvas controls" or more commonly "node handles". The style of these controls has been the same since at least Inkscape 0.48, and was in need of a refresh – one that would enable the user to have more flexibility in changing the style. Sanidhya stripped out the old handle styling part and replaced it with an easily editable CSS file, so that users can now change styles by just editing the file. This also enabled better default colors for the controls which will hopefully land in Inkscape 1.4.

You can read more about Sanidhya's work.

Preparing behind the scenes for GTK4 Migration

GSoC 2023 student Vaibhav Malik is from New Delhi, India. Once again, he joined Inkscape devs who have been putting a lot of work into the GTK4 migration. GTK is the user interface toolkit Inkscape uses to draw things like text boxes, buttons, etc. on the screen. Inkscape currently uses GTK3 which is version 3 of the toolkit. The migration to the latest version of the toolkit - GTK4, is what Vaibhav worked on under the mentorship of Inkscape core developer Tavmjong Bah (Tav).

Vaibhav's changes are mostly under-the-hood changes so that Inkscape works as expected with GTK4. One noticeable user-facing change is the addition of popovers for smaller screens. Below a particular window size, Inkscape will automatically adjust the items in the toolbar so that they're still usable on a smaller screen!

You can read more about Vaibhav’s work.

Collaborating with Inkscape developers is a learning experience and helps our free and open source program to advance for all Inkscape users.

Reach out, ask questions and get involved with our global team of volunteer contributors!

Draw Freely.

  • ✇Inkscape
  • Creators: Don't Fall for Inkscape Impersonator
    The project has received multiple requests for confirmation from creators, asking us whether we have been reaching out to them about collaborations / partnerships. They have been approached by someone who used the name “Inkscape PhotoEditor,” which does not exist. This is not us. Any official invitations to collaborate from the project will be listed prominently on our website (i.e. here).  
     

Creators: Don't Fall for Inkscape Impersonator

14 février 2024 à 10:41

The project has received multiple requests for confirmation from creators, asking us whether we have been reaching out to them about collaborations / partnerships. They have been approached by someone who used the name “Inkscape PhotoEditor,” which does not exist. This is not us. Any official invitations to collaborate from the project will be listed prominently on our website (i.e. here).

 

  • ✇GIMP
  • GIMP 3.0.4 Released
    Two months after releasing GIMP 3.0, we are delighted to announce the second micro-release, GIMP 3.0.4. This addresses bugs and also incorporates some of the fabulous and helpful feedback we have received. Release Highlights General Bugfixes Regressions UI/UX Build AppImage Smaller and smarter Windows installer GEGL and babl Release Stats Around GIMP Team News GSoC Download Mirrors Downloading GIMP 3.0.4 What’s Next Release Highlights¶ Micro releases like 3.0.4 are focused on fixing bu
     

GIMP 3.0.4 Released

Par : GIMP Team
17 mai 2025 à 18:00

Two months after releasing GIMP 3.0, we are delighted to announce the second micro-release, GIMP 3.0.4. This addresses bugs and also incorporates some of the fabulous and helpful feedback we have received.

Release Highlights

Micro releases like 3.0.4 are focused on fixing bugs and regressions, so there are no major new features to announce (though we continue to work on those! Just on separate feature branches for GIMP 3.2). However, we want to tell you about some major fixes that may have impacted your workflow.

General Bugfixes

There was a bug with pasting selections from GIMP into other programs, where the pasted section was padded to the original image size. This is now fixed thanks to work from Anders Jonsson, Aruius, and Alx Sa. If you notice any regressions or other issues after this fix, please let us know!

There were several types of crash reported to us, related to changing or turning off the main monitor. Jacob Boerema and Jehan worked together to diagnose this issue and make several necessary fixes. However, if you continue to have problems related to this, let us know so we can continue to work on it.

Idriss Fekir and Liam Quin, our resident font experts, have been busy making improvements to our text systems. In addition to general bug fixes with text layers, they’ve also greatly improved font loading speed on start-up. If you have a large number of fonts on your computer, GIMP should start much faster now!

Non-destructive filters received a number of bugfixes and improvements as well. The name of the filter is once again displayed in the undo history when added to an image. In addition, individual filter edits are now tracked in the undo history, thanks to work by Jehan and Alx Sa. We also resolved a few crashes, and we fixed some visual glitches when rotating layers with active non-destructive filters.

A few other small fixes of note:

  • New contributor Gabriele Barbero fixed a bug where the Help button on the About Dialog didn’t load the help page correctly.

  • New contributor Integral fixed a bug on KDE Wayland where the default Wayland icon was shown instead of our Wilber icon.

  • The ZDI-CAN-26752 bug for .ICO imports is now fixed.

Screenshot of GIMP splash screen with correct Wilber icon on KDE Wayland, by Integral
Screenshot of GIMP splash screen with correct Wilber icon on KDE Wayland, by Integral - GIMP 3.0.4

Regressions

Akkana Peck noticed that the Window Hint option in Preferences no longer allowed floating windows to stay in front of the main image window in multi-window mode. She found and implemented a fix using the updated GTK3 API.

Screenshot of Preferences Dialog with 'Hint for docks and toolbox' option highlighted
Screenshot of Preferences Dialog with ‘Hint for docks and toolbox’ option highlighted - GIMP 3.0.4

The space bar once again respects the action setting in Canvas Interactions. This means instead of always panning, you can set it to switch to the Move Tool instead - or even set it to do nothing at all!

The Difference Cloud filter once again has a GUI to let you adjust its settings. This actually fixes a regression from the port to GEGL in GIMP 2.8, so it’s a long-standing update!

Difference Cloud filter GUI
Difference Cloud filter GUI - GIMP 3.0.4

A few other small fixes of note:

  • The Plug-in Browser should now show all plug-ins again.

  • New contributor Aruius resolved a bug where the Sample Points display didn’t update when the image’s precision changed.

  • The Screenshot plug-in once again uses radio buttons rather than a drop-down menu for its options, reducing the number of clicks needed to change settings.

  • Rupert Weber fixed a bug on Linux where BMP format warnings didn’t display in some cases.

Create Screenshot plug-in GUI
Create Screenshot plug-in GUI - GIMP 3.0.4

UI/UX

Since this is a “bugfix” release, we didn’t want to make too many disruptive UI changes. However, Reju has identified and designed a few smaller updates to help make GIMP’s UI more consistent.

  • The MyPaint Brush tools options UI has been redesigned to match the layout of other painting tools.

  • The generic “Force” slider does not impact the Pencil Tool. This option is now hidden in that tool’s options rather than just marked inactive, to be less confusing.

  • The Device Status dock has been updated to show more clearly which input device is in use, and is closer to the GIMP 2.10 version.

The Path tool now automatically closes the path when you click on the starting point in Design mode, rather than requiring you to hold down the Ctrl first. This makes the Path tool more consistent with similar tools in GIMP, as well as in other software. If you need to move the starting point, you can deselect the current end point by holding Shift when you click on it, and then select the starting point to move it.

Jacob Boerema reviewed our brush size code, and found that different parts of GIMP set different limits for the maximum brush size. He defined a single maximum value and set it to be used throughout GIMP, to ensure there are no surprises when resizing your brush!

A few other small fixes of note:

  • On Windows, floating docks in Multi-Window Mode now also have their titlebars match the theme dark mode setting.

  • You can now press Enter to connect the start and end points in Scissor Select. Pressing Enter a second time will create a selection as normal.

Build

We received reports that GCC 15 could not build GIMP by default, due to some older areas of our codebase using now reserved keywords for variable names. Nils Philippsen located the problem areas and updated the relevant code to match current standards.

On macOS, we now have a developer version of the .DMG as first mentioned in the 3.0.2 news post. This means that creating plug-ins for macOS will be much easier and faster than before. Thanks again to Lukas Oberhuber, Peter Kaczorowski, Dominik Reichardt, and other contributors for their hard work!

Our resident packaging and build expert Bruno Lopes has been busy with more improvements to our processes. A few of these updates are listed below:

AppImage

The AppImage no longer contains Debug Symbols for dependencies (with the exception of babl and GEGL). This should significantly cut down on the file size, going back to the small size it had in RC3. Instead, if you need to debug the AppImage, follow our new debugging instructions.

Smaller and smarter Windows installer

To guarantee the best stability for future GIMP installations on Microsoft Windows, the installer’s Customize mode is now restricted to “clean” installations (a.k.a. when you first install GIMP). That’s because we need to adjust or even remove features from the .exe installer when they get too hard to maintain or become potentially broken (e.g. our custom file associations page was removed starting with GIMP 2.10.12 installer). In the Customize mode case, it was suppose to let you choose what GIMP components should installed, but unfortunately, it was not working like that at all.

Back then, to allow the Customize mode between GIMP installations (e.g. when reinstalling, updating), our Windows developers needed to 1) hardcode the components files almost twice and 2) code our own utility to do recursive uninstall of some complex components. All of that extra work to barely emulate how it (automatically) works on NSIS and WIX installers. Because of this, that feature became unmaintained without us noticing for many years and was silently breaking some GIMP installations. That said, you will still be able to use that feature with the command line - but keep in mind it is not properly working.

To be clear: that feature works perfectly on clean installs and, from 3.0.4 onward, also if the installer detects a broken install (e.g. when you installed GIMP in a external SSD but lost it). We call this much requested feature: Repair mode.

Also in the Customize mode, in addition to letting you choose what language packs are present, you can now also choose to install plug-in development files which work with our new plug-in tutorials.

As a bonus, even if you select literally all components available in the Customize mode, GIMP 3 is still more than 300MB smaller than GIMP 2.10 😉, that’s it.

GEGL and babl

GEGL version 0.4.62 brings several bug fixes to prevent crashes, courtesy of Øyvind Kolås. UI ranges were added by Budhil Nigam to some operations, which means our Fractal Trace filter now has more sensible number ranges on the slider.

babl version 0.1.114 contains some fixes from Øyvind to ensure TRCs are stored correctly from color profiles.

Internally, Bruno Lopes converted many scripts in both projects to use Python, making them easier to build on other platforms.

Release Stats

Since GIMP 3.0.2, in the main GIMP repository:

  • 90 reports were closed as FIXED.
  • 59 merge requests were merged.
  • 280 commits were pushed.
  • 15 translations were updated: British English, Bulgarian, Catalan, Chinese (China), Danish, French, Georgian, German, Norwegian Nynorsk, Persian, Portuguese, Slovenian, Swedish, Turkish, Ukrainian.

32 people contributed changes or fixes to GIMP 3.0.4 codebase (order is determined by number of commits; some people are in several groups):

  • 14 developers to core code: Alx Sa, Jehan, Bruno Lopes, Idriss Fekir, Jacob Boerema, Gabriele Barbero, Akkana Peck, Integral, Lukas Oberhuber, Nils Philippsen, aruius, Lloyd Konneker, mkmo, Øyvind Kolås.
  • 9 developers to plug-ins or modules: Alx Sa, Bruno Lopes, Jehan, Jacob Boerema, Anders Jonsson, Nils Philippsen, Rupert, Sabri Ünal, Lloyd Konneker.
  • 16 translators: Emin Tufan Çetin, Kolbjørn Stuestøl, Alexander Shopov, Anders Jonsson, Luming Zh, Martin, Yuri Chornoivan, Alan Mortensen, Andi Chandler, Dirk Stöcker, Ekaterine Papava, André Dazereix, Danial Behzadi, Hugo Carvalho, Jordi Mas i Hernandez, Philipp Kiemle.
  • 2 theme designers: Alx Sa, Bruno Lopes.
  • 7 build, packaging or CI contributors: Bruno Lopes, Jehan, Idriss Fekir, Integral, Lukas Oberhuber, lloyd konneker, Ondřej Míchal.

Contributions on other repositories in the GIMPverse (order is determined by number of commits):

  • GEGL 0.4.62 is made of 22 commits by 7 contributors: Øyvind Kolås, Bruno Lopes, Davide Ferracin, Jehan, Liam Quin, Muhammet Kara, budhil.
  • babl 0.1.114 is made of 24 commits by 5 contributors: Øyvind Kolås, Bruno Lopes, John Paul Adrian Glaubitz, lillolollo, sewn.
  • ctx had 88 commits since 3.0.2 release by 1 contributor: Øyvind Kolås.
  • gimp-data had 8 commits by 3 contributors: Bruno Lopes, Jehan, Lukas Oberhuber.
  • The gimp-test-images (unit testing repository) repository had 1 commit by 1 contributor: Jacob Boerema.
  • The gimp-macos-build (macOS packaging scripts) release had 4 commits by 1 contributor: Lukas Oberhuber.
  • The flatpak release had 15 commits by 3 contributors: Bruno Lopes, Ondřej Míchal, Jehan.
  • Our main website (what you are reading right now) had 44 commits by 4 contributors: Jehan, Alx Sa, Wiliam Souza, Bruno Lopes.
  • Our developer website had 63 commits by 5 contributors: Bruno Lopes, Jehan, Chas Belov, Lukas Oberhuber, Denis Rangelov.
  • Our 3.0 documentation had 75 commits by 13 contributors: Andre Klapper, Alevtina Karashokova, Jacob Boerema, Alan Mortensen, Alx Sa, Kolbjørn Stuestøl, Alexandre Franke, Chas Belov, Jordi Mas i Hernandez, Peter Mráz, ShellWen Chen, Takayuki KUSANO, Yuri Chornoivan.

Let’s not forget to thank all the people who help us triaging in Gitlab, report bugs and discuss possible improvements with us. Our community is deeply thankful as well to the internet warriors who manage our various discussion channels or social network accounts such as Ville Pätsi, Liam Quin, Michael Schumacher and Sevenix!

Note: considering the number of parts in GIMP and around, and how we get statistics through git scripting, errors may slip inside these stats. Feel free to tell us if we missed or mis-categorized some contributors or contributions.

Around GIMP

Team News

Reju, an active contributor to the UX design repository, has been recently granted “reporter” status. We appreciate their hard work developing designs and discussing UX improvements with developers and the community!

GSoC

We are once again participating in the Google Summer of Code internship program. We have three great project proposals from our summer students:

  • Ondřej Míchal is working on a redesign of our developer reference system in GIMP. They already have some early work done on a GEGL Filter Browser, which will be very helpful for plug-in creators looking to use the new Filter API.

  • Gabriele Barbero will be developing further improvements to the text tool, building on past work by former GSoC students and current contributor Idriss Fekir.

  • Shivam Shekhar Soy will be working on our online extensions repository. This is another step on our roadmap to allow you to easily download and install new extensions to GIMP, replacing the beloved GIMP Plug-in Registry.

Download Mirrors

Since the 3.0.2 news post, two new mirrors have been contributed:

Mirrors are important as they help the project by sharing the load for dozens of thousands of daily downloads. Moreover by having mirrors spread across the globe, we ensure that everyone can have fast download access to GIMP.

Downloading GIMP 3.0.4

You will find all our official builds on GIMP official website (gimp.org):

  • Linux AppImages for x86 and ARM (64-bit)
  • Linux Flatpaks for x86 and ARM (64-bit)
  • Universal Windows installer for x86 (32 and 64-bit) and for ARM (64-bit)
  • Microsoft Store for x86 and ARM (64-bit)
  • macOS DMG packages for Intel hardware
  • macOS DMG packages for Apple Silicon hardware

Other packages made by third-parties are obviously expected to follow (Linux or *BSD distributions’ packages, etc).

Note: The Microsoft Store release may be delayed as we wait for the certification process to finish.

What’s Next

Since GIMP 3.0.0 release, we focused on bug fixing. As could be expected after a 7-year development marathon, various issues have slipped through our testing and we had to deal with these. Though perfection doesn’t exist and we’ll continue to work on bug fixes, we believe we are in a saner state now, and therefore we are now going to enter a “Merge Window” period where we will allow new features and breaking changes in the code again. In other words, we are starting to move onto active GIMP 3.2 preparation! 😱

We won’t spoil 🤫 too much our feature list, also because it is possible that some of the features we are planning don’t make it (though development has already started in feature branches). But we can already tell you that we feel that GIMP 3.2 will be pretty awesome too, despite being much smaller than GIMP 3.0 was!

To be continued…

Don’t forget you can donate and personally fund GIMP developers, as a way to give back and accelerate the development of GIMP. Community commitment helps the project to grow stronger!

  • ✇GIMP
  • New Priorities for GIMP
    Edit: this news was obviously a fun 🐠 April fool! 🐟 Nevertheless some people may have noted that the merge request for this image format is real. While supporting all kind of outdated and not-too-frequent file formats is certainly not our top priority, supporting as many image formats, past and present, is within our goals. Everyone who has old image archives they want to still be able to load would understand how important this is. Not only this, our half-joke was a good reminder that our proj
     

New Priorities for GIMP

31 mars 2025 à 18:00

Edit: this news was obviously a fun 🐠 April fool! 🐟

Nevertheless some people may have noted that the merge request for this image format is real. While supporting all kind of outdated and not-too-frequent file formats is certainly not our top priority, supporting as many image formats, past and present, is within our goals. Everyone who has old image archives they want to still be able to load would understand how important this is.

Not only this, our half-joke was a good reminder that our project is fully community-led, which means features happen because contributors want to work on them.

🐡 End of Edit 🦈


Hi! I’m one of the contributor for GIMP’s development. You might be familiar with my work on moving “About GIMP” to the bottom of the help menu and other vitally important improvements to GIMP.

GIMP 3.0 was a big release, and we’ve gotten a lot of feedback from users since then. While Jehan is busy with bug fixes, code review, and administrative work, he’s asked me to take over certain duties to ease the burden on him.

Therefore, I am proud to announce a new priority for GIMP 3.2: File Format support!

It’s true that GIMP already supports a wide range of images such as the very useful Esm Software PIX format. However, there are so many more types of images in the world that I believe GIMP should support. Supporting all image formats - no matter how supposedly “obscure” - is crucial to maintaining access to our shared digital culture. The first format in this new campaign is Jeff’s Image Format!

Image of icebergs, converted from .jif format with GIMP
Example JIF image from Jeff’s website, converted with GIMP - authorship and copyright unsure

Jeff’s Image Format is a variation of the GIF standard, created in the late 1990s. It was intended to get around potential legal issues with the patented LZW compression used in GIFs, by using a LZ77-derived compression instead. The format is otherwise nearly identical to GIF (save for the JIFF99a magic number), making it an easy target for import support in GIMP. Furthermore, it helps you to be right no matter how you pronounce GIF!

While you’ll have to wait until GIMP 3.2 to experience importing JIF images, you can check out the merge request for Jeff’s Image Format support in GIMP to tide yourself over until that glorious day! If you have any sample images you’d like to contribute, please share on the issue tracker.

I am so proud to lead this new initiative for GIMP, and I believe it will take us (and open source image editing in general) in an exciting new direction. I look forward to this journey with you all!

(At least until Jehan gets back and sees that I’ve posted this)

Example of Jeff's Image Format animation, converted from .jif format with GIMP
Example Animated JIF image from Jeff’s website, converted with GIMP - authorship and copyright unsure
  • ✇GIMP
  • GIMP 3.0.2 Released
    We are happy to announce the first micro release for GIMP 3.0! Bugfix Release macOS Plug-in Development Windows Installer updates GEGL Release Stats Download Mirrors Downloading GIMP 3.0.2 What’s Next Bugfix Release¶ As we noted in the 3.0 release notes, we are returning to our pre-2.10 development process of only adding new features on minor releases. This allows us to respond more quickly to problems and bugs found by users. Furthermore it’s a good opportunity to show off our streamlined r
     

GIMP 3.0.2 Released

Par : GIMP Team
22 mars 2025 à 19:00

We are happy to announce the first micro release for GIMP 3.0!

Bugfix Release

As we noted in the 3.0 release notes, we are returning to our pre-2.10 development process of only adding new features on minor releases. This allows us to respond more quickly to problems and bugs found by users.

Furthermore it’s a good opportunity to show off our streamlined release procedure, allowing us to make much faster releases in the v3 series than we used to be able to do with GIMP 2.10.

The initial release of GIMP 3.0 was great, and we deeply appreciate all the positive comments as well as the constructive feedback from new and existing users! You helped us uncover a number of bugs and regressions, and GIMP 3.0.2 provides fixes for several of them.

Here is a summary of the fixes:

  • macOS and flatpak users reported a crash when selecting a brush with the view set to Icon Grid. This was tricky to solve as it did not crash on every OS, but Jehan and Øyvind Kolås worked together to implement a fix.

  • Some packaging changes resulted in a few missed features, such as Python plug-ins and the auto-update check not running on Windows and some display filters and color selectors not appearing on macOS. Bruno Lopes and Lukas Oberhuber diagnosed and fixed these in revisions to 3.0, and these updates are included in the 3.0.2 release.

  • Different system themes had styles which our Default theme did not override, causing some UI glitches or odd coloring. Denis Rangelov worked to develop CSS rules to prevent these problems regardless of what system you’re on. Lukas Oberhuber fixed some additional macOS-specific issues with flyout menus on tool groups.

  • A patch to improve tablet support has been temporarily reverted. While it fixed an issue with detecting the eraser tip of some stylus, it seemed to cause a different issue with pressure sensivity on other tablets. We will review this patch and update it in a future release to fix the eraser bug without causing the other side effects.

  • Additional fixes were implemented throughout GIMP by Jehan, Jacob Boerema, Alx Sa, Idriss Fekir, Wyatt Radkiewicz, and Anders Jonsson.

We are continuing to review reports of bugs, UI glitches, and regressions, and are working on solutions for those. However, we believe GIMP 3.0.2 fixes some immediate problems for users, and we hope it makes using GIMP 3.0 a little smoother. Please continue to report any issues or feature request you have to our issue tracker so we’re aware of them!

macOS Plug-in Development

Lukas Oberhuber, Peter Kaczorowski, Dominik Reichardt, and others have been hard at work creating a new plug-in development package for macOS. Traditionally it has been difficult to develop GIMP plug-ins on macOS, so this is a great improvement! We’ll be updating our developer website soon with more information. For now, you can read the discussion on the tracking issue.

Windows Installer updates

Bruno Lopes has implemented more improvements to our Windows installer. It now sets up a Restore Point for system-wide installs. Also, if you uninstall GIMP via the installer, it will now prompt about removing your configurations. This allows you to make a truly clean uninstall and reinstall of GIMP if you installed as a normal user (not as an admin).

GEGL

GEGL received a small bugfix update as well. 0.4.58 includes a fix for Dither being applied to negative pixel coordinates, as well as additional translation updates.

Release Stats

Since GIMP 3.0.0, in the main GIMP repository:

  • 13 reports were closed as FIXED.
  • 15 merge requests were merged.
  • 54 commits were pushed.
  • 10 translations were updated: Bulgarian, Chinese (China), Dutch, Georgian, Icelandic, Slovenian, Spanish, Swedish, Turkish, Ukrainian.

20 people contributed changes or fixes to GIMP 3.0.2 codebase (order is determined by number of commits; some people are in several groups):

  • 7 developers to core code: Alx Sa, Jehan, Anders Jonsson, Denis Rangelov, Idriss Fekir, Jacob Boerema, Øyvind Kolås.
  • 6 developers to plug-ins or modules: Alx Sa, Jacob Boerema, Jehan, Jethro Beekman, Lukas Oberhuber, Wyatt Radkiewicz.
  • 10 translators: Luming Zh, Martin, Rodrigo Lledó, Yuri Chornoivan, Alexander Shopov, Anders Jonsson, Ekaterine Papava, Muhammet Kara, Nathan Follens, Sveinn í Felli.
  • 1 Theme designer: Alx Sa.
  • 1 Icon designer: Denis Rangelov.
  • 3 build, packaging or CI contributors: Bruno, Lukas Oberhuber, Jehan.

Contributions on other repositories in the GIMPverse (order is determined by number of commits):

  • GEGL 0.4.58 is made of 6 commits by 2 contributors: Øyvind Kolås, Kolbjørn Stuestøl.
  • ctx had 2 commits since 3.0.0 release by 1 contributor: Øyvind Kolås.
  • gimp-data had 2 commits by 2 contributors: Denis Rangelov, Jehan.
  • The gimp-macos-build (macOS packaging scripts) release had 13 commits by 2 contributors: Lukas Oberhuber, Bruno Lopes.
  • The flatpak release had 2 commits by 1 contributor: Bruno Lopes.
  • Our main website (what you are reading right now) had 50 commits by 5 contributors: Jehan, Bruno Lopes, Alx Sa, Michael Schumacher, lillolollo.
  • Our developer website had 18 commits by 3 contributors: Bruno Lopes, Jehan, Lukas Oberhuber.
  • Our 3.0 documentation had 22 commits by 8 contributors: Alan Mortensen, Andre Klapper, Jacob Boerema, Jordi Mas, Nathan Follens, Marco Ciampa, Tim Sabsch, Xavier Brochard.

Let’s not forget to thank all the people who help us triaging in Gitlab, report bugs and discuss possible improvements with us. Our community is deeply thankful as well to the internet warriors who manage our various discussion channels or social network accounts such as Ville Pätsi, Liam Quin, Michael Schumacher and Sevenix!

Note: considering the number of parts in GIMP and around, and how we get statistics through git scripting, errors may slip inside these stats. Feel free to tell us if we missed or mis-categorized some contributors or contributions.

Download Mirrors

Since the 3.0 news post, two new mirrors have been contributed by Shrirang Kahale:

  • Delhi, India
  • Mumbai, India

Mirrors are important as they help the project by sharing the load for dozens of thousands of daily downloads. Moreover by having mirrors spread across the globe, we ensure that everyone can have fast download access to GIMP.

Downloading GIMP 3.0.2

You will find all our official builds on GIMP official website (gimp.org):

  • Linux AppImages for x86 and ARM (64-bit)
  • Linux Flatpaks for x86 and ARM (64-bit)
  • Universal Windows installer for x86 (32 and 64-bit) and for ARM (64-bit)
  • Microsoft Store for x86 and ARM (64-bit)
  • macOS DMG packages for Intel hardware
  • macOS DMG packages for Apple Silicon hardware

Other packages made by third-parties are obviously expected to follow (Linux or *BSD distributions’ packages, etc).

What’s Next

Our immediate focus is fixing initial bug reports from users for GIMP 3.0. However, we are also starting to work on new features for the next minor release, GIMP 3.2. We look forward to talking more about that soon, but for now, you can check the roadmap to see where we’re headed!

Don’t forget you can donate and personally fund GIMP developers, as a way to give back and accelerate the development of GIMP. Community commitment helps the project to grow stronger!

  • ✇GIMP
  • GIMP 3.0 Released
    At long last, the first release of GIMP 3.0 is here! This is the end result of seven years of hard work by volunteer developers, designers, artists, and community members (for reference, GIMP 2.10 was first published in 2018 and the initial development version of GIMP 3.0 was released in 2020). With GIMP 3.0 you can do more than ever before, more easily, more quickly! GIMP 3.0 splash screen, by Sevenix (CC by-sa 4.0) While we can’t cover every single change in GIMP from 2.10, we want to hi
     

GIMP 3.0 Released

Par : GIMP Team
15 mars 2025 à 19:00

At long last, the first release of GIMP 3.0 is here! This is the end result of seven years of hard work by volunteer developers, designers, artists, and community members (for reference, GIMP 2.10 was first published in 2018 and the initial development version of GIMP 3.0 was released in 2020). With GIMP 3.0 you can do more than ever before, more easily, more quickly!

GIMP 3.0: splash screen by Sevenix
GIMP 3.0 splash screen, by Sevenix (CC by-sa 4.0)

While we can’t cover every single change in GIMP from 2.10, we want to highlight some of the biggest ones as you start exploring this new release.

Highlights

  • Need to tweak a filter you applied hours ago? New in GIMP 3.0 is non-destructive editing for most commonly-used filters. See the changes in real time with on-canvas preview.

  • Exchange files with more applications, including BC7 DDS files as well as better PSD export and many new formats.

  • Don’t know how big to make your drawing? Simply set your paint tool to expand layers automatically as needed.

  • Making pro-quality text got easier, too. Style your text, apply outlines, shadows, bevels, and more, and you can still edit your text, change font and size, and even tweak the style settings.

  • Organizing your layers has become much easier with the ability to select multiple items at once, move them or transform them all together!

  • Color Management was again improved, as our long-term project to make GIMP an advanced image editor for all usages.

  • Updated graphical toolkit (GTK3) for modern desktop usage.

  • New Wilber logo!

GIMP 3.0: Wilber logo by Aryeom
New GIMP logo, Wilber, by Aryeom (CC by-sa 4.0)

Learn More

We’ve prepared release notes to go over all the changes, improvements, new features, and more. And if you’d like even more details, you can peruse the NEWS.pre-3.0 changelog for all 2.99 and 3.0 RC releases.

But to see it for yourself, you can get GIMP 3.0 directly from our Downloads page and try it out!

» READ COMPLETE RELEASE NOTES «

Other Releases in GIMPVerse

To accompany our release of GIMP 3.0.0, packagers should also be aware that we released:

We also advise all packagers to use the latest GTK version: GTK 3.24.49. It contains bug fixes for major issues (ranging from crashes to input devices’ grab issues, UI glitches with interfaces in RTL languages, and more…).

Enjoy GIMP 3.0!

GIMP 3.0 is a new milestone. The application is in active development and if you think this is awesome, wait until you see our plans for the future!

Download GIMP 3.0.0

Support GIMP development

Don’t forget you can donate and personally fund GIMP developers, as a way to give back and accelerate the development of GIMP. Community commitment helps the project to grow stronger!

Support us by
Donating

  • ✇GIMP
  • GIMP 3.0 RC3 Released
    We’re excited to share the third release candidate of GIMP 3.0 for what (we hope) is the final round of community testing before the stable version! This release follows the recent GIMP 3 and Beyond talk by Jehan at FOSDEM 2025. Important Bug Fixes and Changes New GTK3 Version Image Graph Improvements Thread-safe Projection Changes Private Procedures Enhancements Script-fu Filter API New named-arguments syntax File Formats PSD DDS AppImage is now Official Miscellaneous GEGL Release Sta
     

GIMP 3.0 RC3 Released

Par : GIMP Team
9 février 2025 à 18:00

We’re excited to share the third release candidate of GIMP 3.0 for what (we hope) is the final round of community testing before the stable version! This release follows the recent GIMP 3 and Beyond talk by Jehan at FOSDEM 2025.

Important Bug Fixes and Changes

While resolving the last few major bugs for 3.0, we’ve made some changes that we feel need more community review. While trying out this release candidate, please keep an eye out for the following:

New GTK3 Version

Just in time for GIMP 3.0, a new version of GTK3 has been released! Among other changes, GTK 3.24.48 includes fixes for several bugs affecting GIMP with patches initially contributed by Jehan, such as a crash in Wayland when dragging layers and text glitches in certain widgets with Right-To-Left languages. We want to thank Carlos Garnacho and Matthias Clasen for their help on these respective patches.

GTK 3.24.48 also adds support to the version 2 of xdg_foreign for Wayland (v1 stays supported as fallback). Specifically the absence of this support was causing GIMP to freeze with certain actions on KDE/Wayland, which is now fixed.

As a consequence of these issues — some of them really making GIMP unstable on Wayland — we recommend packagers to update to the latest version of GTK3 when packaging our RC3. However, please let us know if you notice any regressions or other issues as a result of the new GTK3 version.

Image Graph Improvements

With non-destructive editing in GIMP, users can now stack multiple filters on top of each other. These filters usually work in high bit-depth format so image information is not lost. However, each filter’s output was converted to and from the original image’s bit-depth when stacked – so if the image was only 8-bit, a great deal of information was lost in these constant conversions. Jehan fixed this problem by only converting to the image’s format when the filter is meant to be merged in, rather than in non-destructive stacks. Since this is a big change in how filters work, we want to have more users test this change for any possible regressions.

Thread-safe Projection Changes

When changes are made to an image (such as painting), the image projection needs to be “flushed” to display new changes to the screen. Some aspects of this process were not “thread-safe”, which means that when your computer used multiple threads to speed up the work, they might conflict with each other and cause a crash. This was observed in our auto-expanding layer feature. Jehan fixed the function to be entirely thread-safe. However, changes to multi-threading can leave some well-hidden bugs, so more community testing would be helpful.

Private Procedures

The GIMP Procedural DataBase browser shows plug-in and script developers all the functions they can access. Until now, it also showed “private” functions that are only used internally. Jehan added a flag to hide these functions. We initially cast too wide of a net and hid some important public functions. While we fixed these instances, we’d like more review from the community to make sure we didn’t miss any mislabeled public functions.

Enhancements

While we are still in major feature-freeze until the stable release of GIMP 3.0, some small and self-contained enhancements have been made to plug-ins.

Script-fu

Filter API

The new (gimp-drawable-merge-filter) PDB call allows Script-fu writers to use labels to specify filter properties. This will give Script-fu users the same flexibility with calling and updating filters that C and Python plug-in developers have in the GIMP 3.0 API. As an example, here is a call to the Emboss filter:

(gimp-drawable-merge-new-filter mask-emboss "gegl:emboss" 0 LAYER-MODE-REPLACE 1.0 "azimuth" 315.0 "elevation" 45.0 "depth" 7 "type" "emboss")

You can see more examples in our Script repository.

New named-arguments syntax

In Script-Fu, all the functions generated from plug-ins’ PDB procedure must now be called with a brand new named-argument syntax, inspired by the Racket Scheme variant.

For instance, say your plug-in wants to call the Foggify plug-in, instead of calling:

(python-fu-foggify RUN-NONINTERACTIVE 1 (car (gimp-image-get-layers 1)) "Clouds" '(50 4 4) 1.0 50.0)

You should now call:

(python-fu-foggify #:image 1 #:drawables (car (gimp-image-get-layers 1)) #:opacity 50.0 #:color '(50 4 4))

This has a few advantages:

  • Much more self-documented calls, especially as some plug-ins have a lot of arguments (so we could end up having functions with a dozen of integers or floats and that was very confusing).
  • The order of arguments doesn’t matter anymore.
  • You can ignore arguments when you call them with default values.
  • It allows to improve plug-in procedures in the future by adding new arguments without breaking existing scripts.

This last point in particular is important, and orders of arguments did not matter anymore when calling PDB procedures from the C API, as well as all introspected bindings. Script-Fu was the only remaining interface we had which still cared about argument orders and numbers. This is not true anymore and is therefore a huge step towards a much more robust API for GIMP 3!

File Formats

All changes to image loading plug-ins are checked with the automated testing framework built by Jacob Boerema to prevent regressions.

PSD

In addition to bug fixes such as saving CMYK merged images properly, Jacob Boerema has added support for loading 16-bits-per-channel LAB PSDs. He also updated the PSD export dialog to use GIMP’s built-in metadata export features.

DDS

Much-requested support for loading DDS images with BC7 support has been implemented by CMYK Student. Jacob Boerema worked to fix compatibility with DDS files exported from older versions of GIMP.

AppImage is now Official

After nine months of incubation (the number is a mere coincidence 🙂), we present a “new” distribution format for Linux users: .AppImage. Initially we used it as an internal format for testing, as already covered in previous posts. Bruno Lopes‘ efforts have allowed us to improve the build process. We now feel confident with the generated AppImage and so we aim to make it official.

As an official upstream package, no fancy third party plug-ins or other arbitrary binaries that are not GIMP dependencies are added to “bloat” it. It is what some people call “vanilla” GIMP, a clean but complete GIMP for production (aka for general use).

Like any packaging format, it has its own characteristics and limitations. In the case of GIMP’s AppImage, included tools such as gimp-console* and gimp-debug-tool* require prior extraction of the .AppImage file with --appimage-extract command. Also, partly due to AppImage’s design, commands that points to $PWD will not work. These two are the only known feature limitations so far. So, if you find any others or even bugs, please report them on our tracker.

Miscellaneous

  • It is now easier to load images from Google Drive and other remote or cloud platforms without having to manually select a file format to try opening it with.

  • Our build process now generates additional icons with the -rtl extension, which are automatically used with Right-to-Left languages. An example of this is the left and right arrow icons; they now face the correct direction in both language types.

  • Plug-in developers no longer have to make custom file chooser buttons - GimpProcedureDialog now automatically creates them when a File type parameter is used. You can also specify whether the button is for opening or saving files and folders.

  • Rupert Weber continued his effects in cleaning up our BMP plug-in. Additionally, he has in-progress work to add support for importing color profiles in BMPs, which will hopefully be ready in a future release.

  • CMYK Student updated the ICNS plug-in with new support for ic05 icon types and ARGB icon formats. They also fixed a bug when loading older ICNS formats with no transparency mask. Lukas Oberhuber assisted with diagnosing and resolving a known bug in the ICNS format that caused our macOS icon to show garbled pixels at small sizes.

GEGL

The GEGL 0.4.54 release also contains some new enhancements and bugfixes. Thomas Manni updated the Noise Spread filter to prevent bugs when applied to empty layer groups. Jonny Robbie added new option and paper types to the Negative Darkroom filter, and optimized some floating point operations in GEGL as a whole.

Release Stats

Since GIMP 3.0 RC2, in the main GIMP repository:

  • 85 reports were closed as FIXED.
  • 56 merge requests were merged.
  • 335 commits were pushed.
  • 19 translations were updated: Basque, Bulgarian, Catalan, Chinese (China), Danish, Dutch, Finnish, Georgian, Italian, Norwegian Nynorsk, Persian, Portuguese, Slovak, Slovenian, Spanish, Swedish, Turkish, Ukrainian, Vietnamese.

33 people contributed changes or fixes to GIMP 3.0.0 RC3 codebase (order is determined by number of commits; some people are in several groups):

  • 13 developers to core code: Jehan, Alx Sa, Jacob Boerema, lloyd konneker, Anders Jonsson, Thomas Manni, Bruno, Daniele Forsi, Lloyd Konneker, Lukas Oberhuber, Rupert, cheesequake, Øyvind Kolås.
  • 10 developers to plug-ins or modules: Alx Sa, Jacob Boerema, Jehan, Rupert, lloyd konneker, Anders Jonsson, Bruno, Daniel Novomeský, Daniele Forsi, lillolollo.
  • 19 translators: Alan Mortensen, Alexander Shopov, Nathan Follens, Kolbjørn Stuestøl, Hugo Carvalho, Asier Sarasua Garmendia, Ngọc Quân Trần, Jordi Mas, Marco Ciampa, Sabri Ünal, Anders Jonsson, Danial Behzadi, Ekaterine Papava, Jiri Grönroos, Jose Riha, Luming Zh, Martin, Rodrigo Lledó, Yuri Chornoivan.
  • 1 Theme designer: Alx Sa.
  • 6 build, packaging or CI contributors: Bruno, Jehan, lloyd konneker, Alx Sa, Rupert, Jacob Boerema.

Contributions on other repositories in the GIMPverse (order is determined by number of commits):

  • GEGL 0.4.54 is made of 11 commits by 16 contributors: Øyvind Kolås, Alexander Shopov, Hugo Carvalho, JonnyRobbie, Alan Mortensen, Anders Jonsson, Asier Sarasua Garmendia, Bartłomiej Piotrowski, Jehan, Martin, Nathan Follens, Nils Philippsen, Rodrigo Lledó, Sam L, Thomas Manni, Yuri Chornoivan.
  • ctx had 233 commits since RC2 release by 1 contributor: Øyvind Kolås.
  • gimp-data had 6 commits by 4 contributors: Bruno, Jehan, Alx Sa, Andre Klapper.
  • gimp-test-images (new repository for image support testing) had 5 commits by 2 contributors: Jacob Boerema, Alx Sa.
  • The gimp-macos-build (macOS packaging scripts) release had 6 commits by 2 contributors: Lukas Oberhuber, Bruno.
  • The flatpak release had 12 commits by 3 contributors after RC2 release: Bruno Lopes, Jehan, Hubert Figuière.
  • Our main website (what you are reading right now) had 42 commits by 6 contributors: Jehan, Alx Sa, Bruno, Jacob Boerema, Andre Klapper, Petr Vorel.
  • Our developer website had 18 commits by 5 contributors: Jehan, Bruno, Lukas Oberhuber, Alx Sa, Anders Jonsson.
  • Our 3.0 documentation had 373 commits by 13 contributors: Andre Klapper, Kolbjørn Stuestøl, Nathan Follens, Jacob Boerema, Alan Mortensen, Yuri Chornoivan, Dick Groskamp, Jordi Mas, Alevtina Karashokova, Alx Sa, Anders Jonsson, Daniele Forsi, Hugo Carvalho.

Let’s not forget to thank all the people who help us triaging in Gitlab, report bugs and discuss possible improvements with us. Our community is deeply thankful as well to the internet warriors who manage our various discussion channels or social network accounts such as Ville Pätsi, Liam Quin, Michael Schumacher and Sevenix!

Note: considering the number of parts in GIMP and around, and how we get statistics through git scripting, errors may slip inside these stats. Feel free to tell us if we missed or mis-categorized some contributors or contributions.

Around GIMP

Download Mirrors

Since the 3.0RC2 news post, two new mirrors have been contributed:

  • Saswata Sarkar, Gurugram, India
  • Hoobly Classifieds, USA

Mirrors are important as they help the project by sharing the load for dozens of thousands of daily downloads. Moreover by having mirrors spread across the globe, we ensure that everyone can have fast download access to GIMP.

How to Cite GIMP in Research

GIMP is often used in research, and therefore it is cited in various science publications. A researcher using GIMP for astronomical image processing approached us to know how to cite GIMP properly, even more as they say it is used to perform an important step in their algorithm.

Since it seems like an interesting question, we updated our “Citing GIMP and Linking to Us” page with a new “Citing GIMP in research” subsection containing the conclusion of this discussion.

In particular, a BibTex entry, for researchers using LaTeX to manage their bibliography, is available on this link to simplify your work. For instance, say you use this RC3 for your research, you may cite GIMP with this entry:

@software{GIMP,
    author = {{The GIMP Development Team}},
    title = {GNU Image Manipulation Program (GIMP), Version 3.0.0-RC3. Community, Free Software (license GPLv3)},
    year = {2025},
    url = {https://gimp.org/},
    note = {Version 3.0.0-RC3, Free Software}
}

Thank you to Cameron Leahy for this piece of BibTex code!

Downloading GIMP 3.0 RC3

You will find all our official builds on GIMP official website (gimp.org):

  • Linux AppImages for x86 and ARM (64-bit)
  • Linux Flatpaks for x86 and ARM (64-bit)
  • Universal Windows installer for x86 (32 and 64-bit) and for ARM (64-bit)
  • MSIX package (GIMP Preview) for x86 and ARM (64-bit)
  • macOS DMG packages for Intel hardware
  • macOS DMG packages for Apple Silicon hardware

Other packages made by third-parties are obviously expected to follow (Linux or *BSD distributions’ packages, etc).

What’s Next

We really appreciate all the community testing and feedback we’ve received during the last two release candidates! This will hopefully be the final release candidate before the stable 3.0 version. Our focus now is to finish resolving the few remaining bugs in our 3.0 milestone list, while keeping an eye out for any new reports resulting from the changes in RC3.

Don’t forget you can donate and personally fund GIMP developers, as a way to give back and accelerate the development of GIMP. Community commitment helps the project to grow stronger!

  • ✇GIMP
  • GIMP team at FOSDEM 2025 (talk and keynote)
    Several members of the GIMP team will be present next weekend (1st and 2nd of February 2025) at FOSDEM, a conference in Brussels, Belgium. This event describes itself this way: FOSDEM is a free event for software developers to meet, share ideas and collaborate. Every year, thousands of developers of free and open source software from all over the world gather at the event in Brussels. You don’t need to register. Just turn up and join in! Needless to say, with over 8000 people expected, it
     

GIMP team at FOSDEM 2025 (talk and keynote)

Par : GIMP Team
26 janvier 2025 à 18:00

Several members of the GIMP team will be present next weekend (1st and 2nd of February 2025) at FOSDEM, a conference in Brussels, Belgium. This event describes itself this way:

FOSDEM is a free event for software developers to meet, share ideas and collaborate. Every year, thousands of developers of free and open source software from all over the world gather at the event in Brussels. You don’t need to register. Just turn up and join in!

GIMP team and ZeMarmot will be at FOSDEM'25 on Sunday, 2nd of February, for a talk and a keynote!

Needless to say, with over 8000 people expected, it is one of the biggest event in the Free Software ecosystem.

On Sunday morning, from 10 to 11:50 AM, we have 2 talks lined up, in the main track and biggest room (Janson in building J, with over 1400 people of capacity!), and one of these talks is in fact a keynote:

The keynote in particular will be a work-in-progress screening of ZeMarmot short animation film, which is worked on by 2 major contributors of GIMP (Jehan, maintainer, and Aryeom, designer for GIMP, and film director of ZeMarmot) within the non-profit production LILA which produces Libre Art movies.

Not only this, you may notice the presence of musicians, since the music will be played live by 3 musicians from the AMMD non-profit, producing Libre Art music, concerts and recording. The film is a short (about 10 minutes), then it will be followed by a talk presenting our work.

As for the GIMP talk, we will showcase the soon-to-be-released GIMP 3!

In the end of both talks, you will be able to ask questions.

We hope to see many people there. See you soon! 🤗

  • ✇GIMP
  • GIMP 3.0 RC2 Released 🎁
    After the first round of community feedback, we’re happy to share the second release candidate for GIMP 3.0! People gave us really helpful feedback from the first release candidate and we were able to fix a lot of bugs. It is our little under-the-tree 🎄 present for you all! New release candidate splash screen, by Sevenix (CC by-sa 4.0) - GIMP 3.0 RC2 Important Bug Fixes 2.10 Settings Migration Windows Console Missing GUI Font issues on macOS darktable Integration Enhancements GEGL Filt
     

GIMP 3.0 RC2 Released 🎁

Par : GIMP Team
26 décembre 2024 à 18:00

After the first round of community feedback, we’re happy to share the second release candidate for GIMP 3.0! People gave us really helpful feedback from the first release candidate and we were able to fix a lot of bugs.

It is our little under-the-tree 🎄 present for you all!

GIMP 3.0 RC2: splash screen
New release candidate splash screen, by Sevenix (CC by-sa 4.0) - GIMP 3.0 RC2

Important Bug Fixes

There have been a number of fixes since RC1. We want to highlight the most impactful bugs so that users are aware and can provide additional testing. For details on other bug fixes, please check our NEWS page in GitLab.

2.10 Settings Migration

During community testing, we discovered that user’s 2.10 settings were not being migrated to GIMP 3.0 due to some incorrect assumptions in the import code. Since most of the developers have been using GIMP 3.0 exclusively for some time, we did not notice this issue. The bug should now be fixed, so we ask for bug reports if any 2.10 preferences are not being imported correctly in RC2. Note that if you already used 3.0 RC1, you’ll need to delete those configurations first, as otherwise RC2 won’t try to import the 2.10 preferences (make sure you back up your settings of course!)

Windows Console

In the 2.99 development releases, the Windows versions automatically launched a console display in addition to GIMP itself. This is very useful for Windows developers to see debug messages, but the console was not intended to be shown during stable releases. Since we changed our build process to use Meson instead of Autotools, we learned we needed to make additional changes to stop the console from being displayed. This should be fixed now thanks to Jehan - if you still see the console on Windows, please file a new bug report!

Missing GUI Font issues on macOS

There has been a long-standing issue where some macOS users only saw “missing Unicode” symbols instead of menu text in GIMP (both in 2.10 and in 3.0). This was due to a bug in Pango, the library we use for text layouts. This was fixed with the recent Pango 1.55.0 release, so we encourage all third-party macOS packagers to update to this version as they build GIMP for distribution.

GIMP 3.0.0 RC2: official macOS package now has Pango with no broken fonts
If you had this issue of broken fonts on macOS (left), it is now fixed (right) - screenshots by reporters - GIMP 3.0.0 RC2

darktable Integration

After the 3.0 RC1 release, we received reports from some users that they still could not import and export images between GIMP and darktable. We worked with the darktable developers to iron out the remaining bugs, so integration between darktable 5.0.0 and GIMP 3.0 RC2 should be working for everyone now. However, please file a new bug report if you continue to have trouble connecting the two!

Enhancements

While the main focus of 3.0 RC2’s development was bugfixes and polish, some new features were also implemented.

GEGL Filter API

Many of the older API wrappers for GEGL operations were removed in RC1. While this reduced technical debt, it also caused issues for many third-party plug-in and script developers who wanted to port their plug-ins to 3.0. While our initial plan was to implement the new public filter API after the 3.0 release, the feedback from the community convinced us to add it in for 3.0 RC2.

Applying filters through libgimp 3.0.0 API (Script-fu et al.) - GIMP 3.0.0 RC2

Jehan‘s work allows developers to apply filter effects either immediately or as a non-destructive effect. You can see examples of how to do this in C, Python, and Script-Fu in the merge request, or by looking up gimp-drawable-filter in the Procedure Browser inside GIMP. We’ve also begun using the filter API in our Python scripts to automatically create blurred background effects for the Windows installer, and with this same API in C, Alx Sa added support for importing Photoshop’s legacy Color Overlay layer style.

We ask for feedback and bug reports from plug-in and script authors who utilize the new filter API in their work! We have more updates planned for it in GIMP 3.0 as well.

Layer blend spaces and compositing in XCFs

Discussions between color science experts Elle Stone and Øyvind Kolås revealed another area that needed improvement as part of our Color Space Invasion project. Specifically, images with color profiles that have non-perceptual TRCs might not be rendered correctly when set to certain layer modes.

Øyvind has implemented a correction for this problem by adding proper perceptual space as default to specific layer modes. While we believe this enhancement should not impact older XCF files, we of course want to hear from you if there are any backwards compatibility issues with 3.0 RC2!

Packages

AppImage

Thanks to the continued efforts of Bruno Lopes and with assistance from Samueru and the AppImage community, our experimental AppImage now works on most Linux distros. We want to encourage more testing of it, in hopes that we can offer it as another Linux release in addition to our Flatpak. You can see instructions to install experimental AppImage packages from our development download page.

Flatpak

Our nightly flatpak has now a dedicated App-ID org.gimp.GIMP.Nightly. This mostly means that it can be installed side by side with the stable flatpak while both are visible in your menus (no need to select which version is to be shown with flatpak make-current anymore).

Yet it also means that anyone who had the nightly flatpak until now won’t see any update coming anytime soon. In order to continue using the nightly flatpak, uninstall the existing one and install the new one with these commands:

flatpak uninstall org.gimp.GIMP//master
flatpak install https://nightly.gnome.org/repo/appstream/org.gimp.GIMP.Nightly.flatpakref

⚠️ Reminder: the nightly flatpak is current development code as it happens in source repository. At times, it may even be very broken or render your project files invalid. We do not recommend it for production! Use this version to help us debugging by reporting issues or if you really like risks to test latest features.

BMP Plug-in Improvements

New contributor Rupert Weber has been busy since the last update with more updates to our BMP plug-in. A few highlights of their work:

  • BMPs are now imported losslessly in their original precision, rather than being converted to 8 bit integer precision.
  • The plug-in now supports loading BMPs with RLE24 and Huffman compression.
  • We now load BMPs in chunks rather than trying to load the entire image at once. Related work also allows us to load much larger BMPs.
  • Rupert has also done a lot of code clean-up and maintenance, to make the plug-in easier to work on in the future.

Assorted Updates

  • Jehan made some quality of life improvements to the Python console. You can now use Ctrl+R and Ctrl+S shortcuts to search through your command history, and Page Up and Page Down now let you scroll history in addition to the Up and Down arrow keys.
History search in Python Console with Ctrl-R - GIMP 3.0 RC2
  • Alx Sa implemented loading CMYK PAM files in the PNM plug-in.

  • On Windows, we’ve also added the ability to open images through Windows Shortcuts (.lnk files) directly from the file chooser dialog. This is also work by Alx Sa.

  • More tweaks and improvements have been made to the theme. In particular, the slider styling has been substantially improved after feedback and work from Denis Rangelov. Denis also made new icons for the Navigation Dockable Dialogue, replacing duplicates with distinct symbols. Anders Jonsson has also been reviewing the theme and removing some workarounds which were required in GIMP 2.10, but no longer needed with our new 3.0 themes.

  • Idriss Fekir has made improvements to our XCF font loading code, to improve compatibility when importing older XCF files.

Overview of Changes since 2.10

For those who haven’t followed GIMP’s development as closely, these news posts only cover incremental changes since the last release. They do not list every change or improvements made for GIMP 3.0 - that would be a very long article indeed!

While we’ll have full release notes for the final 3.0, we thought it’d be helpful to summarize a few of the major changes made during the 2.99 development process:

  • The initial work to port GIMP to GTK3 occurred in 2.99.2. This release also introduced multi-layer selections, along with initial API changes and color space management improvements.
  • More API updates were made in 2.99.4, including the ability to auto-generate plug-in UIs based on user input. Various usability improvements were also made, along with the introduction of the experimental Paint Select tool.
  • 2.99.6 brought more API updates and internal work. More user-facing features included the ability to place guides outside the canvas, better touchpad support, and more support for different PNG color metadata.
  • The development pipeline was improved significantly in 2.99.8, allowing for faster build times and automation. Support for new file formats like PSB and JPEGXL were added in this release, along with Windows Ink tablet support.
  • 2.99.10 introduced “layer sets”, replacing the older concept of linked layers. Painting dynamics were streamlined in this release, along with the first version of the Welcome dialog.
  • Early-binding CMYK support was implemented in 2.99.12. The CSS GUI themes also received a major overhaul in this release, along with more file format supports and major improvements to Script-Fu.
  • 2.99.14 saw the introduction of non-destructive outlines for the text tool. The alignment tool was also revised, theme and icon scaling were improved, and floating selections were largely replaced in the workflow.
  • The GTK3 port was finally completed in 2.99.16. The / search pop-up was updated to show the menu path for all entries, as well as making individual filters searchable.
  • Non-destructive filters were first introduced in 2.99.18. Major color management improvements were also made, and new auto-expanding layer boundary and snapping options were also implemented.

GEGL

Similar to GIMP, there’s a number of bugfixes for the GEGL 0.4.52 release. Øyvind Kolås has fixed some generic “Aux input” labels to be more meaningful - this will be visible in GIMP’s filters as well. He also improved the accuracy of some filter’s color processing. Longtime contributor Thomas Manni also fixed crashes when some filters were run on very small layers.

Release Stats

Since GIMP 3.0 RC1, in the main GIMP repository:

  • 73 reports were closed as FIXED.
  • 71 merge requests were merged.
  • 277 commits were pushed.
  • 18 translations were updated: Bulgarian, Catalan, Chinese (China), Chinese (Taiwan), Danish, Finnish, Georgian, Icelandic, Italian, Latvian, Lithuanian, Norwegian Nynorsk, Persian, Portuguese, Russian, Slovenian, Swedish, Ukrainian.

35 people contributed changes or fixes to GIMP 3.0.0 RC2 codebase (order is determined by number of commits; some people are in several groups):

  • 12 developers to core code: Jehan, Alx Sa, Michael Schumacher, Anders Jonsson, Lloyd Konneker, Øyvind Kolås, Idriss Fekir, Andre Klapper, Jacob Boerema, Michael Natterer, Rupert Weber, Thomas Manni.
  • 11 developers to plug-ins or modules: Jehan, Lloyd Konneker, Alx Sa, Rupert Weber, Daniel Novomeský, Jacob Boerema, Aki, Bruno, Ryan Sims, Simon Munton.
  • 19 translators: Alan Mortensen, Cheng-Chia Tseng, Kolbjørn Stuestøl, Rūdolfs Mazurs, Jiri Grönroos, Sveinn í Felli, Alexander Shopov, Aurimas Černius, Marco Ciampa, Danial Behzadi, Hugo Carvalho, Jordi Mas, Anders Jonsson, Ekaterine Papava, Julia Dronova, Luming Zh, Martin, Michael Schumacher, Yuri Chornoivan.
  • 2 Theme designers: Alx Sa, Anders Jonnson.
  • 2 documentation contributors: Jehan, Bruno.
  • 5 build, packaging or CI contributors: Bruno, Jehan, lloyd konneker, Alx Sa, Jacob Boerema, Rupert Weber.

Contributions on other repositories in the GIMPverse (order is determined by number of commits):

  • GEGL 0.4.52 is made of 31 commits by 16 contributors: Øyvind Kolås, Sam L, Thomas Manni, lillolollo, Alan Mortensen, Anders Jonsson, Ekaterine Papava, Hugo Carvalho, Jordi Mas, Juliano de Souza Camargo, Kolbjørn Stuestøl, Lukas Oberhuber, Luming Zh, Marco Ciampa, Martin, Yuri Chornoivan.
  • ctx had 48 commits since RC1 release by 1 contributor: Øyvind Kolås.
  • gimp-data had 6 commits by 5 contributors: Anders Jonsson, Jehan, Sevenix, Alx Sa and Denis Rangelov.
  • gimp-test-images (new repository for image support testing) had 2 commits by 1 contributor: Rupert.
  • The gimp-macos-build (macOS packaging scripts) release had 5 commits by 1 contributor: Lukas Oberhuber.
  • The flatpak release had 4 commits by 2 contributors: Bruno Lopes, Jehan.
  • Our main website (what you are reading right now) had 29 commits by 3 contributors: Jehan, Alx Sa, Andrea Veri.
  • Our developer website had 16 commits by 2 contributors: Jehan, Bruno Lopes.
  • Our 3.0 documentation had 157 commits by 10 contributors: Andre Klapper, Kolbjørn Stuestøl, Jacob Boerema, Alan Mortensen, Anders Jonsson, Marco Ciampa, Jordi Mas, Yuri Chornoivan, Alx Sa, Jiri Grönroos.

Let’s not forget to thank all the people who help us triaging in Gitlab, report bugs and discuss possible improvements with us. Our community is deeply thankful as well to the internet warriors who manage our various discussion channels or social network accounts such as Ville Pätsi, Liam Quin, Michael Schumacher and Sevenix!

Note: considering the number of parts in GIMP and around, and how we get statistics through git scripting, errors may slip inside these stats. Feel free to tell us if we missed or mis-categorized some contributors or contributions.

Around GIMP

Download Mirrors

GNOME has moved away from using mirrors during their latest infrastructure update. As our download mirrors are hosted by them, we were asked if we wanted to move as well. As a community project, we value everyone who contributes a mirror to make GIMP more accessible in their area. Therefore, we have decided to stay with using mirrors to distribute GIMP.

If you are interested in contributing a mirror for your region, here is the new procedure:

How to be an official mirror (procedure update)

  1. Create a mirror request on the gimp-web tracker
  2. Tell us about why you want to mirror GIMP, which other Free Software you already mirror, what is your setup, the server’s location…
  3. Tell us about you: are you an organization or an individual? Give us the specific name and URL to be shown in the mirror sponsor list.
  4. Once we are done verifying your organization, rsync credentials will be exchanged securely, allowing you to sync your mirror with the source server
  5. There is nothing to do in particular to appear on the Sponsors page which will be updated regularly through scripts. Yet it may take a few days or even weeks at times. So don’t worry if your organization name does not appear immediately!

🛈 We programmatically check at random intervals that mirrors are updated quickly enough and that the data match for obvious security reasons.

Mirror changes

Also, since the 3.0RC1 news post, a new mirror has been contributed:

  • Sahil Dhiman, Mumbai, India

Mirrors are important as they help the project by sharing the load for dozens of thousands of daily downloads. Moreover by having mirrors spread across the globe, we ensure that everyone can have fast download access to GIMP.

Sponsoring GitLab Runner

GIMP’s code repository is also hosted on GNOME’s GitLab platform. Andrea Veri asked if we would be able to sponsor a runner on the platform, which allows any project on the platform to test building their software before, during, and after code changes are made. After a vote by GIMP’s committee, we agreed and are now the sponsors of an x86 CI/CD runner!

Downloading GIMP 3.0 RC2

You will find all our official builds on GIMP official website (gimp.org):

  • Linux flatpaks for x86 and ARM (64-bit)
  • Universal Windows installer for x86 (32 and 64-bit) and for ARM (64-bit)
  • MSIX package (GIMP Preview) for x86 and ARM (64-bit)
  • macOS DMG packages for Intel hardware
  • macOS DMG packages for Apple Silicon hardware

Other packages made by third-parties are obviously expected to follow (Linux or *BSD distributions’ packages, etc).

🛈 Notes:

  • The 2 macOS DMG packages will likely be late as we are waiting for Apple update’s validation by the GNOME Foundation before being able to sign our packages.
  • The MSIX package takes usually a few business days of validation by Microsoft.

What’s Next

Thanks to the huge amount of reports we got for our first release candidate, we are able to present you this second version which is all the more robust. As you saw, a few additional surprises 🎁 came together with bugfixes, in particular the new filter API, which triggered support of PSD legacy Color Overlay import, improved blend modes and compositing, and more. We thought that it was worth breaking the feature freeze for these changes and that this will make all the difference!

With this second release candidate, we are closer than ever to actual GIMP 3.0.0. As usual, we are looking forward to any new community issue reports allowing us to finalize the 3.0.0 release! 🤗

Don’t forget you can donate and personally fund GIMP developers, as a way to give back and accelerate the development of GIMP. Community commitment helps the project to grow stronger! 💪🥳

🎅🎄🎉 Oh and of course, the whole team wishes you all a happy holiday season! 🥳🥂🎆

  • ✇GIMP
  • GIMP 3.0 RC1 Released
    We are very excited to share the first release candidate for the long-awaited GIMP 3.0! We’ve been hard at work since our last development update to get this ready, and we’re looking forward to everyone finally being able to see the results. New release candidate splash screen, by Sevenix (CC by-sa 4.0) - GIMP 3.0 RC1 So, what exactly is a “release candidate” (RC)? A release candidate is something that might be ready to be GIMP 3.0, but we want the larger community to test it first and rep
     

GIMP 3.0 RC1 Released

Par : GIMP Team
5 novembre 2024 à 18:00

We are very excited to share the first release candidate for the long-awaited GIMP 3.0! We’ve been hard at work since our last development update to get this ready, and we’re looking forward to everyone finally being able to see the results.

GIMP 3.0 RC1: splash screen
New release candidate splash screen, by Sevenix (CC by-sa 4.0) - GIMP 3.0 RC1

So, what exactly is a “release candidate” (RC)? A release candidate is something that might be ready to be GIMP 3.0, but we want the larger community to test it first and report any problems they find. If user feedback reveals only small and easy to fix bugs, we will solve those problems and issue the result as GIMP 3.0. However, we hope and expect a much larger audience to try out 3.0 RC1 - including many people who have only been using 2.10 up until now. If larger bugs and regressions are uncovered that require more substantial code changes, we may need to publish a second release candidate for further testing.

New Graphics

Wilber Icons

The current Wilber logo was created by Jakub Steiner for GIMP 2.6 in 2008! While it is still a fantastic logo, design trends have changed a bit in the last sixteen years and Wilber’s more detailed appearance sticks out on modern desktops.

Therefore in collaboration with other contributors, Aryeom developed our new logo for GIMP 3.0!

New Wilber Icon
New Wilber Icon, by Aryeom (CC by-sa 4.0)

If you’re interested in learning more about the design choices, usage, and design variants, please check out our logo guide. We also documented the history of the Wilber logo.

Splash Screen

Our wonderful new splash screen (shown at the top of this news post) was created by longtime contributor and artist Sevenix! You can see more of their work on their personal art page.

Going forward, we plan to change splash screens much more frequently to show off all the many kinds of art made with GIMP (photography, illustration, design…). Related to this, we have created an updated splash screen archive to highlight the work of current and previous splash screen artists.

Legacy Icon Theme Improvements

One of the major improvements from the GTK3 port is that the vector UI icons now scale more cleanly based on your preference settings. Our Legacy icon theme was mainly raster PNGs however, so it could not take advantage of the GTK3 scaling system. Contributor Denis Rangelov took on the extensive challenge of recreating the Legacy tool icons as SVGs. Now both of GIMP’s icon themes look great on HiDPI screens!

Vectorized Legacy Icon theme
Scaled Legacy Icon Theme Tool Icons by Denis Rangelov (CC by-sa 4.0)

The work is not finished, as many icons are still non-scalable and some icons are still missing. Denis has expressed interest in continuing to improve the Legacy icon theme, so we hope to rename it as Classic when this project is achieved, to show it is now well-maintained.

Color Space Invasion

One of the key changes in 2.99.18 was massive improvements to color management in GIMP. As this work was not fully finished in 2.99.18, it was a major blocker of the 3.0 RC1 release.

Since that release, we have found and fixed a number of bugs and missed areas that needed to be color space aware. We have also reviewed reports by color expert Elle Stone to make sure that the color values shown by GIMP are as accurate as possible. At the same time, it’s very important to ensure that XCF project files created in GIMP 2.10 and before will render the same when opened in 3.0. For instance, one of the first Google logos was created in GIMP - and if you open the original XCF project file in GIMP 3.0 RC1, it still appears the same as it did when it was created in 1998! Therefore, we have thoroughly reviewed the various layer modes to ensure that commitment to compatibility is retained for this release.

Color space invasion is a long-running project, which will continue after GIMP 3.0 is released.

Public API Finalization

Another task that had to be finished before the 3.0 release was finalizing the public API. Since our last news post, we finished the remaining major changes - replacing all instances of our custom GimpRGB color structures with the better color-managed GeglColor, and improving our array format so the number of elements does not have to be specified separately. This work was a long process by Jehan and Lloyd Konneker, with a great deal of bugtesting and feedback from Anders Jonsson.

In addition, a number of functions have been added, renamed, or removed from the public API compared to 2.10. For instance, an older patch by Massimo Valentini adds gimp-context-get-emulate-brush-dynamics and gimp-context-set-emulate-brush-dynamics, which allows script and plug-in developers to use the Emulate Paint Brush Dynamics setting when painting. On the other hand, the various gauss functions were all consolidated into a single function, plug-in-gauss. While this change will require some updates in existing scripts, developers now have more direct control over the Gaussian Blur effect rather than relying on hidden preset values.

Since the API is now stable, plug-in and script developers can begin porting their 2.10 scripts based on this release. You can find initial API documentation on our developer site. We intend to add more tutorials and porting guides here during the release candidate phase. We also encourage you to check out the Script-fu and Python plug-ins in our repository to see working examples of the new API.

Non-Destructive Editing Updates

Since our last update, we have continued to make improvements and bug fixes to our non-destructive filter code. Many of these issues were reported by Sam Lester during the developing and testing of his third-party GEGL filters.

While non-destructive filters have been a very popular addition to GIMP 3.0, some early adopters have requested that we provide a way to return to the original destructive workflow. Therefore, we have added an optional “Merge Filters” checkbox at the bottom of NDE filters. If enabled, the filter will be immediately merged down after it is committed. Note that filters can not be applied destructively on layer groups – in those cases, the option to merge filters is not available.

Example of Merge Filter checkbox
Example of Filter with “Merge Filter” checkbox - GIMP 3.0 RC1

On a related note, Jehan also implemented storing version of filters in GIMP’s XCF project files. This will allow us to update filters in the future without impacting how older project files look when they’re opened. Additional work will be needed in GEGL to fully implement this feature, but that can be done after 3.0 without impacting existing project files.

User Interface

GIMP 3.0 RC1 contains several updates to the user interface. For example, more aspects of the GUI are now able to take advantage of the multi-select features implemented by Jehan in earlier versions of 2.99.

We also restored the ability to use the mouse scrollwheel to flip through the different dockable dialogue tabs. This feature was built into GTK2 but removed in GTK3. Per user request, we reimplemented this feature in GIMP itself based on a similar implementation in geany.

During development, we received a report that the scrolling credits in our About Dialog could cause discomfort due to its motion. As a result we’ve added code to check your operating system’s “Reduced Animation” setting and turn off those animations in GIMP per your preference settings.

Plug-ins

As we have been in a feature freeze since the last release of 2.99, most of the changes to plug-ins have been API updates and bug fixes (some of them for issues that were quite old). However, a few smaller enhancements have been implemented.

BMP

The BMP format now supports 64 bits per pixel images. New contributor Rupert Weber assisted us with adding support for importing this BMP format correctly. They have also submitted patches with more fixes to our BMP plug-in and testing pipeline.

TIFF

Since GIMP 2.99.16, we’ve been able to import TIFFs with Photoshop format layers. However, the Alias/Autodesk Sketchbook program created their own standard to save layers which was not compatible. Since this was marked as a bug in our issue tracker, we added support for loading layers from TIFFs saved in Sketchbook format as well.

GEGL and babl

Both GEGL and babl have seen a number of updates since their last releases in February.

GEGL 0.4.50 introduces a number of new filters created by Sam Lester.

  • Inner Glow

  • Bevel

  • GEGL Styles

*GEGL Styles* effect - GIMP 3.0 RC1

These can all be accessed via the GEGL Operations tool, or by searching for them with the / search action shortcut.

Øyvind Kolås made a number of bug fixes and improvements to the stability of GEGL. Several changes were also made related to the color space invasion in GIMP, such as adding convenience methods for getting and setting GeglColors in HSV(A) and HSL(A) color models, implemented by Alx Sa. Jacob Boerema and his GSoC student Varun Samaga B L merged a number of improvements to the OpenCL version of filters. While GIMP still does not enable OpenCL by default, their work brings us much closer to being able to so. We will discuss these improvements in a future news post.

babl 0.1.110 also received some contributions during this cycle. Jehan implemented new conversion processes between RGB and HSL color models, which improves the performance of a number of filters compared to GIMP 2.99.18. He also fixed certain parts of the code that behaved differently depending on whether your processor supported SSE2. Øyvind Kolås improved the accuracy of several sections of code when converting from floating point to integer values. Additionally, Lukas Oberhuber found and fixed a memory leak and Jacob Boerema fixed an issue where images with NaN could cause a crash.

Release Stats

Since GIMP 2.99.18, in the main GIMP repository:

  • 384 reports were closed as FIXED.
  • 442 merge requests were merged.
  • 1892 commits were pushed.
  • 31 translations were updated: Basque, Belarusian, Brazilian Portuguese, British English, Bulgarian, Catalan, Chinese (China), Chinese (Taiwan), Danish, Dutch, Galician, Georgian, German, Greek, Hungarian, Icelandic, Italian, Korean, Latvian, Norwegian Nynorsk, Polish, Portuguese, Russian, Serbian, Serbian (Latin), Slovenian, Spanish, Swedish, Turkish, Ukrainian, Vietnamese.

72 people contributed changes or fixes to GIMP 3.0.0 RC1 codebase (order is determined by number of commits; some people are in several groups):

  • 27 developers to core code: Jehan, Alx Sa, Jacob Boerema, bootchk, Anders Jonsson, Øyvind Kolås, Cheesequake, cheesequake, Niels De Graef, Idriss Fekir, Simon Budig, lillolollo, lloyd konneker, Andre Klapper, Andrzej Hunt, Bruno, Joachim Priesner, Nils Philippsen, Alfred Wingate, Bruno Lopes, Elle Stone, Kamil Burda, Luca Bacci, Mark Sweeney, Massimo Valentini, Oleg Kapitonov, Stanislav Grinkov, megakite.
  • 15 developers to plug-ins or modules: Alx Sa, Jehan, lloyd konneker, bootchk, Jacob Boerema, Anders Jonsson, Nils Philippsen, Andrzej Hunt, Andre Klapper, Rupert, Bruno Lopes, Daniel Novomeský, Mark Sweeney, Stanislav Grinkov, lillolollo.
  • 42 translators: Martin, Yuri Chornoivan, Luming Zh, Rodrigo Lledó, Kolbjørn Stuestøl, Ekaterine Papava, Cheng-Chia Tseng, Sabri Ünal, Marco Ciampa, Tim Sabsch, Jordi Mas, Alexander Shopov, Anders Jonsson, Alan Mortensen, Asier Sarasua Garmendia, Sveinn í Felli, Andi Chandler, Balázs Úr, dimspingos, Juliano de Souza Camargo, Ngọc Quân Trần, Vasil Pupkin, Alexandre Prokoudine, Bruce Cowan, Jürgen Benvenuti, Nathan Follens, Милош Поповић, Balázs Meskó, Christian Kirbach, Daniel, Emin Tufan Çetin, Fran Dieguez, Guntupalli Karunakar, Hugo Carvalho, Jehan, Philipp Kiemle, Piotr Drąg, Robin Mehdee, Rūdolfs Mazurs, Seong-ho Cho, Víttor Paulo Vieira da Costa, ayesha akhtar.
  • 7 resource creators (icons, themes, cursors, splash screen, metadata… though a good part of there were moved to gimp-data repository): Alx Sa, Jehan, Bruno Lopes, Anders Jonsson, Jacob Boerema, bootchk, nb1.
  • 10 documentation contributors: Jehan, Bruno, Lloyd Konneker, Alx Sa, Bruno Lopes, Anders Jonsson, bootchk, Lukas Oberhuber, Andre Klapper, Jacob Boerema.
  • 11 build, packaging or CI contributors: Bruno Lopes, Jehan, bootchk, Alx Sa, lloyd konneker, Jacob Boerema, Niels De Graef, Alfred Wingate, Lukas Oberhuber, Michael Schumacher, Anders Jonsson.

Contributions on other repositories in the GIMPverse (order is determined by number of commits):

  • babl 0.1.110 is made of 22 commits by 7 contributors: Øyvind Kolås, Jehan, Bruno Lopes, Anders Jonsson, Biswapriyo Nath, Jacob Boerema, Lukas Oberhuber.
  • GEGL 0.4.50 is made of 204 commits by 33 contributors: Øyvind Kolås, Sam Lester, Martin, Varun Samaga B L, Yuri Chornoivan, Luming Zh, Rodrigo Lledó, Jehan, Jordi Mas, Anders Jonsson, Kolbjørn Stuestøl, Marco Ciampa, Sabri Ünal, Bruno Lopes, Alan Mortensen, Asier Sarasua Garmendia, Ekaterine Papava, Bruce Cowan, Lukas Oberhuber, Tim Sabsch, psykose, Alexandre Prokoudine, Alx Sa, Andi Chandler, Andre Klapper, ArtSin, Daniel Șerbănescu, Jacob Boerema, Joe Locash, Morgane Glidic, Niels De Graef, dimspingos, lillolollo.
  • ctx had 616 commits since 2.99.18 release by 2 contributor: Øyvind Kolås, Ian Geiser.
  • gimp-data (new repository holding images, splashes, icons and other binary data for the software) had 76 commits by 7 contributors: Jehan, Aryeom, Bruno, Alx Sa, Denis Rangelov, Anders Jonsson, Bruno Lopes.
  • The gimp-macos-build (macOS packaging scripts) release had 41 commits by 3 contributors: Lukas Oberhuber, Bruno Lopes, Jehan.
  • The flatpak release had 38 commits by 4 contributors: Bruno Lopes, Jehan, Hubert Figuière, Will Thompson.
  • Our main website (what you are reading right now) had 60 commits since 2.10.38 release by 5 contributors: Jehan, Alx Sa, Andre Klapper, Bruno Lopes and Denis Rangelov.
  • Our developer website had 33 commits since 2.10.38 release by 5 contributors: Bruno Lopes, Jehan, Lloyd Konneker, Alx Sa, Lukas Oberhuber.
  • Our 3.0 documentation had 928 commits since 2.99.18 release by 14 contributors: Andre Klapper, Kolbjørn Stuestøl, Jacob Boerema, Alan Mortensen, Yuri Chornoivan, Jordi Mas, Marco Ciampa, Anders Jonsson, Sabri Ünal, dimspingos, Alx Sa, Andi Chandler, Daniel, Nathan Follens.

Let’s not forget to thank all the people who help us triaging in Gitlab, report bugs and discuss possible improvements with us. Our community is deeply thankful as well to the internet warriors who manage our various discussion channels or social network accounts such as Ville Pätsi, Liam Quin, Michael Schumacher and Sevenix!

Note: considering the number of parts in GIMP and around, and how we get statistics through git scripting, errors may slip inside these stats. Feel free to tell us if we missed or mis-categorized some contributors or contributions.

Future changes to release process

We are well aware that the path to GIMP 3.0 has been a long one, and GIMP 2.10 users have not had access to all of the great new features we’ve been working on over the years. Going forward, we are restructuring our development process to decrease time between releases. As briefly mentioned in our post 3.0 roadmap, we want to focus on smaller, feature-focused releases. This means that we are aiming for GIMP 3.2 to come out within a year after the final release of 3.0, rather than in 2050 as is often joked! Micro releases with bug fixes may happen in-between.

Smaller releases with few “big” features will also allow us to more thoroughly test each change, further improving the stability of each release. During the 3.0 development process, developers like Jacob Boerema, Lloyd Konneker, Bruno Lopes, and Jehan have been creating and improving our automated testing processes to further catch and identify bugs early. We will talk more about these improvements in future news posts.

Around GIMP

Download Mirrors

Since our last news, 8 new mirrors have been contributed to GIMP by:

  • Sahil Dhiman, India
  • FCIX, in the Dominican Republic, Australia and 2 in the USA.
  • Taiwan Digital Streaming Co., Taiwan
  • OSSPlanet, Taiwan
  • Shrirang Kahale, India

This brings us to a total of 56 mirrors from all over the world!

World Map of GIMP Mirror locations
Map of GIMP Mirrors worldwide, generated from MirrorBits

Mirrors are important as they help the project by sharing the load for dozens of thousands of daily downloads. Moreover by having mirrors spread across the globe, we ensure that everyone can have fast download access to GIMP.

Platform Changes

Bruno Lopes has truly taken the lead to improve our build and packaging process on multiple platforms.

Over the summer, he created an experimental AppImage build (as detailed in a prior news post). If you are interested in improving it further and hopefully making it available as a standard download, please get in touch! Bruno has also created flatpak build scripts to make the process of creating your own GIMP flatpak much easier.

A lot of work was done to improve our presence on the Microsoft Store for 3.0. Our GIMP 2.10 app was not fully integrated into the store platform due to certain limitations - it is really just a wrapper for our existing GIMP installer. Therefore it did not automatically update for users and it was not possible to automate installations with tools like Microsoft Intune. Thanks to a lot of effort on Bruno’s part, we will have a new GIMP app in the Microsoft Store which resolves these issues (and many others) for the final GIMP 3.0 release. From now, we also have a separate GIMP (Preview) which allows you to install development versions in a similar manner to the Beta flatpak on Linux. You can try it out at this Microsoft Store link.

(For technical and maintenance reasons described here, 32-bit binaries will not be available in the new MSIX packages of GIMP, which unfortunately removes support for the legacy TWAIN plug-in in x64 and arm64 packages used for quick scanning. If you depend on these, the .exe installer still supports 32-bit processors. However, the support for this architecture is planned to be dropped in the future)

Additionally, the standard Windows installer has been updated to a more modern design. It also lets you install individual language packages and lets you start up GIMP immediately after the installer is finished. For the more technically inclined, the Windows build scripts have also been ported to use PowerShell, and the cross build scripts can now run locally.

Due to changes and updates in our software building infrastructure, we’ve had to raise the minimum OS requirement for MacOS to Big Sur (MacOS 11).

GNOME Foundation fiscal host agreement

Earlier this year, the GNOME Foundation announced a fiscal sponsorship agreement with GIMP. This is all thanks to a lot of hard work by Jehan over many, many months. Our goals with this agreement are to support stable funding for developers interested in working on GIMP for a longer term through grants, and to provide easier ways for people to contribute to GIMP’s development. This is still a work-in-progress, so we will make a more detailed announcement once everything has stabilized.

Translations

Thanks to volunteer translators, we now have a Bengali language translation of GIMP! If you are interested in translating GIMP into your own language or assisting with an existing translation, you can find out how here.

Downloading GIMP 3.0 RC1

You will find all our official builds on GIMP official website (gimp.org):

  • Linux flatpaks for x86 and ARM (64-bit)
  • Universal Windows installer for x86 (32 and 64-bit) and for ARM (64-bit)
  • MSIX package (GIMP Preview) for x86 (64-bit only) and ARM (64-bit)
  • macOS DMG packages for Intel hardware
  • macOS DMG packages for Apple Silicon hardware

Other packages made by third-parties are obviously expected to follow (Linux or *BSD distributions’ packages, etc.).

What’s Next

We are now entering the last stage of this major release: candidates for the final version! Though one can always hope to get a RC right the first time, experience tells us that this RC1 — which is the result of more than 6 years of work — will likely have problems, bugs, probably nasty crashes. This is where we need you all! We rely on everyone to find and report issues so that the actual 3.0.0 release can really be considered stable. 🤗

Some small bugs may be considered secondary (though we still welcome reports for all bugs, even smaller ones!), because perfection barely exists in software. There are other things in particular we really want to catch, such as:

  • any inconsistency or problem in the API (it will stay stable for the whole v3 series, so if there are problems to find, it’s now; we want a robust plug-in framework);
  • bugs when reading or rendering existing XCF made by former stable versions of GIMP;
  • crashes;
  • regressions;
  • proper migration of configuration from previous versions.

We are not giving out a date estimate for the actual 3.0.0 release, firstly because we can’t know for sure, secondly because each time we do, news outlets seem to just skim every warning out of our text and transform our words into unbreakable promises. Just know that we also want it to happen as soon as possible, i.e. when we can consider our software to feel stable enough.

Don’t forget you can donate and personally fund GIMP developers, as a way to give back and accelerate the development of GIMP. Community commitment helps the project to grow stronger! 💪🥳

❌